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  • Published 3 Sep 2019

Make snapping work with modifiers

For instance I have an object with array modifier on it, but I can't snap its parts with modifier result 0113bb8db957d9efb1.gif

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Development Status: Open

Upvote 32 Downvote 1
slayerdude93
3 Sep 2019

7 Comments

McTwark

I came here to request the same thing. This is a must for modelling in my opinion.

IIIFGIII

Duplicate for Array Modifier. But " snapping with modifiers ", what else modifiers need to have snapping?

testure

* @IIIFGIII * anything that creates geometry you would want to snap to via edit mode. Boolean, for example- would be an obvious one. I could see a use for Solidify, possibly Mirror

IIIFGIII

* @testure * Hmmm... For Boolean it maybe need to add visualization of boolean results while in edit mode, snap to boolean result while edit, etc. For Mirror case it's what? Snap to itself mirrored mesh while in edit mode?

It was a problem with modifiers in some cases - you can't snap to some modifier results because you transform in same time part of mesh which will be immediately modified. Maybe for such cases it need to implement in some way "ghosts" mechanic I suggest time before as some snap targets. I talk about it also in my suggestion for Arrays .

If you have enough time and inspiration - make good described suggestion for each case, maybe even with some mockups. Suggestion in one sentence like "please, make it all better" is not the best guidance for devs what exactly need to do.

Ideas-Battleship

* @IIIFGIII * Curve modifier has lots of issues.

testure

* @IIIFGIII * If you have enough time and inspiration - make good described suggestion for each case, maybe even with some mockups. Suggestion in one sentence like "please, make it all better" is not the best guidance for devs what exactly need to do.

this isn't my proposal, you asked a specific question and got a specific answer :)

IIIFGIII

* @testure * :) ah really.