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Ideas for Blender

17,379 ideas, top voted first · page 53 of 348

  1. Is the developer noticed about performance issues in EEVEE Next?
    • Rendering
    • Incomplete
    • 21
    • 25 Aug 2024
    • 17 0
  2. Sculpt: Mask Mesh Boundary & Mask Face Set Boundary
    • Sculpting
    • Done
    • 5
    • 16 Aug 2024
    • 17 0
  3. Simple math-expression-evaluating node in node graph
    • Geometry Nodes
    • 6
    • 27 Jun 2024
    • 17 1
  4. Property access via Data Blocks in Geometry Nodes
    • Geometry Nodes
    • 15 Mar 2024
    • 17 1
  5. Custom Outliner Icon Colors
    • User Interface
    • 1
    • 2 Nov 2023
    • 17 0
  6. [Geometry Nodes] Shuffle Indices Node
    • Geometry Nodes
    • 8 Oct 2023
    • 17 0
  7. Image Texture Node support svg format.
    • Shading and Textures
    • 3
    • 29 Sep 2023
    • 17 0
  8. Light linking for EEVEE! PLEASE!
    • General
    • Done
    • 2
    • 22 Sep 2023
    • 17 2
  9. Display Face orientation overlay in UV viewport
    • UV Editing
    • 3
    • 15 Sep 2023
    • 17 1
  10. Switch material node
    • Shading and Textures
    • 4
    • 24 Aug 2023
    • 17 0
  11. Collections. Remove 1,2,3 hotkeys for collections
    • User Interface
    • 5
    • 20 Aug 2023
    • 17 2
  12. Add Grid pattern to Distribute Points on Faces
    • Geometry Nodes
    • 3
    • 30 Jul 2023
    • 17 1
  13. Extend the capabilities of the timeline marker
    • Animation
    • 4
    • 17 May 2023
    • 17 0
  14. Show Polycount for selected object/s
    • User Interface
    • 3
    • 28 Nov 2022
    • 17 0
  15. MultiColor Mode for weight Painting
    • Rigging
    • 1
    • 15 Sep 2022
    • 17 0
  16. Drag material assets onto faces in edit mode
    • Shading and Textures
    • 2
    • 2 Sep 2022
    • 17 0
  17. Expand the Simplify mode by a Boolean control
    • User Interface
    • 4
    • 30 Aug 2022
    • 17 0
  18. Hidden objects should not be unselectable
    • User Interface
    • 7
    • 25 Aug 2022
    • 17 0
  19. Always open file in Solid mode
    • Shading and Textures
    • 6
    • 16 Aug 2022
    • 17 2
  20. Expand/Shrink Selection Node
    • Geometry Nodes
    • 3
    • 25 Jul 2022
    • 17 0
  21. Outline Modifier for Grease Pencil
    • Grease Pencil
    • 30 Jun 2022
    • 17 0
  22. Add Armature input in Geometry Nodes
    • Geometry Nodes
    • 4
    • 26 Jun 2022
    • 17 1
  23. Option to hide only metaball wires
    • User Interface
    • 4
    • 19 Jun 2022
    • 17 0
  24. Get "Is Viewport" and "Switch" nodes in shader editor.
    • Shading and Textures
    • 6
    • 13 Jun 2022
    • 17 0
  25. Right click more functional
    • User Interface
    • 4
    • 11 May 2022
    • 17 0
  26. Shader Nodes Timings
    • Shading and Textures
    • 1
    • 4 Apr 2022
    • 17 0
  27. Overide 'World'-Material per Viewlayer
    • User Interface
    • 3
    • 29 Mar 2022
    • 17 0
  28. hair self collision
    • Particles
    • 2
    • 26 Mar 2022
    • 17 0
  29. Remove ColorRamp!
    • Shading and Textures
    • 8
    • 24 Mar 2022
    • 17 2
  30. Extend "Group Index" to more nodes
    • Geometry Nodes
    • 2
    • 24 Feb 2022
    • 17 0
  31. Tree View modus for Outliner / rigging
    • User Interface
    • 5
    • 23 Feb 2022
    • 17 0
  32. Geometry nodes output to vertex group
    • Geometry Nodes
    • Done
    • 9
    • 18 Feb 2022
    • 17 1
  33. Deep Renders (Exr 2.0)
    • Rendering
    • 2
    • 16 Jan 2022
    • 17 0
  34. Node Group Presets
    • Geometry Nodes
    • 7
    • 15 Jan 2022
    • 17 0