← Blender.TodayCommunity26 Oct 2020officialranimationstudiosyoutu.beofficialranimationstudiosAnityExCarstenDeepBlenderR-animation-studiosRusty-EXETheWizardLordamraramthory007choudhary1298rakeshchoudharyrakesh1298crshanker66damian_winnichenkofinalflashergeetachoudhary7641jodyrothleullimarestlucpetmindinsomniaone_raw_artistostapblenderpablovazquezpaponjolie999pat.chenardrc997899reston.stantonsoont3kkvladi_foerstervladimirzbvoronromchik
When animating using key frames(especially on cameras), sometimes leads to choppy motion.
To clear clear this, the method would be to reduce the number of key frames but sometimes even after reducing key-frames the motion may not be smooth.
To know when, where and how much to reduce the change in displacement we need to know calculus and sometimes even people who know calculus might not be able to visualize the derivative graph in the first glance.
The best way to clear this would be a new switch that shows the derivative graph of the existing graph.
This would help people understand the velocity or easing of the object
This would also introduce a new way of animating using only dx/dt graphs.{attachment apng}
9
e
echoxbow
*
@crshanker66
* This would actually be useful
1
f
finalflasher
Helloo Pabloooo <3
How are you...?
Just wanted to say you should do the tutorials of your recent insta beautiful musical artworks <3
7
3
3di
Hi Pablo, hope you're well. I hear that the everything nodes project has gone back to the drawing board. I wonder if you could tell me how the new direction differs from the original plan?
6
B
BlenderWithAaron
Will Blender 3.0 have another major UI Overhaul?
4
c
crshanker66
*
@Blender With Aaron
* Current UI is already great
B
BlenderWithAaron
*
@crshanker66
* True that!
o
ostapblender
What about sculpting performance? I've seen Pablo creating tasks about stroke performance and PBVH optimizations, but they went silent since September
4
W
WIMTOFI
Heoo Pablo! How r u brother? {attachment QuestionPNG} Brother My Hardware is Ryzen 3700x CPU, 20GB 2100mhz Memory, RTX 2060 Super, 120SSD and 1TB Mechanical Drive. My scene has 992,290 vertx. I cant handle this scene realtime, even I cant handle camera animation realtime in solid mode display. Is my RAM is too slow or whole system is slow? Can u plz suggest to recommend hardware or any tricks for this type of scene? you can search this music video(well... kind of music video) on Youtube name as WIMTOFI if u want for the idea. Thank you again.
4
f
forecaster1310
*
@Efaz
* hello
r
rex_kungolos
*
@Efaz
* Keep in mind, instanced data (in your case, grass) is not counted multiple times when blender calculates scene stats (only once per data block). This means, your scene is at 2m tris without the grass, which is probably way over that. This may change in the future, see >
developer.blender.org/T69887
but afaik, the only way to find your instances rendering impact is do the math yourself
L
LloydAlmeida
*
@Efaz
* Have you tried using Simplify in the Render properties ?
k
koko_ze
Hello!
I was wondering, how many add-ons were implemented into Blender as fully built-in features and not as just add-ons in the past?
or in other words
If someone made a very useful tool with python code was there ever a case where a core developer saw it, got interested, and turned it into C or C++ and implemented it into master?
4
f
forecaster1310
*
@Anže
* hello
1
14arianuddin
Hello Pablo, I wanted to ask you what are your opinions regarding the LuxCore render engine, have you ever tried?
I find ot odd how few people in the community use it despite being great at certain areas where Cycles lacks such as Interior Architecture Visualisation and complex lighting scenes as it posseses more advanced algorithms to do the works, so I wanted to ask, could we have a shoutout for the LuxCore render engine?
4
v
vladimirzb
This post isn't exactly a question(but if you can please read it :D), it's just a post to say thank you to the blender community. Since I was a kid I always wanted to make games. When I was thirteen I started using blender and thanks to the tutorials made by the community I learned almost everything I know of 3d modeling, animation,etc. I also want to say thank you Pablo for the livestreams where I also learned a lot. I am from Argentina and seeing someone from Argentina that made it so far and that is so involved in the 3D world it's very inspiring for me. Last week In my high school I presented to other 50 younger students the videogame I made for my last year of high school project and I also was able to show blender where a lot of the participants showed a lot of interest and curiosity for it. The video game that I made wouldn't have been possible without the community. Thanks for everything <3.
4
C
Carsten
Wee need a Search in the Preferences ;)
3
k
kouzanagi
HI Pablo how are you ? what about this new extrude boolean tool
developer.blender.org/T75913
I understand that it would be available for 2.91 but I can't find the info on the site it says 2 weeks but for what?
3
d
damian_winnichenko
Hi Pablo!
How is your tooth?
How is Dalai? Will you consider inviting him again? =)
My question for developers: have you seen this video from "Two minutes Paper"?
youtube.com/watch
It looks promising. How likely this development could be adopted by Cycles?
Hey any update on the 2d cut out animation features on the roadmap?
2
p
pascal.hann
Hello Pablo!
I am sry if this is the wrong place to ask this or if this has already been answered elsewhere but I couldn't find it.
I am confused about the git workflow when coding for blender:
When I clone the blender src I get a local repo with the blender src code, but as I understand it, I can't directly develop in this repo because I don't get a VS solution or smth similiar and I don't get an application to run/debug.
So I build blender and get another folder outside of my git repo called build_windows.. or something. In this folder I get a VS solution and an application to run/debug. Here I can work on the code with VS.
But how do I get my changes, that I make in this folder, back into the source code folder, back into the git repo? I can't imagine I have to copy the changes manually.
What am I missing in this workflow? If someone could explain that to me, I would greatly appreciate it.
Thank you, and keep up the amazing work!
a
arch3r
Hi Pablo!
Have you heard anyone else with this problem? Thank you!
hey Pablo! if Blender will work on apple silicon will you port it to iPad?
R
Rusty-EXE
VDM brushes for blender? (Not alpha/height brushes, but VDM)
C
Creavite
hey Pablo! is there a reason why you can drag modifiers left and right? I think it just makes the whole drag and drop thing feel less accurate. What do you think? Thanks!
p
paponjolie999
Will blender have CAD like features in future so that it can also be used by Engineers?
p
paponjolie999
*
@paponjolie999
*
m
mindinsomnia
Hey Pablo, I think the blender website needs a new funding goal, we blew past the last one of € 100k / month, we need a new one to aim for! I made a right click select suggestion for it, it's here:
blender.community/c/rightclickselect/R2gbbc/
l
limarest
Hey Pablo!
How do you override material properties when working with multiple objects? Right now I have to set material from "Data" type to "Object" type and only then I have an option to override material.
Then if I link this changed material to other objects, it will disappear after reloading the file.
r
rlocatellidigital
Hi Pablo! Thank you for this great work in Blender Today! It's important for spread Blender. In general, the render is the final goal of the user. Therefor, why in the world Blender stores the render in that evil "temp" folder? Would be better ask the user for the folder and the name. I don't like this kind of video names: "1-750.mkv". And also the temp folder often is emptied as soon as the user closes Blender!
l
lukasbabravicius
will motion blur be animated in Eevee 2.91 ?
i
imransangle
Hey Pablo how are you. I just want to ask that why duplicating any window/area into new window get hidden behind the main window when clicked outside the the window ? is there any solution for this ?.
m
msafus
MIDDLE-CLICK ON ANY MENU FOR SELECT LAST SELECTED!!
OLA, Pablo! Is there any chance to have in Blender this little, but great, function? It would be so cool sppedup for everyone!
It was always in Softimage and since 2015 in Maya too, because this thing make sense! It works on any menu and i love it.
Thanx for answer (and implementation;) mty
A
AnityEx
Hey hola pablo! i wanted to ask if any other modifiers are gonna get the collection treatment just like boolean modifiers, i made a small suggestion in rightclickselect yesterday actually, and i wonder if its planned to let modifiers to use collections
Hello Pablo! Can we expect any news about keymesh on 2.92 version?
T
TheWizardLord
Hello, Pablo hope you're having a wonderful week so far :D! I just had a question regarding any info from Blenders side of things about the Asset Library/manager that Andrew Peel has been working on?
We need to fix the naming of live unwrap options - in UV editor it allows you to have live unwrap based on pinned UV's and live unwrap in 3d view allow you to unwrap just a model
And I hope to see this: Outliner scrolls up or down to my selection instead of scrolling to find
Can we get floating windows? it's very useful ;)
t
t-boy
Any news on Eevee's functionality regarding Equirectangular support?
I know of this thread:
developer.blender.org/T68991
,but I don't know what "Normal" Priority means as far as the roadmap is concerned. Any ideas on when we might see this?
z
zslit
Any news about the particle nodes as to when and what it's gonna look like?
I took a look at the older demos of node graphs for particle nodes that some people posted on YT and it seems like it had more features and stuff. What there is currently, it's nearly useless.
Hi Pablo, I hope your doing Well, i Have one Question/Argument
i noticed on the Workboard of Cycles "Light Linking"
developer.blender.org/T68915
have been placed under "Help Welcome" and as i understand it, this means the core developers wont spend time on it, and from what i gather from various comments the Vision Set for Cycles by the lead developer is to be Realistic (True to life) and light linking doesnt go with that vision
my argument is, whats the point of Virtual World if you cant break Reality when you want to, and this adherence to Reality stifles Creative Freedom
Saying that i do still hope it gets developed by the community and you will give a shoutout for this feature
a
anim8r
Hi Pablo.. What you think about this proposal to implement curve subdivisions the Blender way. I would also love to see this as a way to add keyframes in graph editor.
blender.community/c/rightclickselect/w8gbbc/
S
SKA
Hi Pablo! Currently Grease Pencil can't do motion blur on Eevee and Cycles, do you have any plans to support it in the future?
I want to use it for motion graphics.
a
amalbubble
Hey Pablo, how is it going. I love the features that Pablo Dobarro has been doing and has very much improved the sculpting workflow in blender. One feature I think he can easily make happen which is available in zbrush I would like to recommend in Right Click Select:
blender.community/c/rightclickselect/gNfbbc/
k
koko_ze
ignore this comment I just don't know how to delete it.
s
slowk1d
Hola Pablo!
Do you know more or less for when we can expect to see Outliner/properties syncing implemented in 2.92 alpha? I know it was decided to postpone its implementation for 2.91 because of not enough testing, but I really hope it will get implemented soon and smoothly: that feature will literally save lives!
Thanks!!!!
F
Facu
Hi Pablo!
Regarding sculpting, it is very interesting the Cloth brushes that are being done, but I think there is a little mess there. There is a cloth brush with some sort of sub brushes (grab, expand...), and also some other brushes with a cloth setting (like pose brush).
Shouldn't it be better to have all cloth related in a global Cloth Mode (just like Dyntopo, for example), and if you enable it, only cloth brushes should be seen in the toolbar? And all cloth physics settings maybe should be in that window where you can enable it or disable it. What do you think?
C
Carsten
When do we get print and error messages in the python console or a dedicated window? The afull "DOS Box" in Windows sucks and also on Linux a shell window feels a bit weird instead having all in Blender.
p
pat.chenard
Hey Pablo! I hope you guys are as hyped about bcon as we are here. I have a little question:
I understood that creating parametric textures for true, modifier based, displacement was somehow in the work for a while now. Do we know if this is coming in the close future? (Something like what we can do in cycles nodes but that would be applied to geometry without need for baking the texture first.)
H
Hexbob6
Hey Pablo, I'm wondering if there are any updates planned for adaptive subdivision/micropoly displacement in Cycles. It's an awesome feature but there are a few bugs that I've stumbled across in day-to-day use (such as this:
developer.blender.org/T78055
) which have been around for a while, and it'd be great to see additional features like 'freezing tessellation' (basically calculating the subdivision once, in the viewport, based on camera position, for easy previewing and layout prior to rendering) added. This could also be useful for EEVEE too. :)
52 Comments
Velocity-time curves,
Hey Pablo!
When animating using key frames(especially on cameras), sometimes leads to choppy motion. To clear clear this, the method would be to reduce the number of key frames but sometimes even after reducing key-frames the motion may not be smooth. To know when, where and how much to reduce the change in displacement we need to know calculus and sometimes even people who know calculus might not be able to visualize the derivative graph in the first glance. The best way to clear this would be a new switch that shows the derivative graph of the existing graph. This would help people understand the velocity or easing of the object This would also introduce a new way of animating using only dx/dt graphs.{attachment apng}
* @crshanker66 * This would actually be useful
Helloo Pabloooo <3 How are you...? Just wanted to say you should do the tutorials of your recent insta beautiful musical artworks <3
Hi Pablo, hope you're well. I hear that the everything nodes project has gone back to the drawing board. I wonder if you could tell me how the new direction differs from the original plan?
Will Blender 3.0 have another major UI Overhaul?
* @Blender With Aaron * Current UI is already great
* @crshanker66 * True that!
What about sculpting performance? I've seen Pablo creating tasks about stroke performance and PBVH optimizations, but they went silent since September
Heoo Pablo! How r u brother? {attachment QuestionPNG} Brother My Hardware is Ryzen 3700x CPU, 20GB 2100mhz Memory, RTX 2060 Super, 120SSD and 1TB Mechanical Drive. My scene has 992,290 vertx. I cant handle this scene realtime, even I cant handle camera animation realtime in solid mode display. Is my RAM is too slow or whole system is slow? Can u plz suggest to recommend hardware or any tricks for this type of scene? you can search this music video(well... kind of music video) on Youtube name as WIMTOFI if u want for the idea. Thank you again.
* @Efaz * hello
* @Efaz * Keep in mind, instanced data (in your case, grass) is not counted multiple times when blender calculates scene stats (only once per data block). This means, your scene is at 2m tris without the grass, which is probably way over that. This may change in the future, see > developer.blender.org/T69887 but afaik, the only way to find your instances rendering impact is do the math yourself
* @Efaz * Have you tried using Simplify in the Render properties ?
Hello!
I was wondering, how many add-ons were implemented into Blender as fully built-in features and not as just add-ons in the past?
or in other words
If someone made a very useful tool with python code was there ever a case where a core developer saw it, got interested, and turned it into C or C++ and implemented it into master?
* @Anže * hello
Hello Pablo, I wanted to ask you what are your opinions regarding the LuxCore render engine, have you ever tried? I find ot odd how few people in the community use it despite being great at certain areas where Cycles lacks such as Interior Architecture Visualisation and complex lighting scenes as it posseses more advanced algorithms to do the works, so I wanted to ask, could we have a shoutout for the LuxCore render engine?
This post isn't exactly a question(but if you can please read it :D), it's just a post to say thank you to the blender community. Since I was a kid I always wanted to make games. When I was thirteen I started using blender and thanks to the tutorials made by the community I learned almost everything I know of 3d modeling, animation,etc. I also want to say thank you Pablo for the livestreams where I also learned a lot. I am from Argentina and seeing someone from Argentina that made it so far and that is so involved in the 3D world it's very inspiring for me. Last week In my high school I presented to other 50 younger students the videogame I made for my last year of high school project and I also was able to show blender where a lot of the participants showed a lot of interest and curiosity for it. The video game that I made wouldn't have been possible without the community. Thanks for everything <3.
Wee need a Search in the Preferences ;)
HI Pablo how are you ? what about this new extrude boolean tool
developer.blender.org/T75913 I understand that it would be available for 2.91 but I can't find the info on the site it says 2 weeks but for what?
Hi Pablo! How is your tooth?
How is Dalai? Will you consider inviting him again? =)
My question for developers: have you seen this video from "Two minutes Paper"? youtube.com/watch
It looks promising. How likely this development could be adopted by Cycles?
Thanks, and have a good stream!
* @damian winnichenko * Even though the results are amazing, the solution is not yet ready for practical purposes. That's mentioned in the actual paper itself, but also mentioned by one of the Cycles developers: devtalk.blender.org/t/specular-manifold-sampling-for-cycles-caustics-and-speed/15646/11
Hey any update on the 2d cut out animation features on the roadmap?
Hello Pablo!
I am sry if this is the wrong place to ask this or if this has already been answered elsewhere but I couldn't find it.
I am confused about the git workflow when coding for blender: When I clone the blender src I get a local repo with the blender src code, but as I understand it, I can't directly develop in this repo because I don't get a VS solution or smth similiar and I don't get an application to run/debug.
So I build blender and get another folder outside of my git repo called build_windows.. or something. In this folder I get a VS solution and an application to run/debug. Here I can work on the code with VS.
But how do I get my changes, that I make in this folder, back into the source code folder, back into the git repo? I can't imagine I have to copy the changes manually.
What am I missing in this workflow? If someone could explain that to me, I would greatly appreciate it.
Thank you, and keep up the amazing work!
Hi Pablo!
Have you heard anyone else with this problem? Thank you!
developer.blender.org/T81720
hey Pablo! if Blender will work on apple silicon will you port it to iPad?
VDM brushes for blender? (Not alpha/height brushes, but VDM)
hey Pablo! is there a reason why you can drag modifiers left and right? I think it just makes the whole drag and drop thing feel less accurate. What do you think? Thanks!
Will blender have CAD like features in future so that it can also be used by Engineers?
* @paponjolie999 *
Hey Pablo, I think the blender website needs a new funding goal, we blew past the last one of € 100k / month, we need a new one to aim for! I made a right click select suggestion for it, it's here: blender.community/c/rightclickselect/R2gbbc/
Hey Pablo! How do you override material properties when working with multiple objects? Right now I have to set material from "Data" type to "Object" type and only then I have an option to override material. Then if I link this changed material to other objects, it will disappear after reloading the file.
Hi Pablo! Thank you for this great work in Blender Today! It's important for spread Blender. In general, the render is the final goal of the user. Therefor, why in the world Blender stores the render in that evil "temp" folder? Would be better ask the user for the folder and the name. I don't like this kind of video names: "1-750.mkv". And also the temp folder often is emptied as soon as the user closes Blender!
will motion blur be animated in Eevee 2.91 ?
Hey Pablo how are you. I just want to ask that why duplicating any window/area into new window get hidden behind the main window when clicked outside the the window ? is there any solution for this ?.
MIDDLE-CLICK ON ANY MENU FOR SELECT LAST SELECTED!!
OLA, Pablo! Is there any chance to have in Blender this little, but great, function? It would be so cool sppedup for everyone!
It was always in Softimage and since 2015 in Maya too, because this thing make sense! It works on any menu and i love it. Thanx for answer (and implementation;) mty
Hey hola pablo! i wanted to ask if any other modifiers are gonna get the collection treatment just like boolean modifiers, i made a small suggestion in rightclickselect yesterday actually, and i wonder if its planned to let modifiers to use collections
blender.community/c/rightclickselect/19gbbc/
Hello Pablo! Can we expect any news about keymesh on 2.92 version?
Hello, Pablo hope you're having a wonderful week so far :D! I just had a question regarding any info from Blenders side of things about the Asset Library/manager that Andrew Peel has been working on?
Hi Pablo, I made a post on Blender Today Grouping for Vertex Groups, Shape Keys and Pose Library . Can you give your opinion on that request? Stay healthy.
We need to fix the naming of live unwrap options - in UV editor it allows you to have live unwrap based on pinned UV's and live unwrap in 3d view allow you to unwrap just a model And I hope to see this: Outliner scrolls up or down to my selection instead of scrolling to find Can we get floating windows? it's very useful ;)
Any news on Eevee's functionality regarding Equirectangular support?
I know of this thread: developer.blender.org/T68991 ,but I don't know what "Normal" Priority means as far as the roadmap is concerned. Any ideas on when we might see this?
Any news about the particle nodes as to when and what it's gonna look like? I took a look at the older demos of node graphs for particle nodes that some people posted on YT and it seems like it had more features and stuff. What there is currently, it's nearly useless.
Hello Pablo! Do you have any thoughts on my proposal concerning Blender's default selection behavior? blender.community/c/rightclickselect/Dzgbbc/
Hi Pablo, I hope your doing Well, i Have one Question/Argument
i noticed on the Workboard of Cycles "Light Linking" developer.blender.org/T68915 have been placed under "Help Welcome" and as i understand it, this means the core developers wont spend time on it, and from what i gather from various comments the Vision Set for Cycles by the lead developer is to be Realistic (True to life) and light linking doesnt go with that vision
my argument is, whats the point of Virtual World if you cant break Reality when you want to, and this adherence to Reality stifles Creative Freedom
Saying that i do still hope it gets developed by the community and you will give a shoutout for this feature
Hi Pablo.. What you think about this proposal to implement curve subdivisions the Blender way. I would also love to see this as a way to add keyframes in graph editor. blender.community/c/rightclickselect/w8gbbc/
Hi Pablo! Currently Grease Pencil can't do motion blur on Eevee and Cycles, do you have any plans to support it in the future? I want to use it for motion graphics.
Hey Pablo, how is it going. I love the features that Pablo Dobarro has been doing and has very much improved the sculpting workflow in blender. One feature I think he can easily make happen which is available in zbrush I would like to recommend in Right Click Select: blender.community/c/rightclickselect/gNfbbc/
ignore this comment I just don't know how to delete it.
Hola Pablo!
Do you know more or less for when we can expect to see Outliner/properties syncing implemented in 2.92 alpha? I know it was decided to postpone its implementation for 2.91 because of not enough testing, but I really hope it will get implemented soon and smoothly: that feature will literally save lives!
Thanks!!!!
Hi Pablo!
Regarding sculpting, it is very interesting the Cloth brushes that are being done, but I think there is a little mess there. There is a cloth brush with some sort of sub brushes (grab, expand...), and also some other brushes with a cloth setting (like pose brush).
Shouldn't it be better to have all cloth related in a global Cloth Mode (just like Dyntopo, for example), and if you enable it, only cloth brushes should be seen in the toolbar? And all cloth physics settings maybe should be in that window where you can enable it or disable it. What do you think?
When do we get print and error messages in the python console or a dedicated window? The afull "DOS Box" in Windows sucks and also on Linux a shell window feels a bit weird instead having all in Blender.
Hey Pablo! I hope you guys are as hyped about bcon as we are here. I have a little question:
I understood that creating parametric textures for true, modifier based, displacement was somehow in the work for a while now. Do we know if this is coming in the close future? (Something like what we can do in cycles nodes but that would be applied to geometry without need for baking the texture first.)
Hey Pablo, I'm wondering if there are any updates planned for adaptive subdivision/micropoly displacement in Cycles. It's an awesome feature but there are a few bugs that I've stumbled across in day-to-day use (such as this: developer.blender.org/T78055 ) which have been around for a while, and it'd be great to see additional features like 'freezing tessellation' (basically calculating the subdivision once, in the viewport, based on camera position, for easy previewing and layout prior to rendering) added. This could also be useful for EEVEE too. :)