Backface cull while in wireframe mode
it would be useful to be able to see only the camera facing part of the wireframe while in wireframe mode. I searched a lot for that option but couldn't find it. If you're not sure what I'm talking about, try enabling backface cull (object properties-> backface culling) while in wireframe in 3ds max.
9 Comments
Duplicate of this . Please use search before creating suggestion, in this case key word " cull " can help.
* @IIIFGIII * Thanks and sorry!
also would be great if Backface Culling could apply in Edit mode, for example when creating low poly mesh over high poly, it quickly becomes big mess without Backface Culling while editing mesh.
* @g.ghatchava * I recommend you see my comment on this proposal.
* @Caetano Veyssières * exactly what I was talking, thx. Voted!
While I'm not aware of the 3ds max solution but do you mean something like this?
{attachment Desktop_Screenshot_20191009_-_16333274png}
* @akshayxw69 * The top image represents the way I want to see the wireframe, but I also want to be able to see objects or camera background images behind it.
* @Petko * Ahh, I see, got it now. Yeah, that would be quite useful.
* @akshayxw69 * Yup, turns out someone already reported it blender.community/c/rightclickselect/3Bdbbc/ . Maybe upvote it so it could be added :)