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17,379 ideas, top voted first
· page 12 of 348
PhysX
Simulation
16
10 Dec 2018
44
3
Array Modifier : Randomize rotation, scale, location offset
Modeling
5
25 Nov 2018
44
0
NPR nodes proposal for Cycles 2.8x
General
18
22 Mar 2018
44
1
Copy to Clipboard in Image Editor
General
In Development
7
3 Nov 2017
44
0
Preserve UV Seams when applying a bevel modifier with an even number of segments.
General
19
12 Sep 2017
44
0
Add Shader menu rearrange
Shading and Textures
2
12 Oct 2021
43
1
Add icon for nodes
User Interface
12
25 Jul 2021
43
0
Vertex Paint Gradient Tool
General
4
27 Feb 2021
43
0
Edge group
General
3
3 Dec 2020
43
0
Warning for incompatible shader nodes ⚠
General
2
10 Aug 2020
43
1
Select backface in solid mode.
General
5
20 Jul 2020
43
2
Auto-framing channels in the Graph editor.
Animation
11
28 Mar 2020
43
0
Better 3D Model Importing
Interoperability
Duplicate
8
6 Mar 2020
43
1
Have children move with parents by default (or with a preferences option)
User Interface
10
6 Mar 2020
43
3
Node Editors Dropdown/Popup Uniform Scales
User Interface
1
11 Feb 2020
43
1
Non destructive bevel after boolean (Easier way to assign bevel on booleans)
Modeling
1
13 Dec 2019
43
1
Font as a texture : Node suggestion
Shading and Textures
1
10 Dec 2019
43
0
Global axis constraint for Knife tool
Modeling
3
21 Sep 2019
43
1
Preferences menu needs grid-lines or dark-light-dark-light contrasting grid
User Interface
5
30 Jul 2019
43
0
Single Loop cut insert at mouse pos instead of edge center
Modeling
10
1 Jul 2019
43
1
Request to show plane edges in object mode
User Interface
6
18 Jun 2019
43
0
Shrink & Grow Edge Loops & Rings Selection
Modeling
25
17 Apr 2019
43
1
Blue noise particle distribution
Particles
4
26 Mar 2019
43
0
Request: Object index pass for Eevee
Rendering
3
12 Mar 2019
43
1
Annotate text tool, for labeling things in viewports
User Interface
7
26 Feb 2019
43
0
New algorithm for processing non-quad polygons when Subdividing
Modeling
3
25 Jan 2019
43
2
Negative value for Inset
Modeling
4
2 Jan 2019
43
0
Back To Quick Setup Button.
User Interface
6
28 Nov 2018
43
4
Outliner: Display only inactive icons
User Interface
14
27 Nov 2018
43
6
Rolling the viewport
User Interface
12
30 Oct 2018
43
1
Knife tool - if faces are selected, only cut those... if not, cut everything
Modeling
2
12 Oct 2018
43
0
Request: painting with multiple textures at the same time (painting PBR materials)
Painting
2
9 Oct 2018
43
0
Nvidia RTX real time rays reflection for Eevee
Rendering
In Development
14
20 Aug 2018
43
4
Add FFMPEG x265 support for HEVC video encoding
General
Done
9
23 Jun 2018
43
0
Deep render pass
Rendering
13
9 Dec 2021
42
1
Pausing and resuming Rendering in Blender
Rendering
In Development
6
19 Jun 2021
42
2
A way to unhide a bunch objects at once, via the outliner
General
5
26 Oct 2020
42
0
Material reference node
General
17
14 Oct 2020
42
1
Ability to cancel Remesh operation in Sculpt mode...
General
6
25 Sep 2020
42
0
A solid texture baking interface (aka "Texture Baking is still a UX nightmare")
General
2
1 Aug 2020
42
1
Bevel modifier: make "Angle" the default Limit Method
General
15
16 Jul 2020
42
1
Redesign of the texture baking process to include simple per-object baking
General
4
16 Jul 2020
42
0
Auto scroll when draggin nodes and connection lines in all node editors
General
3
15 Jul 2020
42
1
Minimize Panels in UI
General
4
22 Jun 2020
42
0
Bevel Modifier 'Smart Clamp' Feature
General
3
14 Jun 2020
42
0
Graph Editor : Insert keys without affecting the Curves.
Animation
3
23 Mar 2020
42
0
Curves - Snapping to vertices while using freehand Draw tool
Modeling
26 Jan 2020
42
0
Color Objects & Collections, Like in Photoshop or Substance Painter ',:O
User Interface
2
23 Oct 2019
42
2
Another voice for MacOS Metal support
General
16
20 Oct 2019
42
4
Show available attributes in attribute node.
Shading and Textures
10
20 Jul 2019
42
1
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