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  • Published 9 Sep 2019

NEW FILE BROWSER! 📁 Blender Today Live #76

TargetCrafter
9 Sep 2019

110 Comments

pipeliner

Hi Pablo, I have a good idea for a future event:

As soon as "Everything Nodes" is there (someday in the future). Can you do a Node Quest? So people can join and create more Nodes! Not every node has to be integrated but in the end there would be more functions in Blender.

11
lancephan90

* @pipeliner * that's actually great, some hair nodes can make our lives so much easier, the current hair system is ancient

3
momotron2000

* @pipeliner * that was my idea :D bit it's still a great idea!

2
AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA

* @pipeliner * oh lord. this would be fantastic.

Joseph_Burgan

Bonjour, Pablo!

The Circle Select Tool currently has a pretty bad radius hotkey (holding down LMB+Scrolling MMWheel - wat?) and on top of that, it doesn't permanently change the radius of the tool (the radius resets every time you let go of LMB).

This is clunky! Any plans to change the radius of the circle select with Ctrl+MMW or Alt+MMW or something, and have it make a permanent change? Seems much more intuitive...

Thank ya!

6
Joseph_Burgan

Also, will we ever see the transform gizmo for the 3D Cursor tool? You can't change the orientation of the 3D Cursor and tweak in specific axes without the gizmo handles...

blender.community/c/rightclickselect/KCdbbc/

foodi

* @penguinburger1 * I wasn't even aware of this shortcut! Should at least appear in the help bar at the bottom.

1COD

* @penguinburger1 * still not fixed? maybe next year

2
imremeszaros

Hey Pablo! Will be the Animation Nodes implemented in Blender as a standard addon? I think it deserves its place in Blender, as a C4D MoGraph alternative. Love the show, take care:)

6
TargetCrafter Author

* @imremeszaros * It'll be implemented kind of like the shader editor with its own node editor. This will not be a add-on you can disable.

2
momotron2000

* @imremeszaros * I hope so. They are currently workin on particle nodes

2
elmeier

* @imremeszaros * Really would like that too. But i really would like to have it a little but more accessible for beginners. The Loop-Logic in my opinion is to granular/complex to handle for making fast mograph-changes

1
AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA

Is there any plan to make the huge lists of mono-color icons more readable? They look slick, but honestly they were a huge step back in terms of functionality. I can't ever seem to find the right ones unless I literally look down the list one-by-one

That being said: HOLY CRAP OMG NEW FILE BROWSER THANK YOU SO MUCH

5
simonm86

* @simontmonroe * yoodle doodle

Rockbard

Hi Pablo. Could you tell us why dynamic paint is not showing vertex map in the viewport, as in 2.79? Thanks!

Image

5
Ayman_Alrawi

* @Buster Friendly * ya me too there are some examples ..

2.79 {attachment dynamic_paint_colorpng}

2.80 {attachment dynamic_paint_no_colorpng}

XDroid

Hello Pablo, thanks for this wonderfull lives !

Just one question : when the modifiers issues will be fixed ? Especially the Boolean modifier and the issue with coplanar faces ? In the meantime, how do I proceed in order to subtract one mesh from the other with coplanar faces ? In Blender 2.79, it was easy, the Carve solver worked fine. In Blender 2.80, Carve has been deleted and the BMesh solver is buggy, so there is no solution.

Is this very annoying issue will be fixed in the Blender 2.81 release ?

Issue tracker (with a lot of hearts) : developer.blender.org/T67744

blender.community/c/rightclickselect/b7dbbc/

Image

5
frostcrackstudio

* @XDroid * this look like a bug, if it Works faster in 2.79 and don't work on 2.80, the report it as a bug

1
XDroid

* @frostcrackstudio * don't work on 2.80 because the only solver who worked (Carve solver) has been deleted on 2.80 and the remaining solver (BMesh) is buggy on 2.80 AND was also on 2.79. There is no easy way to do this kind of stuff on 2.80... so, in order to workaround, I have to resize the overlapped objects...

damian_winnichenko

Hi pablo! 20 comments already! (( No chance I would be read... Anyway! Here are some thoughts:

  1. Could you please ask developers to implement support vertex groups (weight maps) in shadergraph? It`ll be super-handy in some procedural graphics(scatter + map blending)
  2. could it be implemented to have some kind of offset for the noise maps when they use in conjunction with displace modifier?
4
artur.machura

Hi Pablo. How is your new laptop? /Thank you to all Blender team for great software and great support.
I have a few questions regards to render results and render outputs.

  1. Could we have the render results taken out from all textures list? For example a small switch button maybe?
  2. Why there are only 8 render slots?
  3. How to seclect active render slot?
  4. Can render slot be used in compositor? What I sometimes do I rerender the most noisy part with alpha chanel and put on the top of the main render but I have to do it outside blender.

PS. my name is spoken like there is no "c" there

4
jerzy.gorski.art

* @artur.machura * there are not only 8 render outputs. You can add them, remove and even rename anyway you want. Weird that you didn't try before posting the question

artur.machura

* @jerzy.gorski.art *

My mistake, I meant "slots". I thought something had changed and I didn't notice it but I just checked. There is still only 8 slots. Thank you for pointing my mistake. I amended my comment.

Graphics

* @artur.machura * In the Image editor, with render result visible, show the properties region and select the Image tab. here you can add/remove render slots. Press 1-9 to go directly to one of the first nine slots.

1
Pascal

Hey Pablo why don't UV tools have gizmos like the 3d one? only the transform tool and it's working well. thanks

3
Cobra

Hey Pablo, can we have Pablo's radial background color in master? the patch is no longer working for 2.81 and i hate keeping asking him for update, it would be nice to have it shipped with blender.

twitter.com/pablodp606/status/1121435514383556614

3
Xdragon5502

Hi Pablo great show, Will the Face orientation color get an option to changes? And when will Blender get an option to make a proxy of the mesh for animation?

3
pipeliner

* @DeadDragon * wait, this isn't possible? (proxy mesh)

Xdragon5502

* @pipeliner * It is possible whit something like this in 3DS Max so it can be made for Blender

michael

Hey, * @DeadDragon * ! Well... you could either use "Simplify".

Or:

You could duplicate the mesh data of the character and decimate/remesh the duplicate. (make sure to click the shield Icon to save the data of your original mesh!!!) Then link the object back to the original data for rendering.

Just an idea that might be helpful! ;)

1
MeshVoid

Hola, Pablo! Thank you for your streams! What about UDIM support? We were hyped that this feature will make itself to 2.81, but couple of days ago it got marked as a milestone for Blender 2.82 on developer.blender.org . Being the fact that this Friday is the deadline for adding new features for 2.81 release does that mean we won't see UDIM support for yet another version iteration of Blender that is approximately another half a year away? Please inform us about it we've been promised this feature to be there for years now. =((

3
momotron2000

* @Chingiz Jumagulov * your comment is so dramatic!

1
MeshVoid

* @momotron2000 * Ikr. Gotta do some drama to make devs tuck in anticipated features =)).

Xdragon5502

If you want a custom title bar (Header), way not use the source code from Epic Games Unreal Engine? It is open source, and Unreal do have custom title bar (header)

2
Scaredyfish

* @DeadDragon * Unreal Engine has source code available, but it's still proprietary, and not GPL compatible.

2
JayeAntony

also any news on the asset manager?

2
aesteal

Hello Pablo !

With the new selection system in the outliner (which is great) it is not possible anymore to rename an object by ctrl-clicking it. I know that I can use shortcut but it removes coherence with the rest of Blender.

Also using the rename shortcut on collections does not seems to work for me, because, as I understand it, it renames the active object, but a collection can not be 'active' ( maybe I misunderstand) .

Can we expect tweaking?

Thank you for all the great work on Blender :)

1
foodi

* @Guillaume Tjeka * Agreed, i miss the CTRL-click-to-rename feature, too.

Another shortcut which got lost in the shuffle was, CTRL-clicking on the object icon in the outliner to select entire hierarchy.

elliotgascoigne

Hi Pablo! Die hard blender fan here transferring from Maya and haven't looked back since, Anyway my question is this:

Is there any plans to implement network rendering again like blender 2.79? for render farms that have no internet access

1
Zineddine

Hi, can we get 2.79 grid as an option? can the remesher voxel size be made like dyntopo detail size with "Shift+D" it's much faster than going to the slider .thanks

1
Ruixin

Hi, Pablo.I'm a student from an art school in Tokyo. I love Blender so much and I want to help as possible as I can to be a part of it. Recently I'm learning Blender rigging, and I'm trying to rig Julien Kaspar's character Rain with blenrig5~I'll try my best to finish it, then maybe I'll make a short demo to show how Rain acts in my rig. Also, I'll send the file to you and your team can maybe find out some of the "student version rig" mistakes are also worth to mention as frequent mistakes in the next rigging tutorial? Only if you have time, of course! (I hope I didn't make too many English mistakes and wish you can understand me XD) Image

1
Xdragon5502

Can to show me how to Lock the size of the brush in sculpt mode? I can't find the option

1
robockelford

Hi Pablo,

Loving the show!

I'm an Archviz artist and I'm moving across from 3ds max. I found a way to import CAD files with colour wireframes but it's tedious.

First I import a dxf file, and ask the importer to make one curve object for the contents of each CAD layer. Then I convert the curve objects to meshes. Then I change the Object colour of each object to one similar to the original CAD layer colour and finally separate by loose parts. When I display wire colours by 'Object', I get a set of lines that looks the same as the CAD file.

Is this functionality something that could be added to the blender importer? Also if the objects were imported into collections that were named after the CAD layers, then could there be an option to set a wireframe colour by collection? This would mean setting up CAD files in blender would be really so much easier and better!

Thanks for reading.

Rob

PS how do I upload an image here? I have an example Jpeg and it won't load to the forum

PPS I got this working in 2.81, colour wireframes doesn't seem to work in 2.80 if there is no face attached to the edge.

1
frostcrackstudio

Do you a great job Pablo, here are my question: How will new file browser be faster and better den det old? way do you add items that force use to click multiple tabs instead of single click? Please tell me that we can select the old version if we want it or add the new options to the left side.

1
ImportantLookingPirate

Hola Pablo, love the show :) Over the last few years photogrammetry has become increasingly popular in both film and game production. Working with these large meshes is excruciatingly slow and unwieldy in Blender. It can take minutes just to enter edit mode for example and once in edit the memory allocation seems to sky rocket for some reason? Is there a plan to attack this in the near future? Keep up the good work, you're hosting my favourite show of the week btw :)

1
momotron2000

* @Important Looking Pirate * performance is a big target of 2.81

lancephan90

Will the Voronoi improvements of the Cycles procedural improvement branch be merged to 2.81? 4D version, jitter, position output ?

1
pipeliner

* @lancephan90 * Noise Texture node: support 1D, 2D, and 4D noise is done this week

abinshahi48

hi Pablo, when and where to submit short film for blender conference ?? And Make Something like blender today only for grease pencil 😁. Keep up the GREAT WORK...🙌

1
msbumm

Hi Pablo thank you for the stream. When I rename an object in my language (Cyrillic alphabet) some letters don't appear. Will it be fixed? Will be any Unicode support?

1
christianclavet

* @msbumm * What character you want to type? I tried french accents (èéÉçëà] as mesh name and they display. The issue I'm aware of is about special character not displaying when scripting (script editor) with T67452

1
msbumm

* @Christian Clavet * form my situation only one letter is missing. "ө"{attachment missing_letterjpg}

christianclavet

* @msbumm * I tried by doing copy|paste on my end. (Don't have Cyrillic keyboard) and the symbol is displaying. (renamed the cube). Have you tried by copy|paste the symbol? Perhaps it's a keyboard input issue? Here: img1

sfgolokios

Hi Pablo,

Love the show. It is amazing to see all the new features coming to Blender every Week. I've been learning Blender for about 3 months now. Amazing software compared to C4D or similar. And it is not as complicated as people always say.

Now to my question... Is a new Font management system planned or being worked on? It is kind of annoying to search for your fonts folder each time (I can't remember it, so I have to google it every time).

Have a nice day from Germany :)

1
pipeliner

* @sfgolokios * do you mean some kind of tags or folders for "favorite" fonts? As far as I know you can say in which folder your fonts are in the preferences.

TargetCrafter Author

* @sfgolokios * You can set a default fonts folder in the preferences under the file paths tab.

TargetCrafter Author

Hi Pablo,

Is there going to be way to protect blend file with the new the new file browser? Think of write protecting a file, allowing certain people to only view the file, but not edit it, etc. This could be integrated with the blender cloud authentication. When sharing files in a professional environment, this is kind of a necessity.

Keep up the great work!

1
pipeliner

* @Johan Aantjes * aren't alembic and USD better for that? Or just linking the asset?

1
juangea

* @Johan Aantjes * I don't know of any 3d software capable of doing this, where did you see it?

TargetCrafter Author

* @Juan Gea Rodriguez * Pretty sure all the AutoCAD programs support file locking..

TargetCrafter Author

* @pipeliner * Linking the file is quite a good solution! Still would be nice to have this functionality in blender.

if you want to complete missing features useful in a 3D browser like cut copy paste use this it will give you quick access to your OS browser and even open a file in OS default application simple but powerful github.com/1C0D/Open-OS-Browser

when we have copy and paste??????????

1COD

where are Ctrl X Ctrl V Ctrl C in the broswer? still not there. like a big hole on the road

nicolasparducci

Hola Pablo, sos groso! saludos de Mar del Plata. Pregunta, ya se puede usar Sketchfab con la 2.8? qué otra forma conocen para 'compartir' escenas con otros? Lo uso para clientes de arquitectura

fjcb1966

hola Pablo, me encanta tu nuevo look, quisiera hacerte una pregunta (de novato tal vez)... quisiera saber en que parte de las preferencias de usuario puedo cambiar el color de fondo cuando selecciono un archivo de mi ordenador , me refiero a cual es el control de ello, he probado pero no encuentro la manera, en 2.81 que es la que ya utilizo siempre... gracias y saludos desde Cantabria

alexandre.jgsv

I think blender needs more tools to do complex materials, like a DVD, or better caustics and faster, also a iridescence node. DVDs are not easy to do, the same way physically accurate caustics aren't. I know 2.79 -> 2.8 was a awesome update on the cycles render engine, but it needs more to be a professional render engine like vray, renderman, octane, arnold, etc. Talk about cycles and 2.81 :D

foodi

* @alexandre.jgsv * What does cycles lack which those other engines have? I think cycles has admirably proven itself as a "professional" engine in the open movie projects.

Maionymus

Hi Pablo, great job! had a metaball question but found it in blender nation

berat.turkbikmaz

When will be come UDIM support

foodi

* @Berat Turkbikmaz * Already here.

youtube.com/watch

ianbrenneman

Prolly too late for this but: Hiya! With the death of Blender Internal, Blender lost the ability to bake materials to vertex color. Is there any word on getting this function working again in some form? I've yet to find a good work around. (Dynamic paint being the first that came to mind, but the results aren't usable.) Thank you for all the hard work & taking my question (if you do)! 😃 (Also, semi-related: what's up with the texture node editor. Node graphs can be created but they don't seem to do anytihng. Will it be back & functioning in the future?)

Hi Pablo! Speaking of UI, are there plans to implement bWidgets? julianeisel.github.io/bWidgets/index.html

matthew1

I would like to suggest that the navigation buttons roll up into the widget; and appear, (Roll out). as the mouse approaches. It it too busy otherwise.

foodi

* @matthew1 * This seems needlessly elaborate. Just get a 3-button mouse and turn those icons off.

matthew1

* @foodi * Elegant, yes; elaborate, no. The reason I would still prefer these buttons on occasion; because they offer more nuanced control than the standard mouse buttons and scroll wheel. Which I do have and use.

flexexample1

any news about object based motion blur ?

janis.civan

Will the subframe not working issue for smoke simulation be fixed soon? Seems almost like it's been forgotten would be nice to have that back working

rudis.smeilis

Any improvements coming to text and font usability? it's way more complicated than it should be and simplifying it like being able to use the fonts that are saved to your pc would help people use Blender for motion graphics. :)

shehab.syr91

Hi Pablo, in 2.79 if you are using the quad view ,you can hover the mouse over a specific view and press (Ctrl + Alt +Q) to maximize that exact view but this is not available any more. are we gonna see that back in the future?

FabianM

When will the microsoft store version of blender be updated to 2.80?

youthatninja

Hello! What about papercuts review for 2.81? Or all papercuts will just leftover

JayeAntony

Morning Pablo, great work you guys are doing, I kind of passed this by you earlier, but would the devs consider any of these UI designs? they seem pretty effecient, also did manta flow or fracture modifire make it or get any updates? blender.community/c/rightclickselect/vDdbbc/

beccasstudies

Really looking forward to Blender improvements and what you've done Pablo with blender today. Quick question, How is the progress for everything nodes. Also I really want a shirt like yours. :D

neutronicPolygons

Good afternoon, Pablo! Question: will the new and improved file browser ever be compatible with the 3.0 Mesa 19.0.8 driver version, so it doesn't.. you know.. immediately crash? btw Ubuntu 18.04, everything up to date Image

riksavage

Are the developers going to make an advance mapping node like the one found on uglyShader? (below) The Advance Mapping node should support rectangular to polar coordinates plus allow plugging other nodes directly into the position, scale, rotation values.

youtu.be/L7vw5VeSIFg

mikhail.gavrilec

Hello Pablo. Please, make a course about add-on development.

noahgonz

HELLO! I know you angles over at blender HQ already plan to add the option to change the colors of your objects / collections in the outliner. This, for some reason, is my most hyped update to come, so I'm just curious if you know when that might happen.
Thanks so much Pablo and everyone at blender :()!

alexandre.jgsv

I think blender needs more tools to do complex materials, like a DVD, or better caustics and faster, also a iridescence node. DVDs are not easy to do, the same way physically accurate caustics aren't. I know 2.79 -> 2.8 was a awesome update on the cycles render engine, but it needs more to be a professional render engine like vray, renderman, octane, arnold, etc. Talk about cycles and 2.81 :D

chielsaro

Backspace for going to top folder!

Hello Pablo.
The other awesome Pablo is doing a great job on sculpt mode and now on paint mode! That means some unifications... QUESTION 1:
Finally in 2.81 we can sculpt without <b>FUGLY</b> arrow cursor in the way but with a <b>nicer</b> crosshair - can this be ported to texture paint? For those who like other cursor types, they could chose in preferences (see mockup) QUESTION 2:
In <b>Sculpt mode</b>, only when pressing F to resize we can see a preview of the brush texture before sculpting - would it be possible to have it when simply hovering the object (then hide while sculpting)?
Also we don't have this textured preview in <b>Paint mode</b> when pressing F (texture paint in 3D view or in image editor) For both modes, we could chose a preview type if technically possible(see mockup) Thanks a lot for your answer and keep up the good work{attachment cursor-and-texturejpg}

elevenlevel

Hey. It would be cool if fbx and obj opened in the blender with a double click. It would be possible to open and edit the model directly from Unity or Unreal with a double click. I did this once with cinema 4d. This is not enough in a blender.

vfxonfire

Hi Pablo, Will Cycles have VRAM optimization in the next versions (GPU Rendering)? I have a scene that with Redshift consumes 4gb of VRAM, in Cycles consumes 8gb of RAM and 12gb of RAM, the rendering starts, a few seconds later Blender crash. I have 1 RTX 2070 + GTX 1070 + 32gb RAM and i7 6800k

radi0n

Why in the new file browser theres no + / - buttons?

EDIT:

Ok never mind :)

About background images. Please do when isolate selected object background images stay visible!

luca.dicecca

hi Pablo, hi hi

Is it possible to have timeline markers in the outliner and append, link or share it in other files( like World mayebe u can link Timeline)

tommy.h

The New File Browser

  1. The 'Sort-button-bar' in the new File Browser.

'Microsoft Windows' sorting in the file browser should not be standard in Linux. It's an abomination against everything Linux stands for:)

  1. The '+ and -' button in the file browser ( to get a higher or lower number in the file name ) was a good thing, why kill it?
wegwerfadressenummer88

Hi Pablo,

thank you so much for your weekly updates!

I am waiting so much for some Mantaflow news. Can you show where we can stay up to date and is a merge in 2.81 still possible?

Beste Reguards

mau.memoli

Hi Pablo, I am new to Blender and I am just getting my head around it. So, apologies if I am pointing out and issue or a "feature" you guys are already aware of. I noticed that the sculpting tools don't take in account the transformation matrices of non linear deformers other than armatures resulting in some really weird behaviors when sculpting shape keys. Also there is something really funky going on when an Armature is masked by a vertex group it feels like the sculpting tool does not keep in account the vertex group and keeps extracting the transformation matrices of the bones even in the areas that are masked by the maps. Cheers Maurizio

Silas

News on the animation fundamentals course on blender cloud? Got 1 week free and would like to learn animation.

frostcrackstudio

I don't understand why you removed about 80% of Blender yust to add back 60%, way did you not import all the Tools from 2.79 to 2.80 and then update them? and the remove of the Blender Redner did add so many bugs, away give yourself more work, way not just have it for old Blender files that need it?

Xdragon5502

Will Blender get back the layers? I'm, working on a game, and need the layers for store high res models and still be able to work whit the fiel, this will thake longer time in 2.80, pulse blender 2.80 and load a mesh wit about 100k in poly count, so hers i ho to do it in 2.79, select the mesh press M and select a layer to add it, in 2.80, you need to create ea new group, give it a name, and then add the mesh, way not hawe groups and layers, way not let the user select what to hawe in the software.

byJOHNNY

Blender 2.81: Why not add a pencil tool that will allow you to start drawing closed polylines to be extruded. Later having the obility to accurately draw lines with typed coordinances. A simple but powerful and an excellant tool for technical modeling.

byJOHNNY

Blender 2.81: For newcomers - when wanting to add material to an object, why not default a glass, plastic (car paint), chrome and a texture in the material list. This will allow the new users to at least have something to start off with. You shouldn't have to be a scientist to add simple material to an object.

terrycycu

Hi Pablo,  It's amazing to see all the features added to the Outliner in version 2.81 such as the shift+click to select multiple objects and drag and drop to set parent. However, I was wondering if there is an easier way to duplicate a parent object along side with its child objects? This is because the child objects are in default collapsed in the Outliner, which makes it more cumbersome to duplicate the entire parent hierarchy.

byJOHNNY

Blender 2.81: Why hide the incremental buttons in the browser for 'Save as...' since it's part of the main reason for going to 'Save as'. Is the new browser making it more productive or is it just for looks?

ClaudioBGE

Hello Pablo. I'm just marking my presence from Mozambique. My special hugs to all Blender Developer. Paz.

Mille_Porte

CONSTRUCTION HISTORY

One of the most important features of any professional 3D packages consists in the possibility to access the options of the operations applied to the objects.

This is foundamental to implement a non-destructive workflow.

I really don't understand why the creation options of an object disappear by simply moving it! If the topology doesn't change the construction options should remain.

The non-destructive workflow is also compromised by the geometric output of the modifers that is not editable.

Are there any plans to enhance these aspects?

Bonus question: the Blender scatter tool still doesn't take in account the intersections of the objects, will this tool be improved (in this state is quite unusable)?

edited

index3d

Hi Pablo! Thank you for doing this show! is there are an update for displacement maps in Eevee just like we have in the cycles also, I wound love to know the developer of Eevee so you can follow him/her on twitter insta etc thanks again you are breathtaking!

printerkiller

Hi Pablo! Thank you for doing this show! Do you know what's the status of overrides?