
❄ Animation: From 2D To 3D ❄ # 01 — Stacking Transforms & Safe Regions

Blender Rigging Repository Guide

Semi-automated, Symmetrized, "Cyclic" Bendy Bone Sets (originally intended solution for Organic, Facial Rigging)

(Another) Semi-automated sequence of Bendy Bone Sets, with Auto Bone Controller Addon

WikiRigs #01 — +/- easy sequence of Bendy Bone Sets (Auto Bone Controller Addon)

¿New Display design for Bone Axes in Blender 3.4.0?

Automated Spline IK for Facial Rig — The Eyebrows

Organic Rigging: The Hips-Thigh Joint — a Pelvis region solution with Helper Bones

2D Eyes-Track Rig

Spline IK Bone Constraint for Facial Rig (Eye's Contour), a 4 Parts Tutorial
"Automorph" / "Camera Keys" setup prototype for stylistic Cartoon Design on 2D→3D adaption; specialized Shape Keys morphs to a stylized character's face (front, 3/4, side, views and so forth…), automated and Driven by relative Camera view angle changes.

Rigs of the Trade (Tutorial): Head-Track Rig (not Mocap)
Selection Context Menu for stacking "elements" on the same Positions (when it's hard to Select what you want)
Improve the Displaying differences, on the Viewport, between Assigned Hooks (as Object Modifiers) and Parenting Relations
"L" Key Shortcut doesn't appear anywhere on Select Header Menu
Implement Axes Symmetry functionality for Gradient Tool on Weight Paint Mode
pxy-gnomes
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pxy-gnomescommenteda comment on "Blender Rigging Repository Guide" 3 mo