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Ideas for Blender

17,379 ideas, top voted first · page 147 of 348

  1. Periodic Precedural Shaders
    • Shading and Textures
    • 7
    • 25 Feb 2018
    • 6 1
  2. Efficient Viscoelastic Fluid Simulation
    • Particles
    • 5
    • 15 Jan 2018
    • 6 1
  3. Override environment per render layer
    • General
    • 4
    • 30 Nov 2017
    • 6 0
  4. Unhide deselect option
    • Modeling
    • 4
    • 29 Oct 2017
    • 6 0
  5. UV pixel padding offset
    • Modeling
    • 3
    • 29 Oct 2017
    • 6 0
  6. Generate random colors in one single mesh
    • Shading and Textures
    • 3
    • 29 Oct 2017
    • 6 0
  7. Alembic for Particle Cache
    • Particles
    • 3
    • 29 Oct 2017
    • 6 0
  8. Make object dimensions available in Cycles
    • Shading and Textures
    • 5
    • 29 Oct 2017
    • 6 0
  9. Panoramic modes also to viewport camera
    • General
    • 29 Oct 2017
    • 6 0
  10. mesh faces selection to sculpt mask option
    • Sculpting
    • 2
    • 29 Oct 2017
    • 6 0
  11. more Procedural Textures
    • Shading and Textures
    • 3
    • 29 Oct 2017
    • 6 1
  12. Grease Pencil text!
    • User Interface
    • 1
    • 29 Oct 2017
    • 6 0
  13. Render Queue or GUI for batch render
    • Rendering
    • 3
    • 29 Oct 2017
    • 6 1
  14. Ability to copy and paste node setups
    • User Interface
    • 4
    • 29 Oct 2017
    • 6 0
  15. Outset rework suggestion
    • Modeling
    • 26 Apr 2017
    • 6 1
  16. Crease options with sharp corners
    • Modeling
    • 2
    • 20 Feb 2017
    • 6 0
  17. Dyntopo Fallof Detail Size
    • General
    • 1
    • 26 Jul 2016
    • 6 1
  18. Proper Shadeless Shader in Cycles
    • Rendering
    • 4
    • 18 Apr 2016
    • 6 1
  19. Add a Restore brush in Sculpt Mode
    • Sculpting
    • 1
    • 30 Sep 2026
    • 5 0
  20. More shapekey interpolation options.
    • Animation
    • 1
    • 30 Sep 2026
    • 5 0
  21. Visibility control in viewport
    • User Interface
    • 1
    • 20 Sep 2026
    • 5 0
  22. Named Reroute or Portal Nodes for Blender
    • Geometry Nodes
    • 2
    • 17 Sep 2026
    • 5 2
  23. Principled Hair BSDF in Eevee
    • Shading and Textures
    • 1
    • 16 Sep 2026
    • 5 0
  24. Outliner View: Isolating Object Types
    • Outliner
    • 1
    • 13 Sep 2026
    • 5 1
  25. Split Vertex Node
    • Geometry Nodes
    • 25 Aug 2026
    • 5 0
  26. Default values for AOV outputs
    • User Interface
    • 1
    • 22 Aug 2026
    • 5 0
  27. Add a "text view"
    • Asset Browser
    • 19 Aug 2026
    • 5 0
  28. Longer dropdown menus in the UI.
    • General
    • 11 Aug 2026
    • 5 0
  29. Add an Undo History Editor to Blender's editor types
    • User Interface
    • 3
    • 10 Aug 2026
    • 5 1
  30. Add a disable modifier to hair sculpting
    • Sculpting
    • 1
    • 8 Aug 2026
    • 5 0
  31. Upgraded Skin Modifier
    • Geometry Nodes
    • 2
    • 31 Jul 2026
    • 5 0
  32. Sequencer Overlays
    • Video Sequencer
    • 28 Jul 2026
    • 5 0
  33. Implement AOVs for Volumes
    • Rendering
    • 27 Jul 2026
    • 5 0
  34. Bevel (Profile Shape on Planar Base)
    • Modeling
    • 1
    • 24 Jul 2026
    • 5 0
  35. Convert ANT Landscape Generator to Geometry Nodes
    • Geometry Nodes
    • 20 Jul 2026
    • 5 0
  36. Enlarge keyframes that are directly beneath playhead
    • User Interface
    • 4
    • 15 Jul 2026
    • 5 0
  37. Batch Renaming needs some UX Love
    • User Interface
    • 9 Jul 2026
    • 5 0
  38. Light Influence Slider
    • Shading and Textures
    • 8 Jul 2026
    • 5 0
  39. Floating Color Picker
    • General
    • 3
    • 5 Jul 2026
    • 5 2
  40. Adhere video editing functions to blenders layout.
    • Video Sequencer
    • 4 Jul 2026
    • 5 0