← Blender.Today
  • 20
  • Published 17 Aug 2019

Outliner, Denoise, Voxel Remesh 🤯 Blender Today Live #73 - YouTube

momotron2000
17 Aug 2019

78 Comments

Zineddine

hi Pablo i think the measure tool shouldn't be an active tool but more of an object maybe a new type in empties..etc this way when switching tools it doesn't disappear and could be used in so many ways including rigging. Image

6
momotron2000 Author

* @zinomax * did you already post this feature proposition on right click select? If this great idea stays here in the comments section it won't be easy to find it again or to post it somehwere else.

1
Zineddine

* @momotron2000 * not yet.i'll do it.

14arianuddin

Hello Pablo, say, can we expect to see Global Illumination cache for Cycles? Like LuxCore, VRay or RedShift? I feel like this addition to Cycles would speed up renders a lot, specially for Architectural interior renders. Also, is adaptive sampling in the way for 2.81? Have you heard of Khara anime studio, they're planning to switch to Blender. wiki.luxcorerender.org/PhotonGI
youtube.com/watch {attachment Photon_GIjpg}

5
TargetCrafter

When will the baking be improved in blender? Right now you can't bake metallic maps for instance. Also, will baking be accelerated by Nvidia Optix when it comes to the main build of blender? It would also be quite handy to be able to access the bake panel in Eevee, even though it's a raytracing feature..

Keep up the great work!

5
sophie.liebold1

Is it planned to make nodes for physic as in Houdini. And will there be the possibility of interactive simulations between water and RigidBodys for example?

5
TargetCrafter

* @sophie.liebold1 * Pretty sure this is planned for the everything nodes project and should come in 2.8x

2
frostcrackstudio

When will the Assets Manager come to Blender?

4
haroldgerenton

* @frostcrackstudio * same as everything node mid priority so it's for 2.81/2.82

2
moniewski

Hi Pablo! Decade ago Blender UV tools were amazing compared to other 3D apps. Unfortunately pretty much nothing has changed in this area of Blender while others added many improvements, dramatically changing workflow. Currently UVs in Blender are one of the slowest and lacks in basic features. Paid and free addons helps but not everything can or should be handled by addons. Things like Eevee, GP, Everything Nodes and Sculpting are amazing but I think BF, devs and community should put some resources to improve UVs in Blender. We all use them, we all waste time and money.

My question is: what do you think about idea of "UV Quest"? ;) Does devs assign any priority to this?

4
Xdragon5502

I did ask last time, and I'm asking again.

Can Blender get an option so we can see inverted faces like it was in 2.7X? This can be important for game Developers, if you export a model to a game engine, be default only one side off the mesh will be rendered.

The red and blue colors hurt my eyes, way did you now add an option to edit the colors?

{attachment 1baac308206d49ca995f05c0aed8da9e-lpng}

4
TargetCrafter

* @DeadDragon * You can also display the normal lines like in 2.79b if thats what you want. This option con be found under the viewport overlays button. Note that this only works in edit mode.

Xdragon5502

* @Johan Aantjes * I need to be able to see it in object and edit mode.

moniewski

* @DeadDragon * Pablo already answered you and many other on this. Start a thread on Devtalk in User Feedback and wait for devs.

1

* @DeadDragon *

  1. Pawel Piotrowski Posted great suggestion how to make this more user friendly:

blender.community/c/rightclickselect/Xqcbbc/ 2. For some reason we can't adjust the colors of "Face Orientation" feature in theme settings, looks like default Red/Blue colors are hard-coded :(

* @Johan Aantjes * You get that Blue / Red overlay that he mentioned. There's no way to change colors of it.

* @DeadDragon * how about using Google instead of wasting questions of this?

1
MadMinstrel

Hi Pablo! What's the plan for addressing the edit mode performance?

4
jascrandom

-Will there be Animation Tangents like those used by Pixar in future Blenders? Seems like something that Blender Devs can implement.

3
Cobra

we have now preferences as floating window and soon , filebrowser and assat manager..etc what does it take to make them always on top for windows, this is doesn't seem right to provide floating windows without proper solution, i wish also the internal blender menus are also detachable and on top this way you don't have to go to them or pressing keys.

3

* @Cobra * you can do "on top" all blender windows with simple windows program (free!!!) here link blenderartists.org/t/floating-windows-the-missing-feature-of-blender-2-8-release/1163493/92

blender123

Seems like overkill to install new software that does just this. If you have AutoHotKey (or don't mind installing it...you can use it for many things) this one-liner will toggle always-on-top for the active window (Blender or otherwise):

#Space:: Winset, AlwaysOnTop, Toggle, A

It uses WinKey-Space but you can change it to whatever key combo you want.

Pascal

hi Pablo i want to ask about everything nodes, i asked the on the dev portal but didn't get an answer yet so i thought should ask here too, what does it mean? is it something like we see in softimage,houdini,maya ...etc, so it also on the data blocks level too where we have atomic nodes like transform nodes,shape nodes,attribute nodes..etc or is it something more higher level, would it also possible to define nodes with python?this way we can have more control on the data flow and no longer restricted..i hope this is the way blender going for.

3
haroldgerenton

Hola Pablo, last week i asked you how to unhide all collections at once, i guess the outliner gsoc 2019 is the answer :) truly great, big up to the student! I was wondering when could we expect the dashboard/roadmap page on blender website? this chronological record should reflect devs priorities to me (short mid and long term projects) as well as the community wishes (maybe some kind of vote/view/interest system?) Keep up the great works !

3
bintangsenjapratama

Thank you for all the hardwork you guys putting into Blender ! It is getting awesome everyday. Just wondering, we have holdout shader for Eevee now, is there a plan to have Collection Hold out too just like in Cycles ? Also do you know that in Particle Edit mode, the Children particle wont update when you change it's setting for hair unless you turn on and off the children option in the side panel ?

3
XDroid

Hello, I have artifacts in the grid viewport. I tried on Windows or Linux, the same issue. Ideas ? Papercut ? {attachment Capture_dcran_de_2019-08-18_22-44-05png}

3
TargetCrafter

* @XDroid * Seems more like a bug to me, papercuts are annoyances, not bugs.

christianclavet

* @XDroid * Please, tell us your video card hardware. It's mostly related to this...

XDroid

* @Christian Clavet * Intel® HD Graphics 620 (Kaby Lake GT2)

christianclavet

* @XDroid * Intel HD Graphics still has issues with the new version since it's using OpenGL 3.3 now. I know the devs are still working to resolve some of them but I would highly recommend getting a better GPU if you can.

1
Erindale

Blender's nodes are pretty great - check out this free realistic procedural wood generator I developed for blender! Timber - A Realistic Procedural PBR Wood Material There's a node screenshot at the bottom.

Can we expect this kind of deep proceduralism with 3D modelling as well when Everything Nodes comes? I'm hopeful that Blender will be able to compete in the space that Grasshopper (for Rhino) takes!

3
index3d

hi Pablo can you guys please add shadow catcher in eevee like we have for cycle and thanks for making blender greated software that anyone can afford

2

* @gurlaldeepsingh * you can already create shadow catchers in EEVEE. Plug a diffuse shader into a shader to RGB node, then that into a ramp, and use the ramp into the fac of a mix shader. In the mix shader connect a transparency shader, and a diffuse shader set to black.

Mille_Porte

Hi Pablo, I'm a new user and I've a main doubt and a bunch of 3 fast questions that came after exploring Blender and I hope you can answer some at least.

The main doubt is: what is shown in the picture is a bug or what? That can't be considered the intended behaviour, should it be reported?

ibb.co/0nDkSz0

Other questions: I know that there is a branch about precision modeling, do you know when it will be ready for an official build?

In the modifier stack changing a modifier position is very uncomfortable in particular when it is populated by many modifiers. Would it be possible to implement a "drag and drop" action to move them?

The physics in Blender is quite advanced but when creating a rigid body I noticed that an option is missing: initial velocity. Why?

2
petr.smrtka

* @Mille Porte * Not a bug, you most probably select that one face, hit E to extrude, then move it inside, which make correct result. This feature works differently in Sketchup what you probably refering to. Learn more basic tutorials about EDIT Mode, you will found it way more better than Sketchup. Good luck. ( BTW, I had the same situation starting with Blender ;-) )

idelgado2294

* @Mille Porte * That's the normal behaviour of the standard extrude tool. Although what you are looking for can be done with the "Push/Pull faces" tool activating the "Edit mesh tools" addon that comes with Blender vanilla. Image

1
Mille_Porte

* @idelgado2294 * thanks for your reply, I tried "push/pull", it works but when it find another edge loop it behaves in the weird way as the default extrude (in the gif, it happens if you continue to push down the face over the the next one).

In any case the default behaviuor is only weird, how can it be useful in some way? Blender is here for so many years and I find so strange that a basci tool like extrude works in this way.

Can I ask you for little more help? I tried using the markdown syntax to insert an image in the post but I couldn't, how can I do it?

frostcrackstudio

Can blender get tools similar to this? youtube.com/watch

I now about the "Screw Modifier", but I want a tool that tel me selct polygon Counts like the "Sphere" and "Torus" meshes. Is that possible?

2
TargetCrafter

* @frostcrackstudio * The built-in addon "Add Mesh: Extra Objects" add extra primatives to the add menu. Even custom math functions!

You can enable this in Preferences > Addons

frostcrackstudio

* @Johan Aantjes * I'm using the "Mesh: Extra Objects" addon, but I can't find a mesh that can make a spiral mesh. I need a tool so I can edit the polygon Counts on the Object.

Aslan3D

* @frostcrackstudio *

You can fallow new Updates of this great free Plugin from here

Bharat

Does blender 2.8 run better on "Quadro RTX" what is the advantage we get form these Quadro cards which we dont get from 2070 or 2080?

2
TargetCrafter

* @Bharat * Quadro cards usually have more vram and are cherry picked chips, which means they are more powerful and more stable than GeForce cards.

So yes, quadro is better for blender

1
Josephbburg

You might check the open data page on Blender.org . I think they actually have worse performance, but that might be because there are few benchmarks and it's a statistical outlier. Hard to say.

2
Bharat

* @Johan Aantjes * Thank you. :)

1
Bharat

* @Josephbburg * Thank you :)

1
TargetCrafter

* @Josephbburg * There seems to be a problem with the open data project, as a RTX 2060 is faster than RTX 2070 on there. Pablo talked about this last week, so lets hope it'll get fixed soon :)

2
Bharat

* @Johan Aantjes * Thank you. :)

quijx16

When I try the Intel denoiser node on the newest build bot version (Linux), it says "Disabled, built without OpenImageDenoise". I'm guessing the build bot needs some different compile options. Will this be changed on the next builds?

1
iszotic

* @quijx16 * jej I tried copying the compiled oidn libraries in blender folder and system folder, :( it doesn't work neither

reanimate

While working on UV Editor with High Res Texture displayed (10K Square image), the UV Editor are become very slow, Can we get an Option to limit the texture size display in the UV Editor? i already create a proposal on RCS for this one incase people are interested to get detailed explanation Link

1
FynnG

I read that Vulcan integration is in development, will there be a Metal port for MacOS in the Future? That would be amazing.

1
christianclavet

* @Fynndus * They could perhaps use MoltenVK wrapper once they are able to make it run on Vulkan. Unless Apple decide to forbid it.

1
dir-surya

the blender's smoke simulations are too far from the production ready. can we expect the deep development in the future

1
14arianuddin

* @dircgxsurya * There is mantaflow coming to Blender in the future, which you can try out in different build from the master in Graphicall.

3
tiholaz69

Hey. Will they add the same convenient pivot point to the blender as in maya?

Hi Pablo,

Great improvements! Is it possible to bake physics like in blender 2.5? Blender 2.8 it looks like it is bugged.

Thanks!

AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA

Is there any plan to organize all the different node editor types? Having a separate editor for materials, particles, functions, physics, and modifiers seems like way too much for the current system.

raitzrock

Hi Pablo, is Blender 2.80 coming to the Windows Store? Thanks.

Hi Pablo, I noticed bugs when using heightmaps with displacement modifiers to manipulate a plane. When using the RIGHT-CLICK Subdivision option on the target plane you are limited to 100 subdivisions, EVEN if you TYPE in a larger number manually it will still revert to 100 (please remove, we don't need Blender telling us what we want). Also the resulting heightmap is then TILED after the displacement modifier is in effect. The only way it actually works without tiling the heightmap multiple times on the grid is when you use the Subdivision surface modifier in the right hand side menu behind the "Add modifier.." button instead. I'm also confused with the default plane. In some places it says it's 2m long, in others it claims to be only 1m per side (i.e. comparing it to the default grid squares), what is up with that?

weasel

Hey, how do I get into development? I would like to make my little solidify addon into an actual official modifier. The current official solidify modifier was not good enough for me for 3d printing so I made a better one and its great.

igbacardi

Hello Pablo, loving Blender 2.80 so far. I wonder if it's possible to change the pointer while sculpting in sculpt mode like in the picture. Thanks {attachment blender_pointerjpg}

maisamh80

Hey pablo Why grease pencil strokes doesn't have shape key. It needed for pose morph like head turn in cut out technic. And any news from function branch?

fadil.fikrillah

Hi pablo, I'm a architecture student, and im waiting for better precission modeling in blender. so has it already done? And what we expect from it? Thanks...

FabianM

When will the microsoft store version of blender be updated to 2.80?

vicbay

Hi! ANT lanscape addon is cool, but very slow, especially erosion (try 30 iterations on 1024x1024 landscape). Are there any plans to speed up it?

kookitoome

Hi Pablo great show Is realtime compositor for eevee still on the roadmap that would be great

luca.dicecca

Hi Pablo

  • any way to grab topology (or connect only type) in sculpt mode?
jerzy.gorski.art

Hello Pablo, What happend to the call for content with themes? 2.80 was already officially released and we still have only 3 themes that were alraedy there in the alpha state

cg_studio

hello Pablo thank you for all! a please, could one change the mouse cross in the Edit mode in the attitudes (selectable) in a normal mouse arrow?

ponomarovmax

Hi Pablo!

I'm going to buy new AMD 5xxx GPU, but it doesn't support Crossfire. Does blender need this technology for multi GPU rendering or not?

iszotic

* @ponomarovmax * No it doens't

Xdragon5502

When you say everything nodes, do you mean that we will be able to use nodes to make models in the future?

haroldgerenton

* @DeadDragon * yup parametric modelling is coming with everything nodes

1
WiresoulStudio

Hello, is it possible to access the original collection from its instance? Like a behavior of "Edit Linked Library" addon, but locally in one blend file.

dir-surya

how to Install the nvidia optix to blender

TargetCrafter

* @dircgxsurya * Follow this guide: developer.blender.org/D5363 You need a Nvidia RTX series graphics card for this to work, so keep that in mind..

1