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Bether workflow for time line and key frames

  • Add for start, end, current keyframe time without change for seconds and range time between end-start as sum (user often don't know the prepared animation time if planed to cut of part and render as range of, especially if operating here around scale).

TimeLine4.png

  • Player control for markers for easy switch to the marker ( like nearest marker not keyframe ), special shorcut for this (eg. ctr+shift arrow left/right for markers, ctrl+ left/right nearest keyframe, ctr+left/right last or first keyframe)
  • List for elements on time line

TimeLine.png TimeLine2.jpg

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Development Status: Open

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ManBlender
27 Sep 2024

13 Comments

ManBlender Author

blender.community/c/rightclickselect/OE3g/ Where is TimeLine current state? blender.community/c/rightclickselect/RP8K/ It's time to synchronize time lines zoom as parallel in several windows

ManBlender Author

blender.community/c/rightclickselect/NE3L/ Select Markers like diamonds by select box

ManBlender Author

blender.community/c/rightclickselect/GY4y/ Delete all Markers from time line - in menu

ManBlender Author

Other conclusion about key frames on time line: blender.community/c/rightclickselect/EZ4N/ Keyframe indicator in belt when moving diamonds

ManBlender Author

Other related:

ManBlender Author

Eg. in future by script we can "select" frames betwen two markers to copy/repeat for next frames by "virtual instances" like array.

ManBlender Author

blender.community/c/rightclickselect/B84x/ Video editor virtual instances for elements and for time line

chris.lend
  1. Not sure what you mean by that.
  2. You can already jump to markers, that's in the "Markers" menu of the timeline
  3. What kind of elements except keyframes do you want on the timeline.
  4. so you want an entry in the channel box for markers so you can collapse it?
  5. I don't think that's a bug we definitely want that along with world space copy paste
ManBlender Author
  1. In input/labes are just key frames, want suggest additional labels with seconds/time (also should be parallel in my opinion keys and sec ad additional new option or old style.. without)
  2. It's not working like ctr+g
  3. Eg. special as link bellow "KSP" type, and Markes - check image
  4. Yes, can be channel or on right just KeyMakers to operate friendly main points
  5. Don't know how to copy key frames betwen two blenders
ManBlender Author
  1. The idea can be more complex, eg. on right pane computation of key frames sum = end-start and third column i time/seconds. Soo.. first row is zero, next calculating values from previous (Select Markers on list - as positions like elements on outliner). The Sigma/Sum for as keyframes can be this same label for seconds and key frames, not only seconds like "mockup".
  • on some reason, table with cells can be editable to move marker to other key frame. Then fix keyframes or for "tag a long" a virtual instances as linked/conected instances.
ManBlender Author

For me is problem often to calculate start time and end in seconds to apply some part movie in other project if have divided final project to import sequences form many other teams, if they change requirements.

chris.lend
  1. oh you just want to see the time ranges in seconds instead of frames. I see. You can at least see the duration in seconds when enabling the "Scene Duration". developer.blender.org/docs/release_notes/3.6/animation_rigging/

  2. So you want "Jump to selected Marker" ?

  3. Well your proposed KSP types don't exist yet. As for markers you can already see them on the timeline. What is the advantage of seeing them in another menu as well.]

  4. got it

  5. well that just isn't supported yet, but we want it. It's just that nobody had the time to do it yet

ManBlender Author

blender.community/c/rightclickselect/m2Qr/ KSP - Keyframe Script Python (new type key on time line - with python) - if script can loop a time line, then time must be summarized by whole loop