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Ideas by ToshiCGSee all
    Improved Selection of overlapping or occluded Bones
    • Rigging
    • Open
    • 65   0
    • 9
    • 13
    • 1y
    Render Frame / Passepartout for the compositor
    • Compositing
    • Open
    • 36   0
    • 3
    • 5y
    Sculpting layers
    • Sculpting
    • Open
    • 197   0
    • 27
    • 13
    • 4y
Posts
    Post thumbnail
    [Tutorial] Solutions for Bone Heat Weighting Error
    • Education
    • 2y
    • 1
    Post thumbnail
    FaceIt: Facial Mocap & ShapeKeys addon (Tutorial 1)
    • Add-Ons
    • 1y
    • 2
    Post thumbnail
    Smooth Corrective: Blender's "Magic" modifier
    • Tutorials
    • 2y
    • 2
    Post thumbnail
    Game Rig Tools addon - game ready rigs in seconds
    • Add-Ons
    • 3y
    • 2
    Post thumbnail
    Tutorial - Character Animation using NLA
    • Tutorials
    • 3y
    • 2
    Post thumbnail
    The Nuts and Bolts of Blender's animation system
    • Tutorials
    • 3y
    Post thumbnail
    Creating Game-ready Rigs #1 (Blender 2.8/2.9 to UE4/Unity/Godot)
    • Education
    • 3y
    • 1
    Post thumbnail
    Blender[2.90, 2.91, 2.92] Interface Changes in Weight Paint (Where is X-mirror?) - YouTube
    • Tutorials
    • 3y
    Post thumbnail
    FUNDAMENTALS of Exporting Rigged characters to Unreal, Unity, or ANY Game Engine
    • Add-Ons
    • 3y
    • 2
    Post thumbnail
    Humpback Whale TimeLapse (modeling, uv, sculpt, texturing)
    • Artwork
    • 3y
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ToshiCG
Todor Nikolov
Japan
3ideas
45upvoted
0downvoted
21comments
  • Joined October 2017
  • 61 likes
  • 1.05K views
  • Blender Studio subscriber
    Blender's 30th birthday

Activity
  • ToshiCGcommented
    a comment on "Idea: Rigify: More bones in the mouth area."  1 y
  • ToshiCGliked
    a reply on "Can Rigify be edited so that it has fewer bones?"  1 y
  • ToshiCGliked
    a reply on "Can Rigify be edited so that it has fewer bones?"  1 y
  • ToshiCGcommented
    a comment on "Can Rigify be edited so that it has fewer bones?"  1 y
  • ToshiCGliked
    Idea: Dynamic Paint / Vertex Weight & Color Viewport Preview  1 y
  • ToshiCGliked
    Idea: Shapekeys Collections  1 y
  • ToshiCGliked
    Idea: Elastic Implicit Skinning: a Robust Iso-Surface Tracking for Interactive Character Skinning  1 y
  • ToshiCGliked
    Idea: Muscle Simulation - VIPER: Volume Invariant Position-based Elastic Rods  1 y
  • ToshiCGreplied
    a reply on "Idea: Improved Selection of overlapping or occluded Bones"  1 y
  • ToshiCGliked
    a comment on "Idea: Improved Selection of overlapping or occluded Bones"  1 y