Bevel Node For Multiple Objects
This probably has been discussed before, but the bevel node working between different objects would be an amazing thing (local/global checkbox). Now it causes a lot of headache when having an intersecting combination of objects with subdivisions, without subdivisions, booleans, curves and so on. You basically have to collapse and destroy a lot of the procedural work in order to have it everywhere . Most of the other softwares have this feature, how come it's so impossible for blender? Wish you best of luck and a great day.
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here's a post i made 3 or 4 years ago: blender.community/c/rightclickselect/MZbbbc/
another from last year: blender.community/c/rightclickselect/9Cgbbc/