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  • Published 13 Feb 2023

COLLISIONS - Blender.Today LIVE #217

FynnG
13 Feb 2023

16 Comments

FynnG Author

Hallo Pablo, Hope you're having a nice day, there have been many discussions but is there anything planed or in development regarding color spaces? I know AgX is on the way but especially having filmic in compositing is difficult and there is an endless discussion about ACEScg not coming to any conclusion. there are user made configs but official implemented transforms and more flexible options separat for rendering and compositing would be awesome.

2
mrajendra2150

please add nurbs primitive in geometry nodes they are very non-destructive way of work as we see in rhino 3d.

1
Vortex

Hey I'm wondering why don't we have the option to search for modifiers like the search option in node graphs. I have to use an addon called modifier list: github.com/Symstract/modifier_list to add this functionally to blender. I think this should be a default feature.

1
blendcreator

Hi Pablo,

Do you know, when there will be a first showcase or beta of eevee next?

1
logangardner

Hey Pablo! Any discussion to add armature support to Geometry Nodes? Would be so amazing to apply armatures to meshes through Geo Nodes as well as apply poses to armatures all in GN.

thomasmarcos

Hi Pablo,

There is some plan to integrate a system to link .abc files (or others) ? Like what we do when linking .blend files.

Thanks !

mrajendra2150

Simple and easy to implement feature but very useful. blender.community/c/rightclickselect/oy7B/

mack7963

hi Pablo, hope you are well, could blender make a lights power setting as a driver, this would make vehicle animation so much easier, increase the lights power to affect an objects position, distance could be calculated by light power to determine the speed of the vehicle.

sooroojdeen

Hello Pablo, will there be an overhaul to object types since with geometry nodes an "object" can be curve, points, volume or mesh.

nubnubbud

it's already technically separated, I believe. it's an issue, and I think I remember pablo mentioning it. There should be a devtalk thread. Still, I believe the goal there is to make nodes that can work with any geometry in a predictable, reasonable way. for example, treating curves as infinitely thin tubes unless extruded, treating a volume as a solid with variable "there-ness", points as directionless locations, etc,

1
Prince_Of_Sloth

Hola Pablo,

You know how the blender export menu does not show which export preset is selected? I wish the box displayed the selected preset cuz its very confusing as its design is not consistent with other drop down menus in blender.

A made a mock-up to make it easy to understand at the end of this bug report. projects.blender.org/blender/blender/issues/101391

I hope its not a wrong using Blender Live to highlight open big reports. Let us know.

Gracias.

HI Pablo! Have you tested the vdm sculpting patch D17080 made by Robin Hohnsbeen? it is the D17080 on the builder, It seems that we could have it in master in the next hours. projects.blender.org/blender/blender/pulls/104481

blendcreator

Will there be something like a velocity control for animation like here? blender.community/c/rightclickselect/wrZ1/

naterupsis

I floated the idea to the #animation-module in Blender chat.

ainex.nikita

Hey,

I hope here I can ask about the Right-Click Select bug.

I have a posted idea with a gif from an external site, but after Right-Click Select redesign it stopped working, I tried to upload a new gif, but I got a "video processing" banner for many months.

So I'm wrote here github.com/armadillica/dillo/issues/190 but no response. What else can I do?

drmaheshboyapati

How to create branches/arteries/veins/roots with precision using geometry nodes?