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Ideas by leonard7eSee all
    [Essential Assets] Select by distance to origin planes
    • Geometry Nodes
    • Open
    • 0   0
    • 7mo
    Subdivide by selection once (path to an adaptive subdivision modifier)
    • Geometry Nodes
    • Open
    • 5   0
    • 1y
    Geometry Nodes Generators --- GN node trees as procedural assets, Empty-like objects act as containers for generated geometry and entry point for GN node tree.
    • Geometry Nodes
    • Open
    • 3   0
    • 8
    • 4y
    Naming convention for field attribute input|output nodes.
    • Geometry Nodes
    • Open
    • 2   0
    • 1
    • 4y
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leonard7e
Leonard Siebeneicher
Leipzig
8ideas
34upvoted
4downvoted
17comments
  • Joined July 2019
  • 6 likes
  • 669 views
  • Blender's 30th birthday
    Blender Feedback Survey 2024

Activity
  • leonard7ecommented
    a comment on "Idea: Geometry Nodes Generators --- GN node trees as procedural assets, Empty-like objects act as containers for generated geometry and entry point for GN node tree."  18 h
  • leonard7ecommented
    a comment on "Idea: Polybuild: Ignore Backfaces Through Objects"  1 y
  • leonard7ecommented
    a comment on "Idea: Store Named Attribute(s)"  1 y
  • leonard7ereplied
    a reply on "Idea: Metaball Nodes"  3 y
  • leonard7ecommented
    a comment on "Blender Today LIVE #221"  3 y
  • leonard7ecommented
    a comment on "Idea: Metaball Nodes"  3 y
  • leonard7eliked
    2 more ways to animate in Grease Pencil! - YouTube  4 y
  • leonard7eliked
    Procedural Flowmap for Texture and Mesh with Geome  4 y
  • leonard7eliked
    Create Wireframes with Geometry Nodes (Blender Tut  4 y
  • leonard7eliked
    Idea: Geometry Nodes: Text Input referencing Text Data Block  4 y