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Ideas by juliushilkerSee all
    fisheye_fov for Camera Info Node
    • Geometry Nodes
    • Open
    • 3   0
    • 1
    • 1w
    Channelbag Subgroups
    • Animation
    • Open
    • 0   0
    • 3w
    Mix Mode Socket for Shader Nodes
    • Shading and Textures
    • Open
    • 6   0
    • 2
    • 3
    • 1mo
    Custom Tabs for Addon in Properties Panel
    • General
    • Open
    • 9   0
    • 1
    • 2mo
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Julius Hilker
Life is a maze, might have found a clue or two. Developing since I was a youngling. It all begann on my dad's Commodore 16, it blew my mind with the worldcraft editor on the Half-Life disc. It exploded with the BGE... now everything: Fulldome, Game Design, 3D Animation, Video Editing, Inkscape, Gimp, Python, Java Script ... oh and look, all the stars!
12ideas
27upvoted
0downvoted
14comments
  • Joined February 2023
  • 7 likes
  • 370 views
  • Blender Feedback Survey 2024

Activity
  • juliushilkercommented
    a comment on "Idea: fisheye_fov for Camera Info Node"  8 h
  • juliushilkerliked
    a comment on "Idea: Dynamic Input Sockets for Math Operations"  3 w
  • juliushilkerliked
    Idea: A Sum Node with a socket for unlimted summands  3 w
  • juliushilkerliked
    a reply on "Idea: Panoramic Equidistant and Equisolid camera options for EEVEE"  3 w
  • juliushilkerreplied
    a reply on "Idea: Dynamic Input Sockets for Math Operations"  3 w
  • juliushilkercommented
    a comment on "Idea: Dynamic Input Sockets for Math Operations"  3 w
  • juliushilkerliked
    Idea: Drag Workspaces  4 w
  • juliushilkerliked
    Idea: Can we get more/better access to color ramps, float and RGB curves and the like?  1 mo
  • juliushilkerreplied
    a reply on "Idea: Mix Mode Socket for Shader Nodes"  1 mo
  • juliushilkerreplied
    a reply on "Idea: Panoramic Equidistant and Equisolid camera options for EEVEE"  1 mo