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  • Published 23 Sep 2021

Edit Modifier

As the name says, basically something similar as the Edit Poly Modifier in 3dsmax (it will be better in Blender of course ;). Basically common modelling edits (V/E/F) stored on a Modifier, which can be switched on and off as a Delta. Truely great for variations without the need to have many copies of a mesh, and the possibility of working non-destructively. I was forced to commit Modifiers many times in the past in order to keep modelling on top, only to regret it a day later. That should and could be more painless.

This idea was marked as a duplicate of Edit-Mesh Modifier.
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Development Status: Duplicate

Upvote 6 Downvote 0
gobo
23 Sep 2021

4 Comments

vangel

There are plenty of proposals like this because it's a very good feature to have. Why isn't it already implemented?

pablovazquez

Typing Edit Modifier in the search field above yields a lot of similar proposals: blender.community/c/rightclickselect/

IIIFGIII

I already told BIG SIGN "USE SEARCH BEFORE!!!" + Howto's + some "I have already used search and didn't find any similar topic." checkbox that block submiting new topic (for "special" cases). Nothing else help.

Lauloque

There are plenty of proposals like this on RCS already :o