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  • Published 17 Jul 2020

Ask Blender Anything! Q&A #112 | Blender.Today Live

pablovazquez
17 Jul 2020

76 Comments

ainex.nikita

Hi Pablo

Any chances for implementation this my proposal?

blender.community/c/rightclickselect/mpfbbc

I think Its more effective and more Blender style than method in this task developer.blender.org/T78404

Because allows you to align many edge loops on the one uv island, it more procedural, etc. Thank you.

12
roborumb1e

Hi Pablo, Recently I saw that blender is going to get Opensubdiv support in 2.91, so I really excited and looking forward to it. (actually this is the only one reason why I still use Maya)

But I also have one question (two, actually) Have you seen Modo's Meshfusion? Will there ever be such a feature in Blender? youtu.be/kjzfhbW2hNY

5
prasenjeetanand

Blender per light AOV , and seperate SSS, it is very irritating, to render again for per light passes.

Switch between ghost on graph editor.

3
ianparravfx

* @prasenjeetanand * thank you! I always wished for this!

mcurt009

Hi Pablo! Can you tell us about the involvement from some of the bigger corporate sponsors on the dev fund? Are companies like Nvidia, AMD, Epic, and Ubisoft making any of their own Blender branches lately, or is it just monetary donations? Thanks!

3
iz7749

Hey Pablo.

I made this post on right click select a while ago. Any chance you can tell me if something like this will be implemented into blender anytime soon ? Thanks.

In short, it's the ability to increase the click detection area of all the transform manipulator gizmo handles without increasing their visual size. As they require pinpoint accuracy at the moment. And changing the scale tools outer circle from being filled, to just inner and outer ring selection. With the ability to toggle the outer ring on or off.

blender.community/c/rightclickselect/cFdbbc/

Basically it's just to make the manipulator gizmos more user friendly for people who don't have good mouse accuracy but don't like using hotkeys.

I appreciate when you say for new developers for addons to attempt small things like this, but i have spent a long time looking through a lot of the code for blender and i have yet to find anything on how to edit transform manipulator gizmos

Love all the work going on with blender. Hope you all are well. Keep up the good work ! Thanks

3

Please consider adding an option to disable material preview icons. They are 16x16 pixels and can hog the RAM if you have multiple 8k textures. I had countless PC crashes due to this. The icons are mostly useless if you have your materials named properly and adding an option to disable them altogether shouldn't be that hard to do.

2
julio_pim_121

Pablo (: Is there a way to develop a modifier that bevels just the results of a boolean modifier?

2
parkeramitrakshar

Some Time Ago, Ram Singh (CrossMind Studio) Found a Bug Or perhaps a Simulation System Change while comparing 2.83 Mantaflow With 2.82

Link to Video on YT (2min+): Mantaflow Visual Comparison 2.82 vs 2.83(Issues)

Did anyone found the reason why this Change/Bug was happening? Was it Fixed? While using 2.83.2 I feel Like it hasn't been Fixed yet... My Results are pretty much Like 2.83 from that Comparison Video.

Thank you, Pablo. For Making these awesome Great * BlenderUpdate/Q&A/BlenderEveryday * Videos!

2
ayyapsCg85

Hello Pablo. I would like ask for a few Animation requirements.

  1. Loop-able Key-frame Jumps. In Blender using the Up / Down Arrow keystroke, it goes to either end of the key-frames and stops .
  2. Keying Multiple controls / Objects at same time.
  3. Cycle modifier works only one channel per object, if this is can be applied for multiple objects or channels will be good.
  4. Graph Editor curves , editing multiple Keys / Time Values .

For Gizmos , I use the "Tilde" key pie menu. So the shift + Spacebar can be used for Views [ it's Kind of my pref] . But when we use one key to switch between manipulators gives better workflow :)

There is a lot of Features I love in blender, like using different Pivot points while animating on the flow , Cycle Aware Keying. Specially holding Shift key for smoother transition's . They are Super Cool.

Thank you

2
SpacyG

hi Pablo,

Are there any plans in the future for texture painting, or any chance of having the brush behave like it does in sculpt or vertex paint modes, this would be an awesome thing to have. I think its the only area in blender that hasn't changed in a while.

2
CUBEinTHEmiddle

* @edgar.van0502 * Hi edgar, have you already heard of ARMORPAINT Link ? This tool is also supported by EPIC MegaGrants and looks quite good by now. Maybe this is a good interim solution for you. :)

reanimate

Hi Pablo.... Got some question for blender team.

  1. Any chance to have a local simulation mode/Draping Mode for Cloth Sims?

what i mean with local simulation mode is some kind of localized cloth simulation for draping and sewing plus grab cloth like in the sculpt cloth brush mode "without" playing the Timeline, and the simulation only happened on "selected" cloth object? 2. Any chance for adding GPU cloth sims :D

2
ehsanulalam114

How to make a background in blender?What are the basics of making a background in blende?

1
akshatpaniker

Can you guys figure out a way to implement the AE motion tracker with Blender. And also you can add a onion skin tool to help in Animation for example just showing the previous frame with less opacity.

1
antoinebaga

Hi Pablo !

In our studio we mainly do archviz. Unfortunately, Blender seems to have trouble in scenes with a lot of objects (around 20-30K objects and 15 / 30M polygon (most of our computers : Ryzen 9 3950x - 2080ti - 64go) ). Has the foundation planned to improve these performances ?

PS: We look forward to the asset manager ! <3

You do an incredible job ! Keep it up ! =D

1
serhio.gundes

Blender could be the coolest tool for game development. And this is a new level of interest in Blender among users. Why is the BGE type project not developing so actively?

1
emen7

Hi Pablo, thanks for doing so well at being the Voice of Blender. Can you speak a bit about Blender's production tool Attract? There is not a whole lot about it online, I guess because it's connected to the Cloud subscription. It looks like it can help a lot in keeping track of shots. Will Attract be continued or will it be replaced? Thanks! - David

1

Hi Pablo! Hope this finds you well.

I was wondering if, once the whole COVID thing quiets down of course, there are any plans for regular community events taking place at/near the Blender institute? I think it would be lovely to meet like-minded people who're also passionate about the community, and to do fun stuff together. I'm thinking of things such as going for walks to find textures, photogrammetery stuff, maybe view and critique each others work, or to just go to Oedipus or something and chat about whatever.

Thanks for the lovely broadcasts, have a good one!

1
TonyAnMckay

Hi Pablo Can you guys make a custom property that can generate buttons and functions as True or false rather than making it 0 to 1

1
NoName

Congrats with release of UE to Rigify. Even if it's released by Epics it's still great achievement for Blender :). I'm so happy can't hold myself from writing this. Thanks for amazing program!

1

Hi Pablo! :)

I was wondering when it comes to the developers making new features. Do the developers actively try using other popular software when comparing their own implementations? Or do they just read about a tool and its function, and therefore implement that feature w/o understanding what made it better in another software package? (With this, I feel like 1 common thing happening to its newest features is that there are too many click step operations to get from A>B when activating a tool, or initiating a process.)

Will there be a focus on refining blender over time w/ its features to have fewer clicks?

Any news regarding on whether Retopology will be a focus? or get it's own mode, like sculpting/edit mode? If there are plans, can Autodesk Maya's retopo tools be a starting point? For simplicity and hotkey ease, please! Thank you!

1
ewerybody

* @mattfagan * being a support developer myself I hear this kind of comments quite often. Everyones fire is burning the most. For Them! Of course you don't mean to offend :) and me neither. The blender devs as well are not fooling around to make you crazy about this one thing that you're craving for...

Will there be a focus on refining blender over time w/ its features to have fewer clicks?

Pablo is lately having a great time showing off the modifier stack drag&drop and the shortcut bending: like x for deleting or d for duplicating modifiers. eg youtu.be/3jZLTZnIiKU So yeah: They DO quite something to reduce keystrokes and clicks! and I think the automatic focussing under the cursor is something thats quite unique. Maya didn't have that! If you have a specific proposal: They are always happy to see it!

Any news regarding on whether Retopology ...

Here developer.blender.org/project/view/110 I think there are all the things that are actively worked on for the next release. So here you actually see whats in for modeling next: developer.blender.org/tag/modeling

Pardon me for this stupid seeming comment: But actually everyone is free to get the source code, change and compile it themselves and then: hand in contributions 🤓 go code! 🤘

1

Hello Pablo,

recently (in connection with the improvements in the modifiers) you asked where else it might make sense to introduce drag-and-drop. Afterwards I remembered that it would be very practical with the material slots (see also my Right-Click-Select suggestion blender.community/c/rightclickselect/GSfbbc/ ).

Another user suggested this for the Greace Pencil Layers ( blender.community/c/rightclickselect/gVfbbc/ ). Basically, these are all very similar UI elements and it would make sense (in my opinion) to consider a corresponding update.

What do you think about this?

1
TonyAnMckay

Sup The Blender Team, Are you guys planning on new Animation tools?

1
damian_winnichenko

Hi Pablo! How are you? Are back to the studio?

In one of your last live streams you mentioned, that you might travel to London someday soon. Will you be streaming? How about having a beer with community? I'd love to join in =)

Cheers!

1
okuma_10

Since Blender will move to Vulkan. Are there plans to have a python bvk module, like bgl ? Or we will be asked to use only the gpu module?

Also,do you know how the migration to Vulkan will happen? Like have OpenGL for UI but Vulkan for the 3d rendering?

1
At-Mind

* @okuma_10 * GPU module is the best way forward. You only need to implement it once and it will work independent of the OpenGL, Vulkan. I haven't seen any plans on adding a bvk specific module. It would be a nice to add it at some time, but looking into vulkan it can be tricky (many lines of code before getting something done) The GPU module would already take care of that.

The interoperability between OpenGL and Vulkan isn't widely supported but I have seen that it is possible (pro-render for examples does that). As long as not all platforms have good support for it, haven't aligned and shared the API, it will be unlikely we would use such a solution.

The vulkan will be a different back-end. meaning that in the beginning you need to start blender with a certain command line parameter and you will see a black screen. Slowly we will be migrating parts of the UI drawing code to Vulkan and it will appear.

4
okuma_10

* @Jeroen Bakker * Ah I see...I was hoping to avoid the GPU module. Didn't like the structure of it, and preferred to work directly with OpenGL. I was hoping for the same solution with Vulkan. Thank you for clearing things up.

At-Mind

* @okuma_10 * The GPU module follows the concepts that Vulkan has, eg shading groups, batches, passes, buffers and textures. bvk would have similar structure only specific for vulkan.

okuma_10

* @Jeroen Bakker * I see...coming from my basic OpenGL knowledge the GPU module appeared a bit restrictive. But now that I know what it takes to draw a triangle with Vulkan...maybe I'll have a different view on the GPU module.

1

* @Jeroen Bakker * hi

thank for answers about vulkan, i want ask - is there are estimations (at least rough +- 6 month) about time when openGL parts will been OFF and blender will work on vulkan ONLY?

softyoda

Hi Pablo,

Do you ever think of reintroducing a method to have slow parents?

Do you plan to reintegrate in the future some keyboard shortcuts removed at 2.80?

1
unknowndinodev

Hope to find you well, Pablo! Very happy to request for a sculpting brush, to the guy who created the cloth brush, that even Zbrush HAD to copy lately :D. This is a SUPER helpful feature for sculpting and probably not terribly difficult to implement... "ERASER BRUSH" for the Multiresolution modifier. Currently working on designing a pattern for the skin of my creature imgur.com/gallery/LrOklZt but the current state of the multiresolution does not allow for mistakes/experimentation. Here is the thread on RClickSelect blender.community/c/rightclickselect/Rggbbc/ Also, the suggestion post has an example from Zbrush taken from the FlippedNormals tutorial.

dlittlefair1

Will there be Metal support on macOS? I have an eGPU setup which works great in windows but I much prefer my workflow in macOS.

Pixmation

Hi Pablo, I recently started messing around with particles and didnt find particle self collisions. Is there any plans for implementing that?

Thx :)

ddoser8ball

Hey pablo i just realize is it possible to make the blender eevee renderer Realtime Ray Tracing with RTX Cards is it possible?

Christo_Katkos

Hello Pablooo! I wanted to pack Roughness, Metallic an other grayscale images etc into the RGBA channel of a texture for optimization in Unity.

I used the combine RGB node, but it doesn't have a slot for adding something to the A (alpha) channel

Id say his is a much needed feature <3 {attachment CapturePNG}

sayamtalreja918

hey how to use fluid simulation in blender 2.83 because in domain settings there is no button to bake fluid

Rojas

Why not add the option to make pressing F12 switch you to the Render workspace instead of opening a new window? (there's also an empty top bar in the Render workspace that I feel shouldn't be there?)

thabetomar90

How to make a player's movement with animation in upbge ?

thabetomar90

how to make online game in upbge ?

EzyPoly

hi! any news about edge and surface constraints while scaling and rotating?

einnerlink

Hi Pablo! I really would like to be part of the Blender Cloud but the only two ways for suscription (credit card & Paypal) are not possible for me. I got a bank saving account which I've used for paying on line through wire transfer, PSE platform, and so on. Is there another way within my reach?

puerto.norma

Hola pablo Tiene Blender proyección de luces? ¿Es decir proyectar una imagen con una luz?

puerto.norma

Hola Pablo ! Tiene Blender proyección de luces ? Es decir proyectar una imagen con una luz?

vdreyu2112

Hi there Pablo, I'm new to Blender, I would like to learn how to do 2D animation over a video (like real video, in my case story telling and 2D animations). Can you help me with that? Is there a tutorial to learn this? I don't know where to start

HowDot

Hi, I am working on team fortress 2 posters and animations, I was wondering what happened to "import .sources"? cheers and have a great day!

ostapblender

Any plans for Sculpting mode filters Modes pie?

prasenjeetanand

Blender per light AOV , and seperate SSS, it is very irritating, to render again for per light passes.

Switch between ghost on graph editor.

tabibaijazi1

Hey Pablo I hope u are doing great. I need a little help with blender 2.83, when I switch to Shading workspace it shows black environment(as shown in picture below) instead of environment and lights as it was in 2.82! Can you help me correcting this. I have tried restore factory settings but it didn't work. Thanks in advance.

tomegaspadas

Hey Pablo hope you doing fine. is there a possibilite of a multi channel texture painting? I'm learning substance and blender is almost the same thing (texture painting) it only needs a multi channel painting, we can mask the material out but a multi channel painting would be great.

legacyfrancois

Can we get a faster and more stable fluid simulation with mantaflow... Phoenix FD is far Superior in caching and GPU usage and does not require half of the specs that needed in blender.. and can we get a better Voronoi fracture modifier that has better procedural displacement cracks that looks realistic (C4D R19+ has it integrated with a user friendly collision modifier for art direction) is this feasible?

famegame404

Can we add multisimulation in blender like branch of simulation I means 4-5 simulation at once also can we use xparticle alike effects ?

SciVfx

Hi Pablo,

There was a chat about the iPad implementation of Blender recently. When the new, non-camouflaged-PC, thus proprietary hardware comes for Mac, it will be easy to port any Mac software to mobile devices, as Apple said. If still a lot of work - esp. UI/UX redesign - is needed, I think firstly the Pablo Dobarro stuff could be shipped on iPad as "iBlender Sculpt" or something.
..or HEAVYSCULPT with Vaughan Ling's minimal UI and the Blender sculpt module. So you could create textured models and background/matte paintings on iPad, then just sync it when you arrived to your workstation.

Btw, could you ask dev guys about this using the "inside line" , Vaughan and you liked it
StylusUI ( blender.community/c/rightclickselect/Vhfbbc/)%5C Is there a chance to implement it in the near future? Who would be interested to do the coding?

Thanks!

alimobashirali

can you make reflection catcher option like shadow catcher please

thikshananaveen8

how to solve shader issues when using Boolean, Bavel, and Subsurface division. I tired Weighted Normal Modifire but it does not work need help

sayamtalreja918

Hi Pablo how to use fluid simulation in blender 2.83 because in domain settings there is no button to bake fluid

juniorjr

Will the Python editor be updated to 3.8 anytime soon? Also I'd like to use more python modules in blender.

augusto.c.felix

what happened with the light groups features? Will come on blender 2.9?

neoncipher

Hey Pablo! I was really happy to see Sergey Sharybin's big task about the Sequence Editor. VSE definitely needs some work on performance. Does it mean that Sequence Editor will get more love from Blender developers team? :-)

sayamtalreja918

hey how to use fluid simulation in blender 2.83 because in domain settings there is no button to bake fluid

dj0000plx

Hey I am a music producer i there any way to relate to 3d animation like any websites where i can make music for short animation? Cause i wanted to make 3d animations but my potato pc and my age which is 14 dint want me to

Dead animation channel-. youtube.com/channel/UC9H1ym9knxBgKwXjoU7x1QA

Music channel- youtube.com/channel/UCGPmu1IQh3LbEW9JyFyQVpQ

abelmilanes

Hola!, Thank you for all your work. Probably this has already been asked... Any plans for Cycles or even Eevee to output deep data to output as Deep EXRs and for the Compositor to use it? Example in Nuke: youtu.be/4YgCJbEVDFo

antonio.mateo.ahrens

Hey! Would love to know if motion blur in eevee is going to be back on the viewport at some point since its gone in the latest 2.90 patch. Also, is there ever going to be a seperate screen space global illumination feature coming. right now you can kind of imitate with with a seperate glossy shader but itd be an amazing feature since its so fast in eevee

aleksander.kiryanov

Good day to all! When will the error be fixed T56209 Normal map node produces wrong result developer.blender.org/T56209

Naolito

Any plans to include pixel based paint features into grease pencil? Grease pencil as it is is amazing, but it's quite limited art wise and most of the stuff ends up looking similar because of it

daniel2

Hey guys, we export VR trainings from Blender to .gltf to be used in our web-based engine ( aucta.io ), but most of my 3D expert friends use Maya or 3DSMAX and we're a bit low on Blender experts to help us create content for customers... where should I look to find freelancers to work with?

Helge

Hi Pablo. Thanks for keeping the Q&A Sessions alive. I really like the format!

You know what else I like? The Voxel Remesh Modifier! (More than sliced bread, actually.)

Two questions: 1.) Sometimes, I accidentally reduce the voxel size too much . Do you know any way of stopping the modifier execution before Blender crashes?

2.) Is there any way of quickly joining a bunch of meshes with a modifier? (Without bool, more like "Ctrl+J" - but with a Modifier .) This way I could apply the Remesh Modifier to the combined mesh and would still be able to move each object separately. Like this:

youtube.com/watch

(For the video above, I used the Array-Modifier's End-Cap, but that feels rather hacky and takes some time to set up with more than one object.)

madsea1995

Will cycle improve reflection catcher in the future? I currently use AMD render but it seems crash

simon.p.heggie

Hi Pablo! Community, Team!

Thankyou all for your attention, and for being a valued part of Blender.

I'm Simon Heggie, I'm a senior generalist Artist. Used Blender since 2.8, and fell in love with the new UI and instant viewport beauty.

I wish to reach out to anyone in charge of right click select. I use Blender professionally and I would like to offer some prototype ideas for some site improvements to right-click-select. I love RCL, and so many incredible ideas for blender are sometimes hidden from public view. I think for instance I could help to design a voting interface for generating community powered self governance. I don't have that much time as i work 4 days a week, but i wish to volunteer to make the voice of blender as visually honest and sleek as possible.

I would love to shout out to the owners, of rcs, please feel free to reach out and chat of you're keen.

I can do it once i finish my tutorial series about converting mixamo animation into rigify.

youtube.com/channel/UC1k-exIJDkMe4NYFjLoszEA/discussion

Stay tune... I will have my first tutorial ready for you very soon.

Also, It'd be pretty cool being the Right Click Select presenter. I haven't done voice over, but I sing death metal, so maybe it's not impossible?

Thanks everyone!

P.S..

Thanks again!

simon.p.heggie

* @simon.p.heggie *

Note taken, thinking about presenting a show about RCS... Would still appreciate advice from Pablo! Maybe we can do an interview some day!

-S

issuesvfx

Hey Pablo

Recently I was looking to see if it was possible to time remap the whole scene in blender and I know blender has the time remapping feature but you cant keyframe it, the only other way I discovered is you have to put your scene into the video sequence editor but you can only do this if you duplicate your scene (think thats a bug) and then add a speed control strip.

To me this feels clunky there are addons that allow you to animate time remap within the layout panel and graph it within the graph editor but they are old, just wanted to know if this was something you guys have thought of adding?

FreeMind

Will Blender ever allow unlimited N-gon Holes on N-gon faces? Compared to Sketchup, where you can place a window in a wall without the need for extra edges, this has always bothered me in Blender. Been waiting for that ever since B-mesh was a thing. Should really make modelling feel less restrictive, also help A LOT with Boolean workflows.

reston.stanton

Hello,

Dose the subdiv improments include adaptive subdiv, and when will it become a standard feature?

Thanks.

ElioH

Hi Pablo,

Do you know if the Dynamic Indirect light cache task is evolving ? Or maybe the developers are interested in using other solutions for real time ray tracing/GI, like a EEVEE/Cycles hybrid with denoising for example ?

I think it's pretty safe to say that this type of rendering methods is the future, and there are already not a lot of softwares that propose both good real time and raytracing in the same package like what Blender does, much less with real time ray tracing, so it could be an opportunity to take. I know it takes time to do, but just wanted to know how it's evolving, if it is evolving.