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17,379 ideas, top voted first
· page 53 of 348
Implement Triangle Smoothing for Subdivision Surfaces
Modeling
1
29 Oct 2024
17
0
GET YOUR SHIT TOGETHER. As in 'Gather Resources'. (collect videos etc)
Video Sequencer
5
15 Oct 2024
17
0
Is the developer noticed about performance issues in EEVEE Next?
Rendering
Incomplete
21
25 Aug 2024
17
0
Sculpt: Mask Mesh Boundary & Mask Face Set Boundary
Sculpting
Done
5
16 Aug 2024
17
0
Simple math-expression-evaluating node in node graph
Geometry Nodes
6
27 Jun 2024
17
1
Add toggle to ignore backface-culled faces when selecting in edit mode
3D Viewport
5
24 May 2024
17
0
Property access via Data Blocks in Geometry Nodes
Geometry Nodes
15 Mar 2024
17
1
Drag file from file browser to replace texture in shading editor
Shading and Textures
1
6 Dec 2023
17
0
optimize structure caching for blender/geometry nodes
Geometry Nodes
19 Nov 2023
17
0
Custom Outliner Icon Colors
User Interface
1
2 Nov 2023
17
0
[Geometry Nodes] Shuffle Indices Node
Geometry Nodes
8 Oct 2023
17
0
Image Texture Node support svg format.
Shading and Textures
3
29 Sep 2023
17
0
Light linking for EEVEE! PLEASE!
General
Done
2
22 Sep 2023
17
2
Display Face orientation overlay in UV viewport
UV Editing
3
15 Sep 2023
17
1
Switch material node
Shading and Textures
4
24 Aug 2023
17
0
Collections. Remove 1,2,3 hotkeys for collections
User Interface
5
20 Aug 2023
17
2
Implement Nvidia NeuralVDB into mantaflow (software development kit - Early access)
Particles
1 Aug 2023
17
1
Add Grid pattern to Distribute Points on Faces
Geometry Nodes
3
30 Jul 2023
17
1
Ship blender with "use nodes" activated in the compositor
Compositing
8
25 Jul 2023
17
1
Extend the capabilities of the timeline marker
Animation
4
17 May 2023
17
0
Geometry Nodes: highlight vertices, edges etc selected in spreadsheet editor in 3D viewport
Geometry Nodes
11 May 2023
17
0
Enable intel's tiled denoising mode for OIDN, to allow users to denoise high res images
Compositing
8
23 Feb 2023
17
0
Show Polycount for selected object/s
User Interface
3
28 Nov 2022
17
0
Lattice modifier that follows the shape of the object.
Modeling
3
12 Nov 2022
17
2
Append and Import should have "Use Existing Data" options
User Interface
1
28 Oct 2022
17
0
seperarate shadow catcher into two passes (shadow and reflections)
Rendering
3
11 Oct 2022
17
0
MultiColor Mode for weight Painting
Rigging
1
15 Sep 2022
17
0
Drag material assets onto faces in edit mode
Shading and Textures
2
2 Sep 2022
17
0
Expand the Simplify mode by a Boolean control
User Interface
4
30 Aug 2022
17
0
Hidden objects should not be unselectable
User Interface
7
25 Aug 2022
17
0
Always open file in Solid mode
Shading and Textures
6
16 Aug 2022
17
2
Expand/Shrink Selection Node
Geometry Nodes
3
25 Jul 2022
17
0
Outline Modifier for Grease Pencil
Grease Pencil
30 Jun 2022
17
0
Add Armature input in Geometry Nodes
Geometry Nodes
4
26 Jun 2022
17
1
Option to hide only metaball wires
User Interface
4
19 Jun 2022
17
0
Get "Is Viewport" and "Switch" nodes in shader editor.
Shading and Textures
6
13 Jun 2022
17
0
Ability to view indexes directly on objects in geometry nodes.
Geometry Nodes
4
16 May 2022
17
1
Right click more functional
User Interface
4
11 May 2022
17
0
Edit primitive properties after Move, Scale or Rotation.
User Interface
7
1 May 2022
17
1
Search for math operations with symbols ( * / + - etc... )
Geometry Nodes
3
17 Apr 2022
17
0
Shader Nodes Timings
Shading and Textures
1
4 Apr 2022
17
0
Overide 'World'-Material per Viewlayer
User Interface
3
29 Mar 2022
17
0
hair self collision
Particles
2
26 Mar 2022
17
0
Remove ColorRamp!
Shading and Textures
8
24 Mar 2022
17
2
Extend "Group Index" to more nodes
Geometry Nodes
2
24 Feb 2022
17
0
Tree View modus for Outliner / rigging
User Interface
5
23 Feb 2022
17
0
Volumetrics should appear in Cryptomatte, Object ID and Material ID
Particles
1
22 Feb 2022
17
0
Geometry nodes output to vertex group
Geometry Nodes
Done
9
18 Feb 2022
17
1
Deep Renders (Exr 2.0)
Rendering
2
16 Jan 2022
17
0
Node Group Presets
Geometry Nodes
7
15 Jan 2022
17
0
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