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Ideas by Zeastin
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Geometry Nodes Grid Primitive: UV Map is too Slow
Geometry Nodes
Open
0
0
10mo
Spreadsheet: Go to Row
Geometry Nodes
Open
8
0
1y
Spreadsheet: Persistent Filters
Geometry Nodes
Open
2
0
1y
Option to define default internal link of group node sockets
Shading and Textures
Open
10
1
2
6
3y
Zeastin
6
ideas
87
upvoted
0
downvoted
4
comments
Joined November 2018
16 likes
693 views
Activity
Zeastin
liked
Idea: Add Group ID input to Sample Nearest Node
7 h
Zeastin
liked
Idea: Curve resolution based on tangent angle
11 mo
Zeastin
liked
Idea: Let us paste values across no matter the associated unit of measurement.
11 mo
Zeastin
liked
Idea: Shader Nodes Group Input
1 y
Zeastin
liked
Idea: Optional "Open" Socket for Boolean Math Node
1 y
Zeastin
liked
Idea: Add A output boolean on the bake node to check if bake exist
1 y
Zeastin
liked
Idea: Node Frame Label Position
1 y
Zeastin
liked
a comment on "Idea: ID input for merge by distance node (geometry nodes)"
1 y
Zeastin
liked
Idea: ID input for merge by distance node (geometry nodes)
1 y
Zeastin
liked
Idea: ID mask for Merge by distance node
1 y