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8 Jul 2019
LapisSea
youtube.com LapisSea
Aslan3D
Daniel_E
DavidBoura
GooglyCoffeeMeat
MashaBzva
almazworks
blef137
bnzs
erroll
francesco.azzurli
g3ntile
kevan.cress
momotron2000
ostapblender
pablovazquez
rabatin.dominik
urkokul
88 Comments
Hi, will we ever be to display waveforms in the timeline, having to use only VSE is not helpful especially it doesn't show keyframes, plz re-consider.
πππ
Hi Pablo! Is the blender team able to snap half of all 2.7 installations out of existence with a single release?
* @Lapis Sea * he didnt got the joke but i liked it
What will it cost to bring back the Render Animation button and the Render Image button?
* @DeadDragon *
blenderartists.org/t/render-button-camera-manager-for-blender-2-80-quick-fix-02-07-2019-v0-2-6/1159414
* @Bo Shi * people have forked 2.8 to Bforartists and added render buttons to a header toolbar, if you want. It's about on par with the 2.8 updates weekly:
* @DeadDragon * I wonder why this is such an oft-repeated request. Do people find hitting F12, or CTRL + F12 to be too time consuming? In my experience it's much quicker than finding the button in the Render Settings tab.
Can someone enlighten me?
* @foodi * A button has visual muscle memory. A hotkey only muscle memory, it's often harder to recall unless you repeatedly drill it into the muscle memory, and sometimes moving up accross the keyboard to F12 is not fun to do so, it's not ergonomic for the repetition....
* @Andres Stephens - Trinumedia * It shouldn't be necessary to fork Blender only to add buttons like that. I'm pretty sure one can still write an addon which appends to the draw_func of the header.
* @codemanx * I guess so.. though the tracker for this fork is.. huge. Adding more than 400+ icons not only to a toolbar but to the headers, general UI, preferences and more needs a compilation and it's own distro (plus many more changes and improvements even to 2.8), due to the fact that you have to add icon files, modify the SVG and then do deep changes to the UI code core files, even C files somtimes - and to get a working build, you'd need to either branch and/or fork it then compile. To get a distributed version online asap with it bypassing any differential waits for approval in branches and merges to Blender master, you need to fork it. Right now it's a few years old project that when started, was shut down and never merged by devs here.. so.. it's opensource and they can keep on developing the UI vision they have for Blender, years ahead of the work in the latest source master.
* @Andres Stephens - Trinumedia * Hmm. Fair enough, though i'm not convinced about the visual muscle memory argument, since you're still tabbing and scrolling to find the button.
* @foodi * True, if it was in the panel/tab. In the fork BFA, the render buttons are in a header toolbar in all layouts, so it's right there on a single mouse over and click.
Hola! Why ctrl+g is still present, while it creates hidden non-obvious collections?
* @Yegor Smirnov * Good point, I think this short cut could be dropped so we could use it for opperations of our own choice.
The viewport freezes when in lookdev mode time to time in 2.8. Takes about 10 seconds to recover. It never happened before in 2.79b. Also happened with BlenderGuru.
* @lakshya.nimesh * Yes I mean it
* @4mcancalik4 * * @lakshya.nimesh *
What's happening is Blender is reloading your textures. I made a bug report months ago. It's due to a setting enabled by default which I elaborate on in the report:
developer.blender.org/T63349
way does the tabs don't have icons? you told me that they will get icons, where are the Icons??
Hi Pablo! I know i made this question in Blender Hoy last week, but i wish to remake it for the English audience.
-Are there any thoughts or Discussion regarding the use of AI or Neural Networks for blender? I think it would be extremely useful for Rendering and other complex tasks like motion capture or even recreating a scene in Blender from a picture or video.
Do you think a this would be an endeavour worthy of a Code Quest or something like that?
here is what i don't like with the new version of blender No render buttons, no way to see inverted faces by default, no way to see double vertices,no way to use your keyboard on the save popup. Way did you remove the render button, and use buggy keys to use the render tool when the buttons was 100% better and faster to learn? The only thing that I love in the new version is the Grease Pencil, that tool is great. Way can't we get an easy to customasse the software?
* @frostcrackstudio * uhm.....? There is a way to see inverted faces by default : Viewport Overlays->Face Orientation.
To Remove Double Vertices -> Alt+M -> By Distance while you selected the vertices
On the save popup just hit "S" to save
F12 to render?
* @frostcrackstudio * you can see inverted faces even like in 2.79{attachment Clipboard02jpg}
Hi Pablo! I have two questions if that's okay.
I miss pressing a button that hides objects that wont actually show in render.
Thanks!
hi Pablo
1- is it possible to make rearranging lists of (modifiers, materials, texture layers, etc) by using mouse (drag and drop) instead of these small arrows..?
2- How to (select) multiple object in (sculpt mode) when (left) mouse button is chosen for selection (may be by assigning hotkey)..?
note: We able to do that when (right) mouse button is chosen for selection after disable (Lock object Models) on Edit menu.{attachment screenjpg}{attachment Image_001jpg}
Dear Pablo, how can I change the Blender toolbar icons ? I don't know how to generate the appropriate *.dat files. I would like to retrieve the way icons looked in previous releases as mentioned here developer.blender.org/T54662 . Thx.
* @Babar * check also blender.stackexchange.com/questions/124614/how-to-edit-2-8-ui-icons
* @nicola.dmt * Sorry I was talking about 3d Toolbar Icons not the regular ones.
* @Babar * I know! Since Pablo in the live only replied about the regular ones, I linked to my StackExchange post that says that, basically, the 3D ones can't be changed in that way :) In my scheme, the bottom path.
Hi Pablo, what is happening upstairs? Since the Spring movie is finished, there are no news on what the artists are working on and we miss it. There are also very few updates on the blender cloud. Is there any secret project hidden for the public?
Hi Pablo,, 1 my question might be a bit dumb, but are the wireframes in the UV editor overlays like the ones in the 3D view? is it possible to add an option slider to control their opacity same for distortion & it's colours 2. also u added transform tools for the UV editor but there are no gizmos for them yet. thanks.
what's up Pablo, u guys changed the scale tool by adding that big ring which is annoying & causes problem when u try to scale along one axis plz revert it back to normal at least until you guys find a more simpler & elegant solution. to the sensetivity problem
Hi Pablo! Why can't I export edge creases for zbrush dynamic subdivs (or somewhere else) through fbx? Maya and Modo can do this!
Hi pablo. thanks for your loving show; Blender Today. any news from interactive system instead of BGE?
Any plans on adding decals into blender?
I have over 250 hdri maps to give away for Blender . Last year there was a video with call for hdri stuff. Do you still need for Blender 2.8 release ?
* @vronahau * Can you share them on a google drive folder or something like that? I'd like to see them!
* @vronahau * Maybe you could put them on Blender Cloud?
Will a modifier be added for remove doubles, or like tihs blender.community/c/rightclickselect/smdbbc/
So... will we get special stream dedicated to RC1? You know, with a bloody giant ticking clock with countdown?
{attachment imagepng}Hi Pablo, is this text upside down? I think "Context" goes down and "Object" goes up.
any hope displacement map is fixed by RC and not behave as normal map anymore? (it doesn't scale more than 1 at the moment)
I'm so excited about the RC! I noticed that the mirror X symmetry is non existent in the tools pannel when editing bezier curves and NURBS. Its not a feature request. Its a bug ;)
What about full holdout and transparent shaders support in Eevee? {attachment transparepng}
Check this {attachment tran2png}
* @almazworks * Transparent shaders work fine. Just change the blend mode in Material Tab> Settings.
However, i too can't seem to get Holdout to work in Eevee (even with the Render>Film>Transparent tag on). According to this page, it seems it's Not Supported: docs.blender.org/manual/en/dev/render/eevee/materials/nodes_support.html
* @foodi * Yes, now it's not supported... But, if we want to get these features, we should remind developers to make it work. After all, Evie will be what it will make the developers.
* @foodi * Indeed, transparency works quite well. Thanks for the information!
is it possible to import an image and use it as a vertex color map?
Hello Pablo! Will the Vertex Paint be updated as well as Texture Paint?
is the fracture modifier going to be added in blender 2.80?
Can you tell us anything about what the biggest focus will be for 2.81? 2.80 has already changed/ improved so man things.
Hola capitΓ‘n pablo. Why in Shader editor Ctrl+RMB Cut Links doesn't work anymore?
* @noots4111 * You mean LMB, right? Anyways, did you see my second response to you when you asked this last week? Tells you how I updated my keymap to fix this...
Hey Pablo. According to CG Geek, Blender currently is coded mainly to take advantage of single core processors. Will there be improvements to the code for multicore like in Sims, hair, cloth & water, animation playback?
Will there be some kind of updater for Windows so that I don't have reinstall Blender whenever there's a new update.
Also, can I edit through the VSE viewport?
* @GooglyCoffeeMeat * there are already updater
overmindstudios.github.io/BlenderUpdater/
* @Bo Shi * Fantastic. I wish i'd known about this sooner :)
Hi Pablo ! Is this the way the bevel modifier is suposed to work or is it an error in the manual ? blender.community/c/rightclickselect/Zgdbbc/
* @sineo * * @pablo * this should have been fixed developer.blender.org/rBM5349
I wonder how did you build lighting file for all the Blender open movie ? if we are doing a couple shot probably we can set it manually each shot, but if we are doing hundreds of shots like doing for animation series, it'll be a nightmare.
Hi Pablo! Will Blender VSE have multi core support in the near future? or what about having a prefetch button on some of the footages so it could help cache the footage loaded into memory what you're planning to work on.
Will animation nodes or the everything nodes system allow us to export meshes created procedurally from nodes?
Hi Pablo, thanks for your great work! Quick question - would it make sense to include the Copy/Paste commands under the Edit menu?
Hi Mr. Pablo, Is there any improvement already about the 5-15 seconds freeze of Blender (and the mouse arrow turns into ''loading'' ) in Evee Mode (not looks like a general performace issue because it happens even in easy tasks such as just changing the values or moving nodes position in easy scenes) . Or will it be solved until the official release?
Best Regards,
Can we get a tool to make this?
This wegpage convert this gif to a jpg, way?
{attachment SpiralMesh2gif}
Hi Pablo, Blender 2.8 is super awesome. :) YOU GUYS ROCK...
Grease pencil is DOPE. Live update of frame offset (via controller) has increased the workflow efficiency.
I do have a question. I am trying to control the visibility of grease pencil using driver (via distance between two objects ). it is working on layers tab and in render but its not working in view port(it does not get updated in view port). I hope this gets fixed . This would help a lot to make a 2d rig with multiple views.
one last thing , Mouse pointer is back in draw mode. Please fix
HAPPY BLENDING :)
hola pablo , could there be a tab like modeling and layouts for only planing . am an architect and my workflow is starting with autocad then exporting to blender. but blender could really be used for planing by adding commands like offset , extension , fillet and trim like in autocad . most of these commands already have addons which help in 3d modeling but need some tweaks to be used in 2d space. i think having planning tab could really bring more architects to blender
Hey Pablo, blender seems to be crashing when the object with surface deform modifier is unbinded in edit mode , has this be considered for fixing?
what time does the stream go live
Hi Pablo. Lately you were saying that blender will work just out of box, without internet. I want to say thank you fot you and Mr Ton and everyone who is around blender fundation very much for that. It is a really good thing indeed.
Hi Pablo, is there any plan to have Blender officially supported as a python module? I'd love to see it integrated in my python environment (I use Blender for scientific purposes).
Hi, does anyone know when or if there will be RTX graphics card support?
I know its way after the live show but maybe? Hi Pablo. I was wondering is ther a way while rendering (cycles) using both GPU and CPU (that is awesome to have it) to set up a different size of tiles. Let say 2 or 4 times bigger for GUP. So for example 16x16 for CPU and 64x64 for GPU.
Second qustion. Why there are onyl 8 render slots, it could be nice to be able to create more if you need it.
blenderartists.org/t/list-of-addons-that-work-with-2-8/1132912 add https:// there is an Blender 2.8 render button .py to add the button
Hey Pablo! How is your day?
Hey! there is some problem in Texture paint mode. Can't move an image in Stencile mode, when i trying to paint it on the object :(
Hey Pablo! Any update on implementation of Light Linking in Cycles?
Hi Blender, I think the matcap material color mode are broken, i don't think it works. Or it was me that missunderstand the purpose of this mode?
maybe this could be a paper cut but could you show up the option to select an entire UV island in sync mode, please? its not intuitive to always be pressing L button
Testing 123
Will a grain node be added to the compositior?
Hi, Pablo! In the Pablo Dobarro build, vertex paint is very fast, it's amazing! But interface of vertex paint mode better in default blender build. Is it possible to integrate part of code of Pablo which affects the speed of the mode? (sorry for bad english)
Hola Pablo saludos desde Ecuador! finally caught you online and I wanted to tell you and the blender devs and funders of course that 2.8 is amazing. I have been using it as my main software for more than half a year now (yes the beta!) and it allowed me to finally ditch my autodesk subscription! I have been working as a 3d and environment artist for a game called The Beast Inside and most of the assets were done in blender so yhea! go check out one of the first few examples of a big production that used 2.8, at least in my part. The game is not yet finished but it's looking great! 2.8 is really strong for modeling and previewing game assets (EVEE). Also the modifiers allowed for a lot of iterations. Keep up the good work
Hi Pablo! Will you add normal projection for texture painting brush? (Brush follows surface)
* @Egor Novikov * I believe this is already in the Sculpt Branch.
twitter.com/pablodp606/status/1089959147842473985
You should show the fantastic "blueprint" gifs by Pablo Dobarro for those who haven't seen them. (Woa, that guy!!)