← Blender.Today
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  • Published 8 Jul 2020

Blender.Today Q&A #111 πŸ€”

pablovazquez
8 Jul 2020

92 Comments

youthatninja

Hello, when undo system will stop undoing interface changes, like pivot point, transform orientation, prop. editing, snapping, brush settings and etc. It's very frustrating when perform an action then undo and it also undoing settings you setup early πŸ˜’

22
daniellapalme

* @youthatninja * You speak the true true

2
sauhardo2007

* @youthatninja * that would be pretty good

LapisSea

Hi Pablo (the undisputed blender king) and guests!

There came some really cool things out of SIGGRAPH 2020! One of them I took notice in in specific. It is a soft body solver to rule them all. It has an open source C++ implementation under MIT License.

I was wondering if things like this are to be considered for incorporation in to the blender solver family?

17
AnityEx

* @Lapis Sea * definitely a must have

3
Vyach

* @Lapis Sea * Looks great! I hope, guys, who making GSOC softbody update know about it. If not β€” they should!

1
boris.wilson

* @AnityEx * totally agree, also, maybe Houdini is already keeping the eye on that paper lol

2
Xnet

(Ignore my comment, I was able to log in).

* @Lapis Sea * Can anyone tell the guy who's working in soft body simulation about this? For some reason I cannot log in: devtalk.blender.org/t/gsoc-2020-soft-body-sim-weekly-reports/13674

1
Vyach

* @Ouassim * done

1
Xnet

Hi everyone! I'd like to know if blender will have a "substance painter" like alternative. It's probably one of the few things missing for me. I've saw this workaround ( youtube.com/watch ), and it seems that blender could actually "compete" with Substance, if someone works in it.

Also, could you take a look at this Summer of code: devtalk.blender.org/t/gsoc-2020-soft-body-sim-weekly-reports/13674

Good content, keep it up!

10
christianclavet

* @Ouassim * Hi! There is some really nice addons to Blender that really give you a similar experience than using Substance Painter. There is also ArmorPaint that is based on a fork of Blender.

If you'd like to Paint directly in Blender, you could check theses addons:

1
moniewski

* @Ouassim * Depends what do you mean by "Substance Painter Alternative". Probably we will get PBR multi-channel painting in upcoming months but this is just tiny fraction (and only addition to current texturing workflow) of what Painter can offer as a whole tool. Unfortunately Blender is nowhere near Painter texturing capabilities, even if you include most advanced addons. Substance Painter is extremely advanced piece of software under the hood, it may not look like it because of streamlined interface but it is a beast. We would need years of work of multiple developers to get close to this level.

1

* @Christian Clavet * Thanks! Gonna take a look at them.

christianclavet

* @Bartek Moniewski * And why it is still one of the most used tool to use with Blender. Thanks for pointing this out.

slemmon

Blender 2.8's icons have always been hard to see compared to 2.7 for me. The flat white icons don't seem great for readability. Recently Windows has been moving away from these kinds of icons. The new ones are mostly flat with just a little bit of color and gradients. Could we please see a change like this in Blender for accessibility? You can see comparisons to old icon styles compared to new here. (Edit, this isn't about wanting to look better, its for the vision impaired) Image Image

8
Vyach

* @slemmon * flat icons allow to recolor em freely for any theme. Colored icons do not allow it. In 2.79 there was hard black-pixel edge to separate from background. In 2.83 color is not for beauty, but for marking functionaity groups.

FreeMind

* @slemmon * It only took me a bit to get used to the new icons, and really, I don't find them any less readable. I like them and I wouldn't change them. They are also themable, which is cool. But I truely believe, that the user should have a choice between these cool new flat icons or the old colored ones by a mere dropdown menu in the settings.

8
slemmon

* @ Vyacheslav * I don't care about what looks better, I care about which one is straining my eyes more

1
slemmon

* @visprotis * Yes the option would be really nice. I do understand that people want freedom to customize and theme their icons though.

Vyach

* @visprotis * The only thing I agree: user should have ability to build own icon-set without rebuilding Blender.

1
boris.wilson

* @ Vyacheslav * that's a great idea btw maybe it could be an addon

johnedwardcox

* @Boris Wilson * the whole problem is it can't be an addon because the icons are hard coded into Blender when you build it from the source code. Someone would have to completely redevelop how icons are handled to let users change them without having to compile their own Blender version

XYZS

* @slemmon * totally agree with that. PS: Microsoft new icons style is beautiful.

miketche

I know EEVEE has been getting some love lately with Object Motion Blur, but I'd really like to to see EEVEE get a proper Shadow Catcher. Is this coming anytime in the near future?

7
ezeez2104

Any updates on the Asset Manager.

Check this out: youtu.be/ZphqykbmHeQ

developer.blender.org/T73366

7
Aslan3D

Hola Pablo.

I have a few Ideas that I post them in RightClickSelect Page but I don't know is it a proper way to send them or I have to post it in Developer talk too. I know Maxscript scripting language in MAX but new to Python. I think I'm a little bit old to learn something new from ground up, anyway.

some Ideas are really simple like this one: Multi shape key Target

and some hard to script like this one: Energy Brushes for Grease Pencil

thanks again.

7
XYZS

Hi Pablo, Thanks for the great communication you do.

One simple question : When support for groups is going to be available ? (it's quite a huge missing feature imho)

6

* @pablo * I meant this group feature blender.community/c/rightclickselect/nSfbbc/

daniellapalme

Hi Pablo~

Since there is work being done on UV's for 2.90 and up, any news on this RCS: blender.community/c/rightclickselect/BDcbbc/

6
gilbertorodrigues

What is planned for 2.91 and 2.92 UV editing? I'm very curious after seeing it on the roadmap. Here are my suggestions:

  • There should be an operator for selecting flipped UVs.

  • A setting for specifying Texel density when averaging islands scale would be helpful for creating consistent game assets.

  • Pick shortest path (ctrl+left click) for quickly marking seams in the UV editor, like it's possible in 3d view.

  • More packing options like not changing islands orientation. And give the ability to pack selection around unselected, or a tool for drawing a packing box area.

  • Add operators to align and arrange UV Islands.

  • When UV sync is On, doing any transformation in faces rips them, it would be consistent if it behaved sticky like in edge and vertex modes.

  • When unwrapping in the UV editor, blender should only unwrap the selected islands. This currently only works this way when UV sync is on.

6
SHEIKH

* @gilbertorodrigues * youtube.com/watch this is a very detailed video on UVs in blender there is quite alot of potential .

1
cdealmeidar

Are you planning any version of Blender for iPad?

6
christianclavet

* @Carlos De Almeida Romanelli * This might happen. Apple told people that they are "making the initial work" to have a port of Blender running on their new Arm CPU, they call this an "Universal app". If the port is done, they told that it should work on their entire product line. (Might even work on an Iphone 😢, but would surely not be useful)

Don't know if they will help the devs supporting their METAL API for graphics, I don't recall this was ever mentioned.

Check this link made by Pablo when it was announced: twitter.com/BlenderToday/status/1275417203303727104

4
SciVfx

I hope that we can leave the caves with heatsink fan noise and dirty keyboards soon... then just the artist in the nature with 3D Blender canvas and pen. Rousseau would love this (both?)...

This proposal makes the sense even more on iPad:
StylusUX - pressure sensitive & pen-optimized interface elements & tools

AnityEx

hello Pablo! question, what do you use blender for?, from an artist perspective I mean, or is it more of "let's try this new tool and show it around"

also why don't you stream longer? maybe that way this Q&As you could watch videos and give an opinion or even read and check patches live, even try experimental branches like LANPR or bone studio branch too

5
Hannah_PROTOFROG

When launching a script, when I change from modes, the script does not continue to run when I go from object to edit mode regarding selecting parts of a mesh and changing it. Will this be fixed anytime soon? This is not exclusive to me and seems to be a bother to the ones making scripts when they come from other software.

4
TingJoyBits

* @personal.hannahdh * You can find more info about this in Blender Documentation:

docs.blender.org/api/current/info_gotcha.html CTRL+F Modes and Mesh Access

and some old info with examples docs.blender.org/api/blender_python_api_2_59_3/info_gotcha.html

1
vladimirzb

Hi Pablo! Do you recommend any good guide in sculpting using the new workflow of the awesome Pablo Dobarro that he explained in his talk last year ("The new sculpting workflow in Blender" = youtube.com/watch ). Even a timelapse using that workflow would be very useful :D.

As always I want to congratulate you in the work you are doing with blender today, its awsome!!

3
Vyach

* @zantleifer.vladimir * Blocking-> deform and remesh rough shapes -> merge and voxel remesh to single body -> some dyntopo or buildup and remesh, main shape -> remesh to quads -> multires.

Or instead remeshing β€” flood fill some areas with dense wireframe, disable dyntopo and sculpt details of surfaces.

Parallel branch β€” modelling simple basemeshes, multires, sculpt details. Good for fangs, claws, spikes and such separate parts.

There is no strict pipeline, there is common idea to keep details as low as you can everytime and do not merge parts if it is possible.

1
vladimirzb

* @ Vyacheslav * Thanks :D I thought that the new voxel remesh was better than using dyntopo :o? At least that was what I understood in the video I put the link (? But I maybe I didn't understand very well.

SHEIKH

* @zantleifer.vladimir * youtube.com/watch this is a very good tutorial series.

1
vladimirzb

* @SHEIKH AMAD * Thank you!

dantabdantab37

Hi Pablo, thanks to you and the team to allow Blender be greater each day! ! Just this time in time to ask my question...Vhat is the plan for the trimming tool in sculpt mode, and is it blocked by the advance in Newboolean branch developpment right now ? Could we try it ? Seems to be awesome !! Have a good day blender users around the world...

3
slowk1d

Hello guys, thanks for the continued development, 2.9 looks so neat and powerful! My question regards snapping: after it being introduced for edge slide, are there any chances that snapping will be possible also when making loop cuts? Sometimes I find myself in situations where I need the loop cut to be in the same place or axis of a vertex/edge. I know I could do a loop cut and then use edge slide with snapping, but why not blend the two actions into one? Thanks for everything you do at Blender :)!

3
erik_maldonado14

* @David Vernaglione * youtu.be/WRI_TdbaZps

bestelix

Hi, Pablo! Is * separate saving of viewport settings * being considered for implementation?

We need it to keep matcaps, shadows and other stuff between sessions without the rest of UI as they are more specific to the scene/document than the layout. Thanks!

3
Scaredyfish

* @Ge Ro * I made an addon that does this. I haven’t tested it with recent versions, and it probably needs some updates, but it’s at github.com/scaredyfish/blender-viewport-presets

1
boris.wilson

Hey, Pablo and guest(s) greetings from Brazil!

Could you talk about Blender and motion capture ? I have heard some months ago about the Chordata Motion project and I found it amazing that they want to bring it to Blender, but also I was wondering if Blender wouldn't have someday a system so it was possible to make optical motion capture , you know, like with the markers and all that stuff, tracking and solving markers with multiple cameras .

I know that it's possible to do this in Blender currently, but it's only with one footage at the time , by linking the marker to an empty, but with multiple cameras it is possible to track not only the X and Y axis, but also Z axis , making it WAY more accurate for motion capture animation.

This guy, in 2015, made an addon and demonstrated it's functionality in this video , but now the addon seems to be broken (or whatever problem it has). But, anyways, it would be a great idea to implement something like this, not necessarily needing to compete with a more advanced tool ─ the same way the VSE doesn't too.

Thanks for reading until here lol

3
johnedwardcox

* @Boris Wilson * Blender's tracker has support for multiple camera footage already but it has never been developed into a feature. There was a Summer of Code project to add this to the Movie Clip editor but it was abandoned years ago

elefant

Hi Pablo,

What happened to plans to make Agent 327 as full feature film? The short was so good I really thought it's gonna happen and was looking forward to watch it in my local cinema. And now? Silence. You already have avoided to answer similar question in the past Q/A. Be transparent now and choose from these possibilities:

a) You can't talk about it yet b) You honestly don't know c) Idea was abandoned for whatever reason d) Impossible get enough money for such project so hope is faint like a candle flame e) Levy and Hjalmarsson are busy with something completely different and they just don't care g) In cinemas summer 2022 (I doubt mightily)

3
boris.wilson

* @elefant * Some animated feature films take too long to make, even year to get the whole movie done, and it gets even harder with this COVID-19 pandemic happening currently in the world.

2
SciVfx

Pablo mentioned Elon Musk in the livestream... (from 1:02:02) Actually his girlfriend (+ mother of their son, you might know), Grimes and her team (mostly brother mac-boucher.com/ ) use Blender for the CG stuff in their music videos. Unluckily they removed the livestream with some Blender BTS they did few months back. The only thing I've found for now: reddit.com/r/blender/comments/dv8uzi/grimes_seems_to_be_using_blender_for_her_upcoming/

14arianuddin

Hi Pablo, Have you considered doing a weekly show where you review the artworks created by Blender users at Blenderartists.org?

3
Vyach

Any news about keymesh?

3
simon.p.heggie

Pablo; Right Click Select is our best tool for proposal submission, but I must bring attention to the many spam, duplicate, and irrelevant posts, and I feel that this impacts everyone listening.

I've tried to create a place to discuss the future of the site:

blender.chat/channel/rightclickselect

Nobody joined thus far. But we should wish the very best functionality for RCS because it's the voice of the community of Blender's future.

If we could just assign some vote based moderation to users with higher reputations, then the moderators would not need to work so hard to keep the site organized and helpful to devs and other users.

We should be able to vote delete spam posts, suggest edits that combine duplicate posts and in general suggest edits that strengthen and improve proposals. Kind of like Blender Stack-Exchange.

Our power is in our community so why not empower the community to make Blender as good as it can be?

Ever since this post I made in 2016 I believed in this concept!

blenderartists.org/t/anyone-think-it-would-be-cool-to-have-a-stack-exchange-for-feature-requests/659402

Thankyou!

2
brandon3D

Hey Pablo ! can we get a blender today with Andrew Price (the blender guru) or another sculpt special with Pablo Dobarro

2
emen7

Hi Pablo, thanks for doing so well at being the Voice of Blender. Can you speak a bit about Blender's production tool Attract? There is not a whole lot about it online, I guess because it's connected to the Cloud subscription. It looks like it can help a lot in keeping track of shots. Will Attract be continued or will it be replaced? Thanks! - David

2
karmakarsouvik025

Hi Pablo, I wanted to know when fast mouse/pen movement will be fixed in paint, sculpt mode. Right now when you paint fast you get jaggy lines and increasing input samples will lag. There is a developer thread here explaining but seems like it's not fixing and it has been from the beginning . I force to paint on other applications. here is the thread: developer.blender.org/T70765

2
kingsun.gt

hello pablo! i love your live streams... my question (rigging) i have currently finished my character facial rig . Action based workflow same as set keyframe from maya. Action constraint is awesome and powerful. but when stacked around 30 to 40 constraints i couldn't use more than one rotation in one axis without getting unexpected results . i think this patch solves that problem developer.blender.org/D7547 . but there are no reviewers specified. is it planned for master?. thank you..... any plans to improve action constraint? like adding Extrapolate option...

2
Vyach

Not a question, but reminder: stripped (zebra) background in keymaps. Pleeease : )

2
FreeMind

Will Blender ever allow unlimited N-gon Holes on N-gon faces? Compared to Sketchup, where you can place a window in a wall without the need for extra edges, this has always bothered me in Blender. Been waiting for that ever since B-mesh was a thing. Should also help A LOT with Boolean workflows.

2
Vyach

* @visprotis * It is different approach: NURBS. For triangles to GPU Sketchup just hides this edges. Like Blender hides triangles for n-gons. Try to export sketchup file and you will see em (and bad topology)

Also try to cut curved surface and enable flat shading if possible. You will see triangles more clear. GPUs accelerates only triangles.

2
FreeMind

* @ Vyacheslav * Whether it's hidden triangles/edges or not is irrelevant. What's relevant is that it works and its inner workings are invisible to the user while granting all the expected convenience.

Vyach

* @visprotis * For Blender these edges relevant, because they influence to generative modifiers (bevel, remesh) and you can change these edges to achieve better result. If they will be invisible and not editable, you will loose ability to make better result.

1
Mille_Porte

* @visprotis * Those extra edges should not connect vertices because it causes bad topology and errors for bevel operator but placed in an ortogonal direction as we do manually

FreeMind

* @ Vyacheslav * The Bevel modifier should be clever enough to ignore edges that are invisible... You know, exactly like it does with invisible edges on quads or n-gons RIGHT NOW.

FreeMind

* @Mille Porte * Some may argue that n-gons are bad topology, and I disagree. If it works, it's good. If if doesn't work, it's up tp the user to clean it up. The extra work to figure out how to do a nice quad flow on a static N-gon shape is absolutely pointless most of the time. Same goes for Faces with holes.

dehaquizjor

Hi Pablo, there is a way to apply a shape key?

1
sauhardo2007

* @Jorsh * no

luciano

Will you guys revamp the character library from the blender cloud? as the characters seem to be scattered all over the cloud. Any chance that you'll free all the characters for everyone that would make it more inviting for animators to start trying blender :)

1
Zineddine

Hey Pablo you're a nice guy and i wish you the best, so i invite you to read the Noble Qur'an this life is too short to not contemplate on the purpose of our existence..Peace.

1
TonyAnMckay

Are you guys thinking about adding new features on animation tools?

1
az3dip

Please add the ability to add a hotkey to this checkmark. A blender can very quickly change the interface language, and I often have to do this because I do not always understand or remember what a particular word means in my language. In dreams, it would be ideal if the program interface coincided with the currently selected language on the keyboard. But it seems to me a pipe dream. imgur.com/o2o4Gkx

1
Vyach

There is no info about new simulation editor in 2.90. Please tell us something about it and show simpliest example of particle setup.

1
damian_winnichenko

Hi Pablo and the Blender team!

How are you? How is the situation in Amsterdam? Are you back to the studio?

I remember the days, you were doing quick interviews, poking developers on their workplaces... It felt sooo live, like hot news! Would you consider doing the same when you're back to the office?

Thanks for your streams! This is one of the unique experience no other software offers to their community!

1
jitone1

Hey you guys really like short cuts, any chance you will get to voice short cuts?

MWBlender

Hi Pablo! I did a suggestion on Right Click Select about the pie menu, it's a VERY minor thing, but i was curious if the developers are aware of it! blender.community/c/rightclickselect/pRfbbc/

BlendDiesel

Layer Brush:

What is propagation steps and Set persistent base (in layman's terms) under the Brush settings and how do I use it?

mail.to.hk95

Hello developer, When will we have multiple light select render options in blender?? Most anticipated update β™₯

Carsten

Can we have Python errors and prints insite the console of Blender? Not in that DOS-Window?

Silas

Hello, Quick and short. With the asset manager will blender finally have presets and quick materials? #CallForContent

sauhardo2007

hi!pablo hope your having a great day!!.I have some questions_1.are there any new improvement in sky texture 2.are there any new nodes coming in blender by the way i also make tutorials youtube.com/watch

deepakkumardutt

Hello pablo!!

Brother i want to know if particle nodes are ready or not!! Is there some new demos????

bestelix

Hi Pablo, is the pre-selection highlight planned for other tools/operations?

I like the Poly Build tool highlights.

lukasbabravicius

hi Pablo way in blender 2.83 LTS if you view seleting or now frame seleted the object everything around disappears from the view ?

higerxu27

When I go into sculpting mode, selected my sculpting knife and then click on the model, blender will stop working. It happens over and over again that made me can't proceed on my project. Very worried.

rex_kungolos

Hi Pablo (+possible co-host) <3

I love the fact snap while sliding was added, however I keep getting inconsistent results (Ie. different outcomes depending on camera view angle). My question is, is there a way to know exactly how a feature is supposed to work before it is officially documented?

Another thing I wanted to ask is that I have a post on right click select, which I believe would be related to one of the gsoc projects. However, not being a developer myself, I feel that I should not be posting on developer.blender.org , since it would cause unnecessary commotion, and make production harder. What do you recommend?

mankysee

Hi, Pablo!

First of all thank you for the show!

I have one not exactly a question but suggestion. A littler backstory(don't take it too personally, I'm not trying to offend you in any way just disappointed a little ): last week you've been asked a few times about a SirWade video and I was very ashamed of you going full steam politician on it. You've used all range of dodgery, unmotivated attacks on character and done everything to not the answer the question at hand that you know nothing about atm.

It is, sadly, not the first time just the most recent one. I understand that it's not of bad intentions but mostly due to the fact that you haven't had a time to research a subject or it's out of your expertise(and it's fine,, Blender is a huge program) but since the question is there you are obliged to answer it.

So. here is the proposal: Since you've ditched the "news" part of the show leaving only the questions part and gather questions two days prior the show, maybe it's a good idea to make your research one day before the show would go live so you would have answers(or even developers on stream who can answer those you can't) for such tricky questions that need answers longer that a few phrases or out of you area of expertise.

koko_ze

Why doesn't blender.stackexchange.com have dark mode?

altamirxl

Hey pablo, i am making an animation using action editor, and i created some useless actions, and now i can't delete them!!! there is no button that works for me to delete, i can't even delete them on outliner, maybe it's because i am new to blender, but i would like just to left click and delete.

brandon3D

* @altamirxl * try deleting it in the nonlinear animation editor and then save your blend file and re-open it. blender treats files a bit like a recycling bin that's why you have to save and re open.

kingsun.gt

* @altamirxl * press shift + delete(symbol). it will make no user dependent. save and restart will flush those actions.