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16 Nov 2020
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36 Comments
Hi Pablo !
Is there any news about the Asset Manager ?
It is one of the "10 big projects" for 2020. In terms of workflow, the potential is enormous ! In any case, well done to all the developers, the work is incredible!
** Gometry Nodes
Hi, Pablo!!
Two short questions:
in the development of the Geometry Nodes project I think that wolud be a real shame lose all the work and the experience gained in addons like Sverchock or Sorcar. Will their authors be involved in some way in the development of Geometry Nodes?
I don't understand why, until now, the creation options of an object disappear even by simply moving it! If the topology doesn't change the construction options should remain, what are the reasons for that?
Thank you!!
* @Mille Porte * add-ons are written on Python, Geometry Nodes will be on C. This is the different programming languages
Dear Pablo, please don't release Blender 3.0 next year until some big projects are ready for big promotion such as the Nodes projects. This have to be a big release. Smaller updates should rather be 2.94 and so on.
* @momotron2000 * Buy the way, great show
Hey Pablo, do we have any updates on future Mac GPU support given the new M1 chips?
* @donaldradams2 * sounds like the new M1 Macs will be able to render in Eevee on GPU, except for maybe the issue with volumetric nodes.
The state of Cycles rendering with Metal seems dreadful though unless Apple is secretly making a patch for it. The community developer working on it in their free time had to stop months ago due to work and moving.
Someone suggested that the Metal port to Cycles be should crowdfunded. Maybe that's the answer?
devtalk.blender.org/t/is-there-interest-in-supporting-a-metal-version-of-cycles-for-macos/
Hi Pablo, a few weeks back I asked about the LuxCore render engine and you mentioned something about talking with Juan from Bone Studio, <b>so I wanted to suggest a live stream with one of the LuxCore developers, what do you think? You can find them here:</b> blenderartists.org/t/luxcorerender-v2-5/1245239/124
or
forums.luxcorerender.org/viewtopic.php
Hi Pablo! Looks like devs completely forgot about Particle info shader node for Eevee which is essential for Motion graphics. Please, lets make Eevee great for Motion graphics!)
Hey Pablo ,Do you have any news about svg import and cut out tools also is there any plan for better anti aliasing support ? Thanks for your great work
Hi Pablo and Dalai(?)! Hope you are doing fine. :-)
Sorry for being a little confusing two weeks ago. What I wanted to ask was this:
Calculating a heavy modifier takes time (a few minutes in my case). (big mesh, exact boolean, self-intersections)
If I apply the modifier afterwards, it takes time again (another few minutes). However, if I extract the evaluated mesh via python, the modifier isn't calculated again and I can use the mesh right away.
Do you know what causes the difference? Maybe this could be used to speed up the apply button. :-)
* @Helge * this is also with decimate modifier-huge pain.
* @wws3d * I guess this is a general thing with modifiers. But it is most noticeable with the heavy ones. Maybe something can be done about it. Until then, I'll just wait a few minutes - or use python. (Or try to make this into an addon. :-)
Hello Pablo! how are you doing? I hope everything's fine :D I have some very short questions:
1 - is it possible to control the size of the Object axis that is displayed in the viewport? (see screenshot){attachment dpng}
2 - What about official network render? Is it coming back any time?
3 - Would NLA receive love in the near future?
4 - What about separating brush alphas in the asset browser from actual textures used with nodes ?
5 - And what about Maya like curve animation curve selection? In Maya you can select a curve with quick box select.
Is possible to add a feature in grease pencil to make the lines have an exact measurement in meters? so we can use grease pencil to developed architectural drawings.
Hi Pablo, why isnt it possible to remove confirmation on delete keyframe on both graph editor and dopesheet? This just gets in the way when working on animation specially cleaning up I mean, there is X and Del, both seem to do the same, for consistency sake, when deleting an object by pressing delete key, there is no more confirmation, Del should also just delete the selected keyframes without confirmation Here are plenty requests about this issue:
blender.community/c/rightclickselect/23gbbc/ blender.community/c/rightclickselect/C6gbbc/ blender.community/c/rightclickselect/rdcbbc/ blender.community/c/rightclickselect/sFbbbc/
Hey Pablo, I'm wondering if there are any updates planned for adaptive subdivision/micropoly displacement in Cycles. It's an awesome feature but there are a few bugs that I've stumbled across in day-to-day use (such as this: developer.blender.org/T78055 ) which have been around for a while, and it'd be great to see additional features like 'freezing tessellation' (basically calculating the subdivision once, in the viewport, based on camera position, for easy previewing and layout prior to rendering) added. This could also be useful for an EEVEE implementation too. :)
Hey Pablo! Hope you're doing well and thanks for continuing to do this awesome show for the community.
I made this proposal some time back and I'm interested to hear your thoughts. It's about improving the block remesh behavior, the GIFs should do most of the talking:
blender.community/c/rightclickselect/g7gbbc/
I think this would improve the workflow for voxel art quite a bit, so I hope something like it can make it into Blender.
Thank you for your time and have a great day! :)
Hi Pablo!
Hope you and the team are all good and had a good weekend!
Quick question on cycles - currently there doesn't seem to be motion blur supported openvdb volumes (ie mantaflow smoke sims/flip fluids sims) - is this something likely to be addressed at any point?
Cheers!
Hi Pablo!
Have another good stream today!
My question is not about Grease pencil, sorry =)
What do you think? {attachment tmpJPG}
Heisann, Pablo! I have to bring attention to the fact that blender don't have proper sculpt layers. I feel it is a reeeeeeeaaally important feature to have when working on high detail sculpts, and although you can sort of make it work with shape keys it is only for "real" geometry and don't work with the multires modifier. And I dont have the heart to make my pc work with 30M real tris.
Hi Pablo, hope you are doing great! I am experiencing more studios working with Blender which is great! Hope the development will benefit more and more from the growing userbase of professional studios!
Genios Genios!! Gracias por los directos y todo el laburazo que están haciendo! Consulta: Que posibilidades hay de integrar Grease pencil a Cryptomatte? Saludos desde Argentina!
imgur.com/a/aUC6ikM Him Pablo! Here is an idea: on drag - if you hold [alt/shift/ctrl] there will be option to replace slot, add new copy, add new instance 🔴
Dear Pablo, Please change the node modifier from empty to Node Group, Empty is very misleading. Will we get node for vertex/edge/faces selection and tagging ? it would be nice to have that in a way it holds the selection if the geometry is altered afterwards like the way the seams are they hold the right selection no matter what happens to the geometry. thanks for the great work .
Hello! Is there an established workflow for "cutting away" from GP shapes (e.g. lasso deleting in other software)? Something to make working with negative shapes a bit easier.
I might be using the Cutter tool wrong, but it's main function seems to be for line cleanup and it gives some triangulated results to the fill.
Here's a related right click select post: Link
Hi Pablo :)
Hi Pablo!
Is there some way, in Edit Mode, to be able to see clearly all the edges of boundaries, displayed in a different way than the rest of edges, so you can spot them easily?
Hello pablo! question, when is the asset browser gonna be merged into master?
also, you should check ideas live in the rightclickselect maybe more devs will have it in mind after seeing them with you!
are there plans for implementing tint tool to work with fills the same as with strokes in GP ? Now it's just limited to strokes and it does wonders, I think something in style of texturepainting the fills would be really cool - that with convert mesh to GP would allow for quickly transforming your 3d scene to a real 3d GP canvas - 2d/3d models to paint on
hey pablo
It would also be nice to know if any blender Grease Pencil users are using macs. I've experienced drawing problems possibly related to curves for about a year across two different macs developer.blender.org/T79425 It seems GP just isn't fully supported on macs.
Hello Pablo! Do you have any thoughts about Blender's default selection behavior and how it affects busy scenes as shown in this proposal ?
Hey Pablo, how is it going. I love the features that Pablo Dobarro has been doing and has very much improved the sculpting workflow in blender. One feature I think he can easily make happen which is available in zbrush I would like to recommend in Right Click Select: blender.community/c/rightclickselect/gNfbbc/
Hi, Pablo an community, i hope you doing well. My question is do you plan to integrate boundary fonction to modifiers and bones, like the boundary brush do, to help deform inside outside a tube like part of mesh diameter with one line bone or make origami more easy, it could be cool ;)
Hi pablo will in blender 2.91 Eevee motion blur can be aniameitid like cycles ?