Better soft body/cloth deform/collisions...; implement: IPC, Intersection- and Inversion-free Large Deformation Dynamics
Cycles GPU+CPU Optimization: If a faster (GPU) core is idle, it takes over a slower (CPU) one.
Cycles optimization: If tile rendering is the same as previous frame, use that.
Expose cached fluid speed vector data, in python? as vertex colors? -> warping fluid textures.
Activity
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jtxtcommenteda comment on "Idea: Attribute node can support Vertex Group (weight)" 4 y