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17,379 ideas, top voted first
· page 118 of 348
Add a boolean input to the gizmo nodes to control visibility
Geometry Nodes
1
9 Oct 2026
7
0
Random per island functionality for EEVEE
Shading and Textures
1
5 Oct 2026
7
0
Frame Locker
Geometry Nodes
28 Sep 2026
7
0
Selective Subdivision
Geometry Nodes
25 Sep 2026
7
1
VDB Resample node for geometry nodes
Geometry Nodes
23 Sep 2026
7
0
Shader AOVs
Rendering
22 Sep 2026
7
0
Custom Gizmo Shapes
Geometry Nodes
21 Sep 2026
7
0
Timeline markers
Animation
5
10 Sep 2026
7
1
Bake Node inside Compositor
Compositing
10 Sep 2026
7
0
ADD A QUAD TOPOLOGY OPTION FOR BUILT IN FONT
General
10 Sep 2026
7
0
Improve Blender UV‑stretch visualization.
UV Editing
7 Sep 2026
7
0
Cycles : Clustered Meshlets & Meshlets Streaming
3D Viewport
18 Aug 2026
7
1
Curve Mapping Interface Sockets for Geometry Nodes
Geometry Nodes
6
1 Aug 2026
7
0
Add a "pre-modifier" option to Object Info node
Geometry Nodes
3
28 Jul 2026
7
0
Add more detailed explanations for the content of each version update.
General
3
27 Jul 2026
7
0
Highlight (but not select!) UV connections in UV Editor
UV Editing
26 Jul 2026
7
0
Add a primitive shapes node to Shader Editor
Shading and Textures
2 Jul 2026
7
0
Add an option to hide axis lines during transformation
3D Viewport
1
2 Jul 2026
7
0
More Viewer Boolean nodes
Geometry Nodes
5
22 Jun 2026
7
0
Increase maximum editor zoom out level
Geometry Nodes
20 Jun 2026
7
0
Menu Switch | Polish UI noodles connection indication
Shading and Textures
4
8 Jun 2026
7
0
Improved relax sculpt brush feature idea
Sculpting
3
2 Jun 2026
7
0
Quickly delete sockets from menu switch, index switch, capture attribute with a shortcut
Geometry Nodes
1
26 May 2026
7
0
Geometry nodes smart cache
Geometry Nodes
3
19 May 2026
7
0
Automatically Denoise Light AOVs / Render Passes on Output
Rendering
1
15 May 2026
7
0
Solidify should extrude Vertex Creases into rim Edge Creases
Modeling
1
8 May 2026
7
0
Reset view roll operator
3D Viewport
1
17 Apr 2026
7
0
Connect Bake Node settings and button to Group Input so they appear in modifier settings
Geometry Nodes
1
14 Apr 2026
7
0
Lock Vertex Normal
General
2
7 Apr 2026
7
0
Panoramic Equidistant and Equisolid camera options for EEVEE
Rendering
6
1 Apr 2026
7
0
ALT-Clicking the Collapse/Expand Button on Modifiers should propagate to all selected objects.
User Interface
2
31 Mar 2026
7
0
Remove Edit Mode (kinda)
Modeling
6
27 Mar 2026
7
3
Raycast node that can detect volume(grid) in geometry nodes
Geometry Nodes
3
24 Mar 2026
7
0
A new new collection button for Move to Collection operator
User Interface
23 Mar 2026
7
0
Switching Data Type on Mix Node Doesn't Cut Socket Connections
User Interface
3
22 Mar 2026
7
0
Sculpt: Add "Scene Project" functionality to the Transform tools
Sculpting
8
17 Mar 2026
7
0
Hardware Accelerated Decoding And Encoding in VSE
Video Sequencer
2
17 Mar 2026
7
0
Make empty axes and lattice objects snappable
Modeling
3
16 Mar 2026
7
0
Modify Output Frame Number
User Interface
10 Mar 2026
7
0
Rotate 2D view in image editing
Painting
1
10 Mar 2026
7
0
Fully implemented USD scene-graph + Hydra+ Native MaterialX workflow
General
In Development
1
8 Mar 2026
7
0
Is Hidden node for Geometry Node tools
Geometry Nodes
6 Mar 2026
7
0
Raycast shader node needs "only external" checkbox
Geometry Nodes
1
4 Mar 2026
7
0
An equivilent of the Index Switch Node for shader nodes.
Shading and Textures
2
17 Feb 2026
7
0
Typography improvements
Modeling
1
6 Feb 2026
7
0
Add Selection of Neighbours
Geometry Nodes
2
4 Feb 2026
7
0
A global variables system that can be referenced from anywhere in Blender.
Geometry Nodes
2
26 Jan 2026
7
0
Renaming Quick Favorites
User Interface
1
24 Jan 2026
7
0
Subdivide edge node
Geometry Nodes
4
16 Jan 2026
7
0
Request to allow the Index Switch node to show or hide Node Group inputs, similar to the behavior of the Menu Switch node.
Geometry Nodes
31 Dec 2025
7
0
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