← Blender.Today
  • 12
  • Published 21 Aug 2020

Q&A Blender.Today LIVE #116

pablovazquez
21 Aug 2020

58 Comments

jacek007g

Hi Pablo and Blender community.

There's open more than 4000 proposals on Right Click Select and it's a little bit messy. There's two (with over 100 ups) propositions of edit mesh modifier, many duplicates about UV coloring etc. Without moderating RCS is loosing a function as ideas aggregator and many good proposals are losted. Are there plans to make it a better place? Maybe an episode of Blender Today with review of top open proposals on RCS? Devs could say what is possible and what could be dumped because it's not possible to implement.

10
mindvisual12

Hi Pablo, I missed you last week. Is there a setting that the OutLiner does not move the objects alphabetically. it bothers me when an object moves after being renamed.

6
14arianuddin

Hi Pablo, I wanted to ask, have you checked the <b>current state of Autoremesher</b>, it is in an Alpha state but the results are looking good, do you think the developer that implemented Quadriflow in Blender would be interested in helping out with this projects as it could <b>benefit Blender as well if it was integrated and built in Blender</b>.
Quadriflow: {attachment 4c7ce426552c3418b634a97e0d054985db2c4665_2_400x400jpeg} Autoremesher: {attachment c3dcff2bd89fcd2c4703042323b6d2f1121161f8jpeg}

<h6>Suggest that you check out this BlenderArtists thread for more info: blenderartists.org/t/autoremesher-open-source-auto-retopology-tool/1245131/63 </h6>

6
LapisSea

* @14arianuddin * It still has some major issues but they are being worked on so it's best not to rush! (holes in mesh and bad pole placement) sketchfab.com/3d-models/qaud-remesher-auto-rremesh-e53e7b6e03b8409983434b3194d605c9

1
WIMTOFI

Heo Pablo. Heo Francesco. How are you? brother! Its me again :D ! Brother, is there any proper way to exporting objects from boolean mesh? Thank you brother! Blender save my life. {attachment Boolean_Problem_02PNG}

6
mindvisual12

* @Efaz * If you have problems exporting, apply the boole object before.

zuorion

* @Efaz * From what i can see your problem is not related to boolean, but its ngon problem. your 3d viewping sofware does not hangle that ngon correctly.

To avoid that issue: You can add triangulate modifier at the end of modifier stack.

reddotawardwinner

Hi. Pablo. I would like to request a feature for the compositor. It would be nice if it were possible to transform elements by dragging and using other panels to tweak the settings for the nodes because it would make people's life much easier.{attachment Natron_x_Blenderpng}

Also, will the solid object physics engine be upgraded in the future like mantaflow? I think some people are having a hard time getting rid of glitchy movements while trying to simulate rigid bodies using mesh data.

Thank you.

6
antoinebaga

Hi Pablo! A few days ago I did a performance test to compare Blender 2.83.0 and 2.91 Alpha. I subdivided a monkey up to 2M faces (edit mode) and duplicated it (Shift + D) until blender crashed. Here are the stats I was able to reach (same config and nothing open next to it). Where does this HUGE performance gain come from? You are doing an incredible job ! {attachment 216adc2243eb4954a55a04a36d81c27067303f00png}{attachment 6c52c9a82145c08fa2691f02e7a40e33494bb1c0png}

5
ahmedfludge

Hey Pablo

Is it possible to ad a displacement and bump option in evee for visible displacement that deforms the mesh using and image texture. This is apparent in a video about make scifi cities in 5 minutes from POPNERD

have a great day!!!

5
BlenderheadXYZ

Hi Pablo, i was wondering if the rigid body-world is getting any upgrades ? Like whats with fracture modifier ? Apart from that, thanks for that awesome programm !!!

4
Hexbob6

Hey Pablo (and Dalai?), always look forward to the streams, hope you're doing well! :)

I have two questions:

  1. Are there any plans for the Pointiness Attribute to be supported in EEVEE in the near future (for procedural weathering setups, etc)? I managed to find a task authored by Clement from last year T68479 where he suggested that it was low priority, but would take about a week to port to EEVEE. I’ve considered in the meantime creating a python script that uses a ported algorithm to write the pointiness values to vertex colours, but ran into roadblocks with my understanding of the original C code algorithm. DevTalk thread .

  2. You’ve discussed previously that texture nodes are now end of life- have any ideas been formed on what will eventually replace them? Obviously it would be great to be able to drive particle scattering, etc, with shader nodes down the line (when Particle Nodes is more complete, for example), but as shaders are calculated at render time I’m wondering if there’s a proposed alternative solution?

Thanks! :)

4
voidium

Hi,

I would like to know how bug fixes are "shared" between blender versions. say, will 2.9+ bug fixes "include" those fixed on 2.83.1-5 LTS or are they specific to 2.83 LTS even if they share most of the underlying tools ?

4
officialranimationstudios

Hi Pablo,

I wanted to ask that, Is it possible to add a String node socket to the attribute node?

I have already written it as a feature request on Right-click select - Click here to view post

Thank you very much!

4

Hello Pablo.

Are there any plans to allow users to expose any parameter of a node to the group they're in? For example, I was trying to build a shader the other day where I needed to allow the end user to set the image to be used by an image texture node without having to dive into the complex node tree.

This functionality will be extremely important for sharing complex particle nodes.

Ideally you should just be able to right click a parameter and choose 'expose to group'. It would then appear in the group without the need for messy wiring. This would be great for rgb curves for example. To remove a parameter from the group, you could just right click it on the group and choose 'remove from group interface'

Image

3
reston.stanton

Hello

Any news on adaptive subdiv? I asked a few weeks ago and you said you did not know, it's been awhile now any word.

3
damian_winnichenko

(It's not fair to put a bunch of questions in one message, so I hope at least one of mine will be upvoted and answered.)

Hi Pablo!

Another technical/feature question: Is there any plan on physics with shape collision(box, capsule, convex hull, etc...) in particle nodes?

Thanks a lot!

3
damian_winnichenko

Hi Pablo, and Dalai (if he's online today)!

I enjoy my life much more since I switch to Blender. Although there a bunch of things I'm missing in this software.

For instance, is there any plan for constraints in new particle nodes? Or any other shenanigans that will allow particles to stick or glue together.

3
BUBBA

I just saw this( blender.community/c/rightclickselect/ysgbbc/ ) and I know you guys probably won't add it and I know you guys probably think this would be better as an addon and I know you don't like it when we reference other programs, but man this sh*t would be so cool if it was in blender, It would put Autodesk in the grave

3
jacek007g

* @BUBBA * Honestly, this is the most redundant feature and a dead end in terms of modelling workflow. There's hundred problems with implementing it and it would cost many time to bring it working without problems. Just say how it's better than sculpting or manual modelling - you can achieve better result, for example with voxel remeshing.

RCS is spammed with those unnecessary features and it is really better to forget about those things that are not useful and focus on real problems and good solutions. If it would be a really good and innovating feature, it would be in every soft. Only ZBrush has similar tool called Shadowbox and I don't think that someone use it today.

1
Helge

* @BUBBA * I guess, this or something similar could be a fast way of creating simple base meshes for sculpting or low detail background assets. However, this sounds like an add-on's job to me, as well. (OK - maybe a Modifier, you always get me with modifiers...)

Currently, I'm often using the Skin-Modifier, Metaballs and Voxel Remeshing for things like this. Maybe an add-on, filling a custom shape (e.g. grease pencil) with metaball-spheres could do this.

I have been thinking about enhancing the skin-modifier with metaballs lately (to get rid of some of those artifacts), so that approach doesn't feel all that strange to me. :-) Still working on that, though... ;-)

2
alenrqz21

Hi Pablo,

It is really nice to have these space to talk about the dev of Blender, I have 2 questions:

  1. Is there anything similar to GPU caches?. The idea is using it inside Blender in the viewport, to allow us to have massive environments loaded.

  2. Is there any official purpose to make Cycles a spectral render? I have seen some development in that side, that would be amazing!

Cheers!

2
kookitoome

hola pablo ,now that we have some attention to the uv editor I'm curious to what happened with the SOC-2016-UV_TOOLS and is there any hope to revive it??

2
finalflasher

Hello Pablo <3 and possible guest Dalai ;) Have you ever tried blender 2.79 for android... and are there any plans for 2.8+ as androids are getting faster and stronger... what do you think...

2
maurorojasq

Hello! Is there any rigging improvements in Blender 2.91? Like Copy/Paste Constraints, Bendy bones support with Unity, Bendy Bones Scaling batch? :D I am so exited for this.

1
jendabek

Hello, when can we expect the return of "bake to vertex colors" feature which was removed after 2.79 and which many people (like me) can't live without? Baking to vertex colors is one of the most basic methods how to save some resources, fake a missing advanced lighting in older game engines etc. I believe such basic feature should be properly implemented in the recent Blender versions as well.

There are some workarounds available but they are very limited, so they can't be used in some scenarios at all.

blender.community/c/rightclickselect/kCcbbc/

1
mihinuthsala

I want to drag from a corner of a two pannels to resize a window {attachment Annotation_2020-08-26_191757jpg} Can Blender do it?

mihinuthsala

Hi, Can Blender Add a feature to Video Editor that we can make simple music beats in blender

mihinuthsala

Sorry for bad english I hope you can understand what I'm saying

mbaessacgartist

Hi Pablo and Blender Dev team, first of all thank you, you change my Life and give me the opportunity to work in a field i love without the budget to, i can never give back enough. My question is about a proper agressive Level of Detail: i mainly use Eevee, but i think it can improve the performance a lot when it come to having a lot of mesh instance in a scene, one of the weak spot in blender is that as soon as shaders kick in in a dense scene, it slow a lot.can we have a proper way to manipulate level of detail and being able to fade in and fade out of said level of detail(both mesh and shader)? it could be a real killer feature, it was present and perfect in blender 2.79 but was only working into blender game mode, having it here by default would be really nice.

JonLat

Hi Pablo, I'm a huge fan of what you do! Slightly off topic but .. Do you know if it's possible in Blender to offset animation in Instanced rigs within a particle system? I've been searching for this forever and haven't found a good solution yet ..

maurorojasq

Hello! Is there any rigging improvements in Blender 2.91? Like Copy/Paste Constraints, Bendy bones support with Unity, Bendy Bones Scaling batch? :D I am so exited for this.

tuan.ho.designer

hello blender today. What do you think if blender has something like sketchfab. where everyone can contribute to the blender library, to foster the community

Alex_Kp

Hola Pablo ! Is there something you think need to be reworked with skining in blender, or is there some known useful add-on for it ?

rishit.chakraborty

Hey Pablo, as a beginner, I think that rigging, and animation is too complicated, are three any plans for removing the layer system from bones?

stormnara48

about the library override disapearing, is it normal that when opening files from 2.83 in 2.90 and some objects disappears normal?

abhilash.kashyap0777

Hey! I'm using a mobile GTX 1650, and the cycles render crashes unexpectedly. I have to switch to CPU render, but that takes a lot of time. Tried updating the drivers, but no changes. Any suggestions?

sbc2910

Hi Pablo. Unlike other people's questions I just need a tip. How do you reduce noise in my renders without my system crashing. I am definitely a beginner in blender and when I render my little interior scenes there is a lot of noise and artifacts. My laptop is kinda shite so...

bintangsenjapratama

Hi Pablo! I wonder how to revert object or materials that has been overidden ? is it the only way is by re link them again ?

rlocatellidigital

Spanish accent and Italian accent. The main language in Blender community is English with accent!

ananychaurasia2003

Please add awesome feature of pro in video editor

Like Adobe premiere pro It will save our life

u guys are great

luciano.petrigh

Hi Pablo, when using the graph editor, I am having problems tweaking the curves of all axis (on the same frame probably) I need to choose each axis curve, one by one, and tweak it instead of choosing three axis and tweak it in one shot (the Maya VS Blender youtuber even mentioned it)... or maybe I am doing it wrong. Thank you

blender17

I am eagerly awaiting the Truchet Texture node developer.blender.org/D6304 Can you walk us through how to tell how close a feature is to being added from right click select?

There are always so many new and exciting things coming up! I cannot learn to build blender or I will never get anything done;)

Thanks for all the hard work you all do at the blender foundation, you are all so talented. Thinking of all the joy and happiness that comes from your efforts makes me smile, I hope reminding you make you smile too...

souvikbiswas980

Hi there. A tool in a said 3d program(3ds Max) called scattering tools is available and gives you the option of Camera Cull (realtime as you move the camera).

Can a similar setting be available for blender particle system? Maybe with the coming particle nodes (idk). It will boost performance a lot and we will not be required to weight paint. the particle emitter.

Thank you a lot.

rpserge

Why the curve modifier don't have flag to turn-off stretching of the model? It is just too long and strange process to parent model to surface to avoid that deformation, instead just turning off this deformation and distribute loose parts of the model proportionally along the curve.

Jooble

Hey Pablo,

Is there any plans to implement getting deep information out of Cycles & add ACES Colour spaces as an option by default?

Thanks!

unleashed75

Hello Pablo (and guest, Dalai?)

I did have a GTX 760 GPU and now moved to the AMD RX 590 . It's nice to have 8gb of ram.
I think it's not working correctly or maybe it's partly Blender , I'm not sure. I'll be sending it back either to go back to a Nvidia Card or to have it replaced.

Maybe you can help me stay with AMD and answer/explain "Loader Kernels" ;

  • Why does this take so long to load and so often? (I never had anything like this with Nvidia )
  • Can this be changed somehow to be inline with Nvidia ?

Thank you for reading and a MEGA thank you to everyone who works on Blender !
You are all Awesome

Andreas_R

In Blender 2.79, disabling the "Eye" icon in the Outliner, hid the object in the Material Preview Mode but it was still visible/active in the Render Preview (and rendering of course). Now, disabling the "Eye" icon hides the object in the Render Preview as well (still visible in the final rendering). This is especially annoying for lights, which I don't want to see most of the time, yet when I hit SHIFT-Z, I want them to be active when rendering.

Is there a way to get that behavior back?

unleashed75

* @Andreas * On the outliner panel/header there is a image which looks like a funnel which is the "Filter" option. Click on that and you'll get more options than just the Eye .
I'm not sure what you mean but I think you want the Filter that looks like a TV .

Give this one a go and see if it does what you wanted or hover mouse over the icons in the filter options to get a pop up of what each one does.

1
Andreas_R

* @unleashed75 * Cheers. But the "TV" icon does the same as the "Eye" icon. I'm not really sure what the difference actually is.

rouellenicolas

Hello, Pablo and Blender community,

i would like to know if the boundary brush properties of Pablo Dobarro will maybe integrated to modifiers (even bones modifiers), it could open new ways to animate on already modeled and sculpted mesh or mesh parts, in a more organic way, like eversion /retraction effect : snail eye movement, fake clothes sim, soft robots : youtu.be/q2Q-taHAo7Q bloodworm eversing is mouth, vegetals growing and deploying, molting insect, etc. Or maybe it's not a good idea, then i'm sorry :)

Thank you!

FreeMind

Will Blender ever allow unlimited N-gon Holes on N-gon faces? Compared to Sketchup, where you can place a window in a wall without the need for extra edges, this has always bothered me in Blender. Been waiting for that ever since B-mesh was a thing. Should really make modeling feel less restrictive, also help A LOT with Boolean workflows.

iheb.graffiti

Hi pablo ^^ i am the architect who joined blender for almost 3 months now , to answer your question you asked me last time : yes i did watch tons of your videos before joining blender , i spent a week watching blender videos all day everyday then i just jumped into blender guru videos and started making stuff, and 3D has never made more sense ^^ im enjoying every second of it . Thank you and thanks to everyone who is part of this amazing community, every body is helping everybody. Blender community is the best community ever . Lately i started working with sverchok addon and im making great stuff ^^ You can check my progress at my behance profile linktr.ee/one_raw_artist

Hi Pablo again!

Do you know what it could be good to add to improve the retopology workflow? An option to hide the vertices that are occluded by the backface culling in Edit Mode, because right now, if you need to see only the wire of the retopologized mesh in the front in order to also see the high res mesh, you see the vertices of both the front and the back faces and is a mess. The same thing happens for the x-ray.

Hi Pablo!

This question is more for Pablo Dobarro, and is regarding Multiresolution modifier (if you could ask him it could be great!). I don't understand why the button "Apply base" makes the base mesh bigger that it should be, like surrounding the sculpt of the rest of subdivisions instead of being the same mesh with lower subdivisions. Why does it do that? Every subdivision other that the first one does what I expect, but the first one gets bigger. Is there a reason this subdivision needs to be different?

LapisSea

* @Facundo Della Rosa * The goal of apply base is to deform the base in such a way that if you were to disable multires and add a subdivision it would be as similar to the multiresolution shape as possible. This is why the mesh grows as it is compensating for the lost volume from a subdivision. i.imgur.com/PLyeCDw.png

1

* @Lapis Sea * I understand, but I don't think that's ok. I don't know, maybe I'm wrong, but for me it complicates things. If I animate with that modifier disabled, I don't have a notion of the dimensions. And also, if you grab a mesh, you add the Multires modifier, add some subdivisions, go back to subdiv 0, apply base, you see that the mesh increases size. Maybe it increases more than it should.

LapisSea

* @Facundo Della Rosa * Yeah I mean there are workarounds like applying multures then reconstructing it. This will give you a perfectly flush base. Then you can if you really want to, duplicate the sculpt apply base and then combine the 2 base meshes as shape keys to configure how much volume you want. (then finally use the reshape on the new base mesh to transfer detail and leave the base as you want it)