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Ideas for Blender

17,379 ideas, top voted first · page 8 of 348

  1. Synchronized Viewport rotation
    • General
    • 11
    • 17 Apr 2020
    • 54 1
  2. Practical Path Guiding for Cycles
    • Rendering
    • 6
    • 30 Oct 2019
    • 54 0
  3. UV Vertex/Edge Slide Operator
    • Modeling
    • Done
    • 3
    • 19 Aug 2019
    • 54 1
  4. Window decoration border
    • User Interface
    • 17
    • 5 May 2019
    • 54 6
  5. Canvas Mode
    • Painting
    • 10
    • 10 Aug 2018
    • 54 2
  6. Shrinkwrap improvement
    • General
    • 2
    • 6 Oct 2020
    • 53 1
  7. Prevent Negative Scaling.
    • General
    • 9
    • 6 Oct 2020
    • 53 3
  8. Grease Pencil Storyboard Functionality
    • Grease Pencil
    • 35
    • 16 Jun 2020
    • 53 1
  9. High-performance material point method
    • Particles
    • 7
    • 6 Mar 2020
    • 53 0
  10. New UV channel for all selected objects
    • Modeling
    • 7
    • 29 Aug 2019
    • 53 1
  11. Colored icons for the File Browser
    • User Interface
    • 4
    • 5 Mar 2019
    • 53 2
  12. EEVEE curvature node
    • Shading and Textures
    • 5
    • 7 Dec 2018
    • 53 0
  13. Add bisect modifier
    • General
    • 11
    • 13 Apr 2021
    • 52 1
  14. Select back faces without xray mode.
    • Modeling
    • 8
    • 12 Nov 2020
    • 52 4
  15. Multi Target Shape keys
    • General
    • 14
    • 8 Jul 2020
    • 52 0
  16. Reorganize Modifier Header
    • User Interface
    • Done
    • 4
    • 1 Jul 2020
    • 52 1
  17. Use knife tool in multi object edit mode
    • General
    • 4
    • 20 Jun 2020
    • 52 0
  18. Camera movement undo
    • General
    • 14
    • 12 Jun 2020
    • 52 0
  19. More options for reordering Workspaces and Sidebar tabs
    • User Interface
    • 13
    • 1 Dec 2019
    • 52 1
  20. Option for " Avoid Negative Scale"
    • Modeling
    • 7
    • 3 Dec 2018
    • 52 3
  21. UV Island relax algorithm and usage overhaul
    • Modeling
    • 8
    • 17 Sep 2018
    • 52 0
  22. Basic touchscreen support
    • User Interface
    • 18
    • 17 Sep 2018
    • 52 0
  23. Improved Shading and Normal Editing Workflow
    • Modeling
    • Done
    • 8
    • 21 Aug 2018
    • 52 0
  24. Multiple Inputs for Math Operations
    • Geometry Nodes
    • 8
    • 13 Aug 2022
    • 51 0
  25. Simple graph to visualize Map Range node output
    • Shading and Textures
    • 9
    • 24 Apr 2021
    • 51 9
  26. Individual Primitives object Class
    • Modeling
    • Done
    • 6
    • 22 Mar 2021
    • 51 0
  27. Sculpt Mode Toolbar Revamp
    • General
    • In Development
    • 9
    • 26 Sep 2020
    • 51 2
  28. Shift & Ctrl click for selection in Outliner
    • General
    • Done
    • 4
    • 1 Jul 2020
    • 51 1
  29. Expanding functionality of array modifier
    • General
    • 8
    • 22 May 2020
    • 51 0
  30. Draw cuts (Knife tool)
    • General
    • 32
    • 18 May 2020
    • 51 2
  31. Topology Preserving Bevels
    • General
    • 7
    • 22 Apr 2020
    • 51 0
  32. Edge/Face/Normal Constraint
    • Modeling
    • 15
    • 7 Aug 2019
    • 51 0
  33. Highlight object when use "Select Menu"
    • Modeling
    • 6
    • 2 Jun 2019
    • 51 1
  34. Sculpt Mode wishlist
    • Sculpting
    • Incomplete
    • 20
    • 7 Apr 2019
    • 51 1
  35. Display Colored Edges
    • Modeling
    • In Development
    • 26
    • 26 Feb 2019
    • 51 0
  36. Global Correct UVs \ Preserve UVs
    • Modeling
    • 13
    • 19 Feb 2019
    • 51 0
  37. Proposal for gizmo
    • User Interface
    • 23
    • 17 Jul 2018
    • 51 10
  38. Inputs for color-ramps
    • Shading and Textures
    • 14
    • 14 Jun 2018
    • 51 2
  39. Render queue
    • General
    • 9
    • 19 May 2021
    • 50 0