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Ideas by davidfenkSee all
    Allow generic Vector2 face-corner attributes that aren’t treated as UV layers
    • Shading and Textures
    • Open
    • 3   1
    • 2mo
    Shape keys UV-morph
    • Modeling
    • Open
    • 7   0
    • 2
    • 11mo
    Option to exclude normal map of texture compression on GLB export
    • Shading and Textures
    • Open
    • 3   0
    • 4
    • 1y
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davidfenk
David Fenk
3ideas
3upvoted
0downvoted
2comments
  • Joined February 2024
  • 3 likes
  • 308 views

Activity
  • davidfenkcommented
    a comment on "Idea: Baking AO on an object in relation with other objects in scene"  2 mo
  • davidfenkliked
    Idea: Shape Keys should deform UV positions  11 mo
  • davidfenkliked
    a comment on "Idea: Option to exclude normal map of texture compression on GLB export"  1 y
  • davidfenkreplied
    a reply on "Idea: Option to exclude normal map of texture compression on GLB export"  1 y
  • davidfenkliked
    a comment on "Idea: Option to exclude normal map of texture compression on GLB export"  1 y
  • davidfenkliked
    a comment on "Idea: Option to exclude normal map of texture compression on GLB export"  1 y