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· page 20 of 348
REDSHIFT Depth of Field options for Cycles
General
8
28 May 2020
33
1
Outliner should allow selecting Selection-disabled objects
User Interface
7
28 May 2020
33
1
Snap Guides for Precise and Quick Modelling
General
5
19 Apr 2020
33
0
Opacity option for wireframes in the UV/Paint Editor!
Modeling
Done
3
17 Apr 2020
33
1
Graph Editor :Non-Weighted Tangents.
Animation
10
23 Mar 2020
33
0
Gradient-Domain Path Tracing for Cycles = FASTER RENDERING
General
8
11 Feb 2020
33
1
"New Empty Object" Option for Object Lists
User Interface
5
30 Jan 2020
33
2
Change Active UV Map and Add/Delete UV Maps on Multiple Objects
Modeling
9
12 Jan 2020
33
0
New extrude mode/new modelling tool
Modeling
5
5 Dec 2019
33
0
Outliner - add option to sync viewport and render visibility state
Rendering
2
2 Oct 2019
33
1
Option to apply LUTs in compositing (or in color management tab.)
Rendering
Duplicate
10
6 Sep 2019
33
0
Clean material slots that are not used.
Shading and Textures
Done
8
19 Aug 2019
33
0
Add Circle - add option to set radius from origin to edge midpoint
Modeling
2
14 Aug 2019
33
2
Drag and drop images as environment textures while in world shader editor.
Shading and Textures
5
28 Jul 2019
33
1
Insert image from memory. Insert from Clipboard.
User Interface
2
19 Jul 2019
33
1
"Convert to Mesh" Modifier
Modeling
19
13 Jun 2019
33
1
"Camera markers" should SCALE like "Keyframes"
Animation
1
9 Jun 2019
33
0
Add AV1 support for video encoding
General
4
26 May 2019
33
0
Search option in the "Add" menu.
User Interface
5
16 May 2019
33
2
We can see face orientation, but can't select by face orientation.
Modeling
8
8 Apr 2019
33
1
Isolate Selected without zooming
Modeling
Done
7
14 Mar 2019
33
2
Wireframe color per collection
User Interface
11
26 Feb 2019
33
0
Array + Curve modifier without any deformation
Modeling
22
26 Feb 2019
33
2
Open FX support
Compositing
6
4 Feb 2019
33
1
Feature request: modifiers independent of objects
Modeling
3
1 Feb 2019
33
0
Add Metallic, Base Color to texture bake types
Shading and Textures
5
22 Jan 2019
33
0
"Point Crease," a.k.a. Edge Crease but for Grease Pencil
Grease Pencil
7 Jan 2019
33
0
Enhanced ORIGIN pie menu, working in EDIT MODE
Modeling
10
10 Dec 2018
33
0
Enhanced Apply Menu
Modeling
5
3 Dec 2018
33
1
Array modifier caps as vertex groups instead of separate objects
Modeling
3
23 Nov 2018
33
0
Quick Draw Curve
Modeling
4
20 Nov 2018
33
0
Increase and decrease values with mouse wheel while hovering over fields
User Interface
21
20 Nov 2018
33
7
Modifiers visibility in Outline
User Interface
5
12 Nov 2018
33
1
Blender 2.8 - 3d Cursor Concept
User Interface
5
16 Oct 2018
33
2
Speed up .obj import/export
General
13
8 Jul 2018
33
1
Solidy Modifier - Subdivide Rim
Modeling
12
16 Mar 2018
33
0
Nodes editing in the VSE
Video Sequencer
10
29 Oct 2017
33
0
Overlay for Vertices sitting on each other
Modeling
7
4 May 2023
32
0
Improvements for Texturing!
Shading and Textures
In Development
5
25 Jan 2023
32
1
Sorting of Quickfavorites
User Interface
4
18 May 2022
32
0
Color coding for modified and user made keymaps
User Interface
1 Feb 2022
32
0
Exposed Texture Input for Image Texture Node
Shading and Textures
2
26 Oct 2021
32
0
Too narrow material list
User Interface
Done
8
10 Oct 2021
32
0
Color LUT / .cube Node
Shading and Textures
4
3 Sep 2021
32
0
Bevel: Arc mitering needs an option to either follow the curvature of the arc or the outer edges.
General
6
28 Aug 2021
32
0
Bridge Edge Loops as a 'Loft' Modifier
Modeling
2
27 Aug 2021
32
0
Blender's Text Generator needs a complete rework
General
8
29 Apr 2021
32
3
Python geometry node (run any API action)
General
3
20 Apr 2021
32
1
ColorRamp Node Inputs
Shading and Textures
3
17 Mar 2021
32
0
Use individual origins for proportional editing
General
3
11 Mar 2021
32
0
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