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· page 348 of 348
Blender Rigify for Unity Mecanim
Rigging
2
24 Jul 2017
0
1
A way to have bones follow mesh
Rigging
2
5 Jun 2017
0
1
Re-import, re-append button
Interoperability
3
24 May 2017
0
0
tags and filters for estimated amount of work
Meta
6
28 Apr 2017
0
0
Bendy Bones Lock Handle Rotations
Rigging
3
23 Apr 2017
0
0
Bendy bones Curve XY Offset Target
Rigging
4
31 Mar 2017
0
0
Curl noise parameters in vector fields/particle system
Simulation
3
14 Mar 2017
0
1
Dialogs behaviour
User Interface
4
13 Feb 2017
0
1
Don't forget "Border" checkbox in render settings when clicking CTRL + ALT + B
General
2
30 Jan 2017
0
1
Array inside edit mode
Modeling
5
17 Jan 2017
0
1
Group array and group mirror modifier
General
5
14 Jan 2017
0
1
Surface shaders on smoke simulation
Simulation
3 Dec 2016
0
1
New features/instruments for Vertex Color Paint
Painting
3
23 Nov 2016
0
1
Edit linked original when using linked objects
User Interface
4
5 Nov 2016
0
1
Object measurement (3D printing) - Blender
Modeling
1
5 Sep 2016
0
1
Randomize normal direction -tool
General
27 Jul 2016
0
1
Trim Brush
Sculpting
1
14 Apr 2016
0
1
Accurate color selection
General
3
14 Apr 2016
0
1
Snap Cursor to Selection -- Double Click LMB (Action)
General
1
12 Apr 2016
0
1
Ability to turn off features in Cycles for Faster Renders
Rendering
6
31 Mar 2016
0
1
Make (S) Scaling Cyclic
Modeling
4
30 Mar 2016
0
1
Render Output improvements.
Rendering
6
28 Mar 2016
0
1
Syntax highlighting code in proposals
Meta
5
26 Mar 2016
0
1
Move the Cursor Depth toggle to 3d Cursor panel/3d View header.
User Interface
2
25 Mar 2016
0
1
a widget to manipulate result in the compositor
Compositing
7
25 Mar 2016
0
1
Add ability to use property as input into actuators
Game Engine
25 Mar 2016
0
1
Ability to add more than one node at a time
General
24 Mar 2016
0
1
All the best VSE addons moved to master
Video Sequencer
2
23 Mar 2016
0
1
Make it easier to get GPU rendering on Linux
General
3
23 Mar 2016
0
1
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Page 348 of 348