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Ideas by max.pulieroSee all
    octahedral bone size should be consistent and scalable.
    • Rigging
    • Open
    • 27   0
    • 8
    • 3
    • 1y
    color random option to preserve same color thru instances
    • User Interface
    • Open
    • 5   0
    • 3
    • 2
    • 2y
    UV island outline
    • User Interface
    • Open
    • 44   2
    • 2
    • 7
    • 2y
    Highlight Collection in the Outliner
    • User Interface
    • Open
    • 48   1
    • 15
    • 19
    • 3y
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max.puliero
Massimiliano Puliero
Tokyo
I'm Max, I make characters.
10ideas
114upvoted
9downvoted
29comments
  • Joined October 2017
  • 47 likes
  • 916 views
  • Blender Studio subscriber
    Code Quest 2.8 supporter
    Silver Development Fund supporter
    Sprite Fright open movie supporter
    Charge open movie supporter
    Blender's 30th birthday

Activity
  • max.pulierocommented
    a comment on "Idea: Display Names/Axes on Selection Only"  10 mo
  • max.pulieroreplied
    a reply on "Idea: octahedral bone size should be consistent and scalable."  1 y
  • max.pulieroliked
    a comment on "Idea: octahedral bone size should be consistent and scalable."  1 y
  • max.pulieroliked
    a reply on "Idea: octahedral bone size should be consistent and scalable."  1 y
  • max.pulieroliked
    a comment on "Idea: octahedral bone size should be consistent and scalable."  1 y
  • max.pulieroliked
    Idea: Preserve UV seams in the middle edgeloop or close to it for beveling.  1 y
  • max.pulieroliked
    a comment on "Idea: Copy/paste node group from one running Blender to another"  1 y
  • max.pulieroliked
    a reply on "Idea: Copy/paste node group from one running Blender to another"  1 y
  • max.pulieroliked
    a comment on "Idea: Sculpt mode for Curves"  1 y
  • max.pulierocommented
    a comment on "Idea: Sculpt mode for Curves"  1 y