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· page 31 of 348
Switch nodes for shader editor/ compositor
Shading and Textures
1
14 Jun 2025
25
0
Add geo node modifier automatically when selecting existing
Geometry Nodes
3
6 Aug 2024
25
0
Add "clipping" option for ray portal/parallax occlusion
3D Viewport
12 Jul 2024
25
1
Please don't remove addon-preferences when user (temporarily) disables addon!!
General
5
22 Jun 2024
25
0
Portal Node (New Solution)
Geometry Nodes
7
26 Nov 2023
25
1
Node groups interface editing improvements
User Interface
In Development
1
20 Sep 2023
25
0
Vertex Group color coding akin to Collections
User Interface
4
25 Dec 2022
25
0
Show Images in UI similar to the Asset Browser
Shading and Textures
30 Nov 2022
25
0
Better increment snapping
Modeling
5
17 Sep 2022
25
0
Remesh in Geometry Nodes
Geometry Nodes
3
5 Aug 2022
25
1
Handles for Reroute node
Geometry Nodes
8
29 Jun 2022
25
2
Drag n Drop materials from Asset Browser into shader Tree
Painting
4
23 May 2022
25
0
Separate / Combine XYZ on each node
Geometry Nodes
7
16 May 2022
25
2
Better UV generation for Screw Modifier
Shading and Textures
1
6 Feb 2022
25
0
Camera view as a texture
Shading and Textures
9
28 Jan 2022
25
1
Multiple Geometry Outputs
Geometry Nodes
3
17 Jan 2022
25
0
Denoising when stopping render
Rendering
5
13 Jan 2022
25
0
Vertex Groups for Curves
Geometry Nodes
1
13 Jan 2022
25
0
Light Objects in Geometry Nodes
Geometry Nodes
6
2 Aug 2021
25
3
Blender's Primitive meshes need more basic options.
General
4
31 Jul 2021
25
1
Geometry Node: Array
Geometry Nodes
Done
13
5 Jul 2021
25
0
Opent Recent - file list pins
User Interface
6
23 Jun 2021
25
0
Better Knife Tool
General
6
27 May 2021
25
1
Better Text Tools for Motion Design
General
4
24 May 2021
25
1
Cycles custom bokeh (non-uniform bokeh distributions and custom images)
General
21 May 2021
25
1
Cast modifier: Cylinder cap
General
19 Apr 2021
25
0
Blender Render Manger
Rendering
4
10 Apr 2021
25
0
Hide empty collections filter
General
2
21 Feb 2021
25
0
Alternate Hybrid Compatible keymap - ALT camera & QWER transforms, otherwise defaults
User Interface
21
30 Jan 2021
25
0
New snap vertex Distance Closest to Mouse Cursor (not 3d cursor) to second vertex closest to mouse distance (second position).
General
In Development
15
25 Jan 2021
25
1
Image Editor 'Multichannel View' mode (RGB+Alpha, RGB, Alpha, R, G, B, all at once)
User Interface
19 Nov 2020
25
0
Sync selection of Image Texture node with Image editor
General
Duplicate
2
26 Oct 2020
25
0
Material Outliner
General
3
25 Oct 2020
25
1
Material input/output node (as in nodegroups)
Shading and Textures
2
15 Oct 2020
25
0
Proposal for an improved block remesh modifier
General
6
14 Oct 2020
25
1
Outliner: "Selectable" and "Disable in Render" by default
General
5 Oct 2020
25
2
Desperately need the ability to edit motion paths in 3DView
General
3
30 Sep 2020
25
0
Rigging and Deformation necessities
General
6
17 Aug 2020
25
1
Reload and relocate linked collections
General
5
13 Aug 2020
25
0
Fake SSGI in Eevee?
General
3
28 Jul 2020
25
3
Linked collection time offset
General
10
9 Jul 2020
25
0
Create a Undo History Section.
General
1
6 Jul 2020
25
2
Addon Collections Manager
General
7
20 Jun 2020
25
0
Visual representation of force fields
General
1
27 Apr 2020
25
0
Globally link clipping distances of all 3d viewports unless explicitly unlinked
General
6
20 Apr 2020
25
0
Proposal: Snap With: CLOSEST TO INDIVIDUAL ELEMENT
Modeling
4
23 Mar 2020
25
0
User-defined Snap amounts for Move, Rotate and Scale tools
User Interface
1
23 Mar 2020
25
0
Simplify nodes
Shading and Textures
16
11 Feb 2020
25
10
Move parent independant of children - transform mode
General
Done
5
29 Jan 2020
25
0
Curves - Closed splines extrusion to 3D shapes (via modifier)
Modeling
11
29 Jan 2020
25
4
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