• Home
  • Right-Click Select
    Right-Click Select

  • All Communities
    All Communities
  • About
Blender Community
Blender.Community
Login
Ideas by davidfenkSee all
    Allow generic Vector2 face-corner attributes that aren’t treated as UV layers
    • Shading and Textures
    • Open
    • 1   0
    • 13h
    Shape keys UV-morph
    • Modeling
    • Open
    • 7   0
    • 2
    • 9mo
    Option to exclude normal map of texture compression on GLB export
    • Shading and Textures
    • Open
    • 3   0
    • 4
    • 1y
  • give feedback
  • about
  • privacy
  • terms
davidfenk
David Fenk
3ideas
3upvoted
0downvoted
2comments
  • Joined February 2024
  • 3 likes
  • 246 views

Activity
  • davidfenkcommented
    a comment on "Idea: Baking AO on an object in relation with other objects in scene"  13 h
  • davidfenkliked
    Idea: Shape Keys should deform UV positions  9 mo
  • davidfenkliked
    a comment on "Idea: Option to exclude normal map of texture compression on GLB export"  1 y
  • davidfenkreplied
    a reply on "Idea: Option to exclude normal map of texture compression on GLB export"  1 y
  • davidfenkliked
    a comment on "Idea: Option to exclude normal map of texture compression on GLB export"  1 y
  • davidfenkliked
    a comment on "Idea: Option to exclude normal map of texture compression on GLB export"  1 y