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Ideas by michalpeSee all
    Apply transform but ignore linked data objects
    • Modeling
    • Open
    • 1   0
    • 1d
    Make post-selection consistent for vertex bevel
    • Modeling
    • Done
    • 2   0
    • 1
    • 9mo
    Make geometry nodes compatible with skin modifier
    • Modeling
    • Open
    • 1   0
    • 1
    • 1y
    Stop the confusion with terms - Z or DEPTH pass
    • Rendering
    • Open
    • 7   0
    • 3
    • 1y
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michalpe
michalpe
14ideas
42upvoted
2downvoted
33comments
  • Joined December 2020
  • 23 likes
  • 636 views

Activity
  • michalpeliked
    Idea: Shader Nodes Group Input  6 h
  • michalpeliked
    a comment on "Idea: Curve 'Weight' Attribute to be a gettable attribute"  2 mo
  • michalpeliked
    a comment on "Idea: Set units precision"  8 mo
  • michalpecommented
    a comment on "Idea: Make post-selection consistent for vertex bevel"  9 mo
  • michalpecommented
    a comment on "Idea: ASCII version for .blend (readable and git managable)"  1 y
  • michalpeliked
    a reply on "Idea: ASCII version for .blend (readable and git managable)"  1 y
  • michalpeliked
    a reply on "Idea: ASCII version for .blend (readable and git managable)"  1 y
  • michalpeliked
    a comment on "Idea: ASCII version for .blend (readable and git managable)"  1 y
  • michalpecommented
    a comment on "Idea: Set Rotation and Set Scale"  1 y
  • michalpereplied
    a reply on "Idea: Set Rotation and Set Scale"  1 y