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  • Published 2 Oct 2024

Folders/Collections for Shape Keys and Vertex Groups

A while ago, Nesting bone groups were implemented into Blender, making bone groups more manageable.

blender.community/c/rightclickselect/RL1z/

The same nesting structure could benefit shape keys and vertex groups.

Having vertex groups in collections will make it easier to lock weights when weightpainting. It also allows the user to separate deformation weights, Masks, modifier vertex groups, vertex groups for textures etc into neat collections.

Having shape keys in collections will allow animators to easily turn off a group of shape keys that aren't needed for the shot, enhancing the viewport performance. It also makes it more easy to manage, when a rig has many corrective shapekeys

Here is a quick mockup:

Suggestion.png

100%

Development Status: Open

Upvote 16 Downvote 0
jornboven
2 Oct 2024

2 Comments

ezez

All kinds of grouping features have been already requested several times. I personally would like to see some sort of implementation.

Folders for vertex groups blender.community/c/rightclickselect/LYyw/

Vertex group management blender.community/c/rightclickselect/60J7/

Collections for vertex groups blender.community/c/rightclickselect/k77J/

A managing system (like, with folders) in the Vertex Groups Panel blender.community/c/rightclickselect/z7qm/

thorn

I don't think the term Collection should be used, but in terms of the overall idea, definitely.