Sculpt: Color Filter's Random HUE/Saturation/Value (from the Sculpt Dev Branch)
The sculpt dev branch is a branch that developers used to test and develop new sculpting features. Unfortunately, the branch is not in active development anymore, but it still has some very useful features that didn't made it to the main Blender version... so it would be great if they were ported to the main Blender...
One of the features is:
Color Filter's Random HUE/Saturation/Value
In the main Blender version, the Color Filter tool has a set of filter types (Fill, HUE etc):
In the branch there are three additional filter types (Random HUE, Random Saturation and Random Value):
And yes, what they do is randomize the HUE/Saturation/Value of the vertex colors. Which is very useful for the obvious reasons, specially when you want to add subtle color variations to break those plain colors and make things look more lifelike...
See:
Very handy... 👌
Other features available in the Sculpt Dev branch:
1 Comment
very handy indeed ✌