Batch Renaming needs some UX Love
I had a frustrated experience with Batch Renaming yesterday that I've end-up firing a bug report that turns out not to be a bug because the UX is not helping at all:
Issue 1: Batch Renaming is Context Sentive (even when 'ALL' is toggled) but it won't tell you that.
Currently it shows Types that if you select, it will silently fallback to some other Type that is accepted in the current context the operator was called. This already brings me to another potential issue:
Issue 2: Why the Outliner is not the "King" of the contexts for Batch Renaming?
Since it allow us to manage everything in terms of data-block naming manually, why still some Types are not accessible here?
And I wonder if the Context should really matter even when the user choose to perfrom on 'All'. I think being context sensitive in these cases just limits the usability of the operator too much.
The issue that brought me here: There is no way to Batch Rename Node Group Trees.
Currently the Type Nodes is meant to rename the name of the nodes themselves, which is hardly relevant. What we usually want to manage is the name of our node group trees instead so would be nice if we could do that. ( Just found another user reported this same issue )
Looking through other RGS posts related to Batch Renaming I top up others user requests
Include more relevant Types:
- Node Group Trees (mentioned above) — blender.community/c/rightclickselect/nOWD/
- Vertex Groups — blender.community/c/rightclickselect/L5zW/ and blender.community/c/rightclickselect/8E0l/
- Slots — blender.community/c/rightclickselect/A96j/
- Markers — blender.community/c/rightclickselect/nYzl/
- Shape Keys
- Data Paths (not sure about this, but I saw people requesting things like Texture and Driver data paths) — blender.community/c/rightclickselect/46Qn/ and blender.community/c/rightclickselect/Bthbbc/
Other features
- Presets — blender.community/c/rightclickselect/BNdbbc/
- Multiple types can be selected to run at once (users commonly want to do this with Objects and Meshes) — blender.community/c/rightclickselect/LYmX/
- Toggle to perform "All" only in the current scene — blender.community/c/rightclickselect/nNJE/
- Persistent inputs when the mouse leaves the dialog box (currently it only remembers the last run). This would also require a Clear All / Reset button. — blender.community/c/rightclickselect/vQ8m/
People mentioned this extension Simple Renaming which has worked for me on Node Tree Groups .
Thank you!
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