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17,379 ideas, top voted first
· page 232 of 348
Mirror modifier should have the option 'vertex groups'.
Modeling
1
9 Nov 2023
2
0
Interactive Button with Geometry Nodes
Geometry Nodes
1
9 Nov 2023
2
0
Could these ideas help stop adaptive sampling incorrectly thinking a pixel should stop being sampled?
Rendering
2
8 Nov 2023
2
1
QOL: Default settings change for "Flatten" (sculpt tool)
User Interface
1
6 Nov 2023
2
1
Apply only a designated group of nodes, without applying and removing the entire GN modifier (think 'bind' buton on old modifiers)
Geometry Nodes
5 Nov 2023
2
0
Knife tool - dissolve edge
Modeling
1
4 Nov 2023
2
0
GP3: Support of more caps, corners ,profile with controles
Grease Pencil
2 Nov 2023
2
0
Add "End Vertex Index" output to "Shortest Edge Paths" node
Geometry Nodes
31 Oct 2023
2
0
Touchpad gestures
User Interface
27 Oct 2023
2
1
Dynamic Subdivision in Boolean modifier
General
4
23 Oct 2023
2
1
Duplicating object with shift + D makes unnecessary material douplicate.
Shading and Textures
4
22 Oct 2023
2
0
Make Particle System Emission Number animatable
Particles
2
21 Oct 2023
2
1
Vertex Paint Modifier
Painting
4
21 Oct 2023
2
1
Shrinkwrap for Surface
General
2
18 Oct 2023
2
0
Rotate gizmo in clockwise and opposite for viewport
User Interface
7
18 Oct 2023
2
0
Ability to change every object type into any other object type from the outliner
User Interface
7
17 Oct 2023
2
0
Custom Mesh Analysis overlays
User Interface
1
17 Oct 2023
2
0
usb / bluetooth controller support (xbox / nintendo / playstation / generic / etc)
General
10
16 Oct 2023
2
1
Change Global Coordinate System to have Y point up, Z point towards user.
User Interface
2
16 Oct 2023
2
2
Offset option in SnapTool
General
1
15 Oct 2023
2
0
Keep Armature when entering Weight Painting
Rigging
2
7 Oct 2023
2
0
"Render from here" function
General
5 Oct 2023
2
0
Need options to bake all PBR attributes to images
Shading and Textures
1
3 Oct 2023
2
0
Alternative shortcut for Select More\Less.
User Interface
3
1 Oct 2023
2
0
NLA EDITOR SHORTCUT
Animation
6
29 Sep 2023
2
0
Grease Pencil - Selecting/De-selecting all strokes on layer(s)
Grease Pencil
25 Sep 2023
2
0
Optix (8.0)SER Cycles support for Ada+ GPU speedups..
Rendering
1
22 Sep 2023
2
0
Breakdowner should be added to dopesheet/graph editor
User Interface
3
21 Sep 2023
2
0
Export grease pencil to svg animation
Rendering
1
21 Sep 2023
2
0
Sculpt mode face sets in edit mode
Modeling
2
20 Sep 2023
2
2
In the help menu's report bug section, add a 'include crash log' or 'open crash.txt location' option.
General
19 Sep 2023
2
0
Curves of Graph Editor in Viewport
Animation
4
18 Sep 2023
2
0
Add a preferences toggle for forcing material preview and load UI off by default.
User Interface
1
16 Sep 2023
2
0
clamp sockets on group input and output nodes
Geometry Nodes
10 Sep 2023
2
0
Geometery Nodes - Edge Trim / Border Clean
Geometry Nodes
Incomplete
6
10 Sep 2023
2
0
Realtime Rendering Engine Using a Game Engine
Game Engine
6
7 Sep 2023
2
3
Cell-shading in Cycles
Shading and Textures
6 Sep 2023
2
0
Simple shader nodes evaluation in Workbench
Shading and Textures
3
6 Sep 2023
2
2
Grease Pencil Dot Dash Modifier - dash length in pixels
Grease Pencil
6 Sep 2023
2
0
Save selected out of Blender
User Interface
1
5 Sep 2023
2
0
Implement to Blender free Auto Lip Sync addon for Pose Library (include Grease Pencil)
Asset Browser
5
5 Sep 2023
2
6
A feature improvement tracker to accompany the bug tracker, so reports that could lead to improvement but are not considered bugs aren't lost.
General
2
4 Sep 2023
2
0
Add a rigify type "Spline IK"
Rigging
Archived
7
26 Aug 2023
2
0
"Create scene from selected clips" option in VSE
Video Sequencer
26 Aug 2023
2
0
Creating new object in same hierarchy place where is the selected one
User Interface
1
20 Aug 2023
2
0
Menu: Clean Up Space-Data - Document What This Does
General
2
17 Aug 2023
2
0
Expose Histogram data in Python API
Shading and Textures
16 Aug 2023
2
0
2 tools I can't live without
Modeling
Done
5
8 Aug 2023
2
0
Some Text object features I dream of for Blender
Modeling
Done
4
8 Aug 2023
2
1
Correct Face Attributes (UV) should be utilized by all edit mode tools and operations.
Shading and Textures
5 Aug 2023
2
0
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