← Blender.Today
  • 2
  • Published 12 May 2026

Faster COMPOSITOR! ✨ Blender Today LIVE #281

youtube.com/watch

Blender Today #281

Announcements

Changelog between April 28, 2026 - May 12, 2026 at 12:00

355 commits in total, of which 129 are fixes, 42 cleanup, and 34 refactors.

Alembic

Animation

Asset system

Assets

BLI

BLI_delaunay_2d

Build

Cleanup

CLI

CODEOWNERS

Color Management

Compositor

Core

Cycles

Deps

Docs

Draw

EEVEE

FFMPEG

Fixes

Geometry Nodes

GHOST/SDL

GPU

Grease Pencil

I18N

Mesh

Modifiers

Move outliner tree storage to SpaceOutliner_Runtime

New experimental flag for hair dynamics

Nodes

OpenEXR

Outliner

Paint

Python

Refactor

Rigidbody

Tests

UI

USD

Use XR_NULL_HANDLE/VK_NULL_HANDLE instead of nullptr when appropriate

UV

VSE

Vulkan

nubnubbud
12 May 2026

18 Comments

lluc84

Hey Pablo, thanks for the excellent update! I notice that there has been some improvement on the new array modifier, is there any plan to implement an option to hide the gizmos? Check my proposal for more details: Regards :) blender.community/c/rightclickselect/qDAk/

ChameleonScales

Hey Pablo, can you copy paste the commit list please?

pablovazquez

Hi! Sorry I forgot to do it during the stream. It's now up here ^

ChameleonScales

Thank you very much!

Pablo, Asset Online: Seemed to work for a moment, then got message in Asset box : error downloading. . . . permission denied. This is the address I used: cdn.extensions.blender.org/asset-libraries/essentials/ tx, Pam

nubnubbud Author

Oi, Pablo!

super excited for texture layers! I've got several projects I'm working on, though I'm afraid probably none of them will make it for the LTS. I keep picking up odd things that need changes- blender doesn't have a transparent/black background AOV for mist/depth pass, for example.

I loved the impact frame in singularity! Do you know how long it took to get the timing right?

also you mentioned the performance tab, maybe there's enough there to separate render performance and general performance? that entire section has so many options already though...

just thinking aloud today!

jcfnav

Hola Pablo, congrats on the new short film. Love it. ❤️

There is a great setting in Eevee for lights where you can enable "custom distance". Sadly, this feature is not available in Cycles even though this only affects the icon in the viewport and doesn't affects the render at all. Would be great if this setting is exposed when Cycles is selected as well.

freeway80

Hey Pablo, congrats to the team for the new short film, it was great! Here's a few of questions:

  1. The new texture painting layer system seems to be baked into the principled BSDF, am I missing something or is this different from a Layered Texture map system / node? How exactly is this going to work?

  2. Are there plans to implement GLSL or HLSL shading language?

  3. What would it take to have C++ plugins for blender? Is this feasible / ever going to happen?

sheldon_j

Heya Pablo! Hope you guys are doing well and congrats on the release of the short film Singularity! My Kids and i, LOVE IT!

Question regarding Animation layer, Someone linked me the Blender RoadMap and stated Animation layer was on hold.

I checked it out myself, cause i thought he was joking but it was indeed on hold. Is it possible to add the reason on the site? like more funds needed, need more time or extra dev needed? This way we can help support you guys to get it back on track, Thanks!

ilirbeqiri

Greetings from Albania! I would love to have a ‘scene length’ node in Geometry nodes, either in seconds of frames. How hard would that be? I use a driver for that and divide it by the current frame to get a normalized time value, but it would be great to have natively in Geo nodes. Thanks for making this show, by the way.

pedropaulosuzuki1

Hola Pablo!

Last week I asked if there were any plans to bring UV render pass to EEVEE, and you said you would check with the team. Any news on that?

blender.community/c/rightclickselect/vDAL/

pedropaulosuzuki1

Also, any plans to allow flipping X/Y/Z to -X/-Y-Z on "up" Track To constraint?

blender.community/c/rightclickselect/j5YR/

Or maybe a roll property to allow arbitrary rotations around the "Track To" axis, as suggested by the 3D artist Jeff S.?

blender.community/c/rightclickselect/XQKW

pedropaulosuzuki1

Also:

Any chance we could get Snap Cursor to View? It's one of the notable missed options for snapping. Currently we have to add additional cameras to the scene, set the new camera to active camera, snap the camera to view, select the camera, snap cursor to selected (camera), and then finally delete the camera and set the original camera to active camera.

blender.community/c/rightclickselect/w2jM

Edit: View is where you're currently looking from in a 3D view. This means you want to snap the cursor to your current view, but without using cameras. Too many steps currently.

flowgun

Hello Pablo! Any updates on the decades-old issue with the keymap editor? ( projects.blender.org/blender/blender/issues/153136

TL;DR: addons keep on adding their hotkeys even if they already exist in the saved hotkey file. Exporting and importing the file over and over makes it huge.

I believe that there should be a system that checks if the hotkey already exists or not before adding it.

Besides that, new Blender version may add new hotkeys which would make a customized hotkeys file miss them. It can be hard to track all that and keep a clean, functional and updated custom hotkey config (full-time job!). It would be nice to have the default Blender hotkeys hardcoded as a fallback. this way, if no addon or custom hotkey exists for them, they would still work intuitively and without much conflict.

Developers, please give more attention to such core Blender functionalities (and to basic modelling tools 😖 ).

jackrocky2213

hi pablo, great work on the livestream yesterday do you know when work on the multi-stage compositor is starting? roadmap says not started. Thank You 👋

davidmani159

hey Pablo hopes you're doing good; I was thinking can we make GP feature directly inside Composition or can we make the GP Effects tab feature inside geometry node? and can we have global material for GP because I can't be able to use material from one object to other, I have to create new for new GP object

jackrocky2213

compositor is def the future for grease pencil/outlines

1
paulpillau

Hi Pablo! Thanks for the weekly updates :) Appreciate the effort and time you put into this!

Just wanted to ask if you think any of these video sequencer additions will make it to 5.2 (just 3 more weeks of Alpha which is why I am asking) and if there is any push by the VSE module to get them over the line: