Please we need Mapping Soket for material editor
this is too much hard to change image in some situation like image packed deeply in a group in a group in a group.
if we have it.all we need do is to put the image node out the group.
this is too much hard to change image in some situation like image packed deeply in a group in a group in a group.
if we have it.all we need do is to put the image node out the group.
5 Comments
Brecht expressed interest in idea before and geometry nodes already have image input, so maybe we will see it in shader nodes someday too.
Duplicates:
What does that even mean? What is it supposed to do?
Proposal is about splitting of image and image texture node (like it's already done in geometry nodes):
That way texture mapping methods (like uv, box projection) and repetition settings are separated from image data-blocks themselves. Some of older proposals explain it little better.
yes~
That's communicated very clearly. The original post is unclear.