Spline IK Bone Constraint for Facial Rig (Eye's Contour), a 4 Parts Tutorial
"Automorph" / "Camera Keys" setup prototype for stylistic Cartoon Design on 2D→3D adaption; specialized Shape Keys morphs to a stylized character's face (front, 3/4, side, views and so forth…), automated and Driven by relative Camera view angle changes.
Rigs of the Trade (Tutorial): Head-Track Rig (not Mocap)
Improve the Displaying differences, on the Viewport, between Assigned Hooks (as Object Modifiers) and Parenting Relations
"L" Key Shortcut doesn't appear anywhere on Select Header Menu
Implement Axes Symmetry functionality for Gradient Tool on Weight Paint Mode
Create new functionalities (e.g., Owner/Target) for Envelope "influence" from Envelope Bones
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