Easy Bone/Armature physics (jiggle, wiggle, delay effect) Ragdoll.
Advanced holdout shader to mask selected objects - hide from render.
Procedural "cloning" / reprojection / repeat feature
Multiple texture/bitmap selector/bath node (for randomizing and making easier to create variation like play cards)
Activity
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jmucommenteda comment on "Idea: Simple Bone Physics" 4 y