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Ideas by ZeastinSee all
    Geometry Nodes Grid Primitive: UV Map is too Slow
    • Geometry Nodes
    • Open
    • 0   0
    • 10mo
    Spreadsheet: Go to Row
    • Geometry Nodes
    • Open
    • 8   0
    • 1y
    Spreadsheet: Persistent Filters
    • Geometry Nodes
    • Open
    • 2   0
    • 1y
    Option to define default internal link of group node sockets
    • Shading and Textures
    • Open
    • 10   1
    • 2
    • 6
    • 3y
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Zeastin
Zeastin
6ideas
87upvoted
0downvoted
4comments
  • Joined November 2018
  • 16 likes
  • 693 views
  • Blender Feedback Survey 2024

Activity
  • Zeastinliked
    Idea: Add Group ID input to Sample Nearest Node  7 h
  • Zeastinliked
    Idea: Curve resolution based on tangent angle  11 mo
  • Zeastinliked
    Idea: Let us paste values across no matter the associated unit of measurement.  11 mo
  • Zeastinliked
    Idea: Shader Nodes Group Input  1 y
  • Zeastinliked
    Idea: Optional "Open" Socket for Boolean Math Node  1 y
  • Zeastinliked
    Idea: Add A output boolean on the bake node to check if bake exist  1 y
  • Zeastinliked
    Idea: Node Frame Label Position  1 y
  • Zeastinliked
    a comment on "Idea: ID input for merge by distance node (geometry nodes)"  1 y
  • Zeastinliked
    Idea: ID input for merge by distance node (geometry nodes)  1 y
  • Zeastinliked
    Idea: ID mask for Merge by distance node  1 y