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  • Published 25 Jul 2022

Boid Particle Node

Is there is a way to change the algorithm of Boid particles or to display it in a node editor? Is something similar in development?

Crowd simulations have been one of the few things where software like autodesk Maya or Side FX Houdini has been the only alternative. With this feature it would then be possible to assign animations to them, e.g. strike when the particle attacks or falls if it is damaged. To tell Blender when he gives a particle e.g. the animation "strike" or "fall", input node could use the information Speed, Health as a number. Damaged, Climbing, Walking, Flying as 0-1 Value.
The input node alone would be such a big feature and would be easy to do in itself.

There are already suggestions on this topic, on several websites that have suggested this feature: blender.community/c/rightclickselect/Mjbbbc/

blender.community/c/rightclickselect/mqR9/

blender.stackexchange.com/questions/142420/boid-particles-how-to-use-fighting-battle-information-in-animation-fighting-a

reddit.com/r/blender/comments/2tmi83/boid_simulation_help/

I already made a battle simulation with boids and can´t wait to see them with more actions:

Thanks in advance, Blend Creator

blendcreator
25 Jul 2022