Add Instancing to the Array modifier
The array modifier duplicates the mesh doubling the vertex count of a mesh if the array modifier is set to 2. Instancing would allow the scene to be more optimised. Objects that are instanced are currently not able to use a curve modifier making the scene less optimised.
3 Comments
Array modifier is defacto depricated. If You wanna instanced arrayed objects use Geometry Nodes (currently You have to build it Yourself, in future there will be premade one)
Btw this feature has been peviously proposed multiple times in one way or another:
Please upvote and comment on them first before making just another new propsoal ;)
I mean technically the mesh being duplicated is not wrong, as it remains one mesh if applied. However from a optimization standpoint i agree, the addition of a selection checkbox duplicate/instance would be great here and offer more opportunities like e.g. being able to fast create instanced object rows (seperate objects) if modsifier applied.
What do you mean by that and how plays it into the proposal?