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· page 21 of 348
Root Operator on Math Node
General
In Development
2
3 Mar 2021
32
0
Proportional Editing Vertex Groups
General
5
25 Feb 2021
32
0
Geometry nodes to Mesh
General
12
20 Feb 2021
32
1
Make a different spectrum design in Hue Correct modifier. Video Sequencer.
General
2
3 Feb 2021
32
0
Set empties to custom colors
General
3
30 Jan 2021
32
1
Eevee preview settings
General
19 Jan 2021
32
0
Cycles render engine really needs a separate IPR or Frame Buffer
General
12
27 Dec 2020
32
4
Bevel modifier should be smarter with vertexes
General
4
3 Dec 2020
32
0
Multires Modifier hold mesh edit data Just like It holds Sculpt data
General
3
3 Dec 2020
32
3
Do not automatically change the name of the nodes.
General
3
13 Nov 2020
32
3
Sub Waves option for Ocean modifier
General
5
4 Nov 2020
32
0
Option to continue displaying viewport initial render while displaying new render on the newly assigned region.
General
5
22 Oct 2020
32
0
Enable images as plane by default
General
11
7 Oct 2020
32
1
Option to control how many edge loops are added when using Skin Modifier
Modeling
4
29 Sep 2020
32
0
Add a Transform Orientations for radial symmetry
General
2
24 Aug 2020
32
0
Rotate hidden edges
General
15
26 Jul 2020
32
4
Make symmetrize operator UI consistent with mirror modifier
General
5
23 Jul 2020
32
1
Outliner Selection With Mouse Improvement
User Interface
Done
5
1 Jul 2020
32
0
Add snapping to " Vertex Slide " operation.
Modeling
Done
4
25 Jun 2020
32
0
Eyedropper tool improvement request
General
1
21 Jun 2020
32
0
Rigging: Twist Solver
General
10 Jun 2020
32
0
MULTILAYER PAINTER NODE
General
6 Jun 2020
32
2
Colors on layers tab
General
3
18 May 2020
32
0
Why we need Maya's set driven keys.
General
4
5 May 2020
32
2
Not freezing the UI on long operations
General
8
23 Apr 2020
32
0
Inset Individual + Boundary
General
5
14 Apr 2020
32
1
Preserve Open Edges option in Sculpt mode
Sculpting
Done
8
19 Mar 2020
32
0
Undo for "Lock Camera to View"
User Interface
7
12 Feb 2020
32
0
"Smart Copy", Avoid Duplicating Data Unnecessarily During Appending/Copying
User Interface
13
11 Feb 2020
32
2
Tabs order
General
Duplicate
6
11 Feb 2020
32
1
Add Texture Sampler node to Cycles and Eevee
Shading and Textures
2
22 Jan 2020
32
1
Mantaflow baking on GPU
Simulation
1
15 Nov 2019
32
0
add texture-synthesis by EmbarkStudios to blender
Shading and Textures
5
25 Sep 2019
32
1
Linear Deformer from Mira Tools
Modeling
5
24 Sep 2019
32
1
Symmetrical weight paint mirroring
Rigging
10
9 Sep 2019
32
0
Make snapping work with modifiers
Modeling
7
3 Sep 2019
32
1
Grease Pencil Material: Dynamic Color
Grease Pencil
Done
3
1 Sep 2019
32
0
Visibility and Occlusion Culling for EEVEE
Rendering
7
30 Aug 2019
32
2
keep shading model when use the knife and loop cut tools
Modeling
10
28 Aug 2019
32
2
Unified Timeline Editor
User Interface
18
16 Aug 2019
32
2
RCS: no autosubscribe, visible subscribe button for topic
Meta
In Development
2
7 Jul 2019
32
1
One keyboard shortcut - many functions
User Interface
11
15 May 2019
32
2
Correct 'Individual Origins' Transform Mode for UV Editing
Modeling
5
7 May 2019
32
0
Proportional Editing Custom curves/curve editor
Modeling
9
10 Apr 2019
32
1
Bevel by border boolean
Modeling
3
26 Mar 2019
32
0
Instanced Modifiers
Modeling
Duplicate
10
15 Mar 2019
32
0
Add-On Groups
User Interface
8
12 Mar 2019
32
3
Roll camera proporsal
Modeling
5
15 Jan 2019
32
1
Weighted Normal with Face Maps
Modeling
13
5 Dec 2018
32
0
Viewport current view plane lock (orbit/view rotation lock toggle)
User Interface
5
29 Nov 2018
32
1
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