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Ideas for Blender
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· page 36 of 348
Better visual separation of modifier panels
General
1
9 Jun 2020
23
4
New select modus: 3 Point Select Box (angled select box)
General
4
25 May 2020
23
1
Make collection visibility (both viewport and render) animatable by keyframes or drivers
General
5
19 May 2020
23
0
Compositor Node Evaluation Cache
General
6
14 May 2020
23
0
Integration of Texture Streaming and Meshlets generation
General
1
13 May 2020
23
1
Decouple snapping on grab, rotate and scale (and shear?)
Modeling
Done
3
3 May 2020
23
1
Override Material for Eevee
General
Done
2
28 Apr 2020
23
0
Motion Graphics Workspace and Improvements Proposal
General
4
27 Apr 2020
23
1
Drag Start and End Time Frame
General
6
25 Apr 2020
23
0
Dissolve edge loops based on angle
General
7
20 Apr 2020
23
0
Vertex Paint Deserves Gradient and fill tools
General
3
11 Apr 2020
23
0
Resizable 3D/2D Gizmos.
User Interface
4
6 Mar 2020
23
0
Copy image in image editor to clipboard
Interoperability
2
6 Mar 2020
23
0
ACES colour management implementation
Rendering
7
11 Feb 2020
23
0
Lights in Local View.
User Interface
11
11 Feb 2020
23
1
Open Recent files for the Text Editor.
User Interface
3
25 Jan 2020
23
0
Rename the Copy button in the modifiers stack to Duplicate
User Interface
1
15 Jan 2020
23
0
Cycles - separate render tile sizes - CPU and GPU
Rendering
30
6 Jan 2020
23
0
Better Cursor for Texture Painting
Painting
5
2 Dec 2019
23
0
One-pixel width for texture painting... Again
Painting
22 Nov 2019
23
1
Edit UV's from Modifiers
Modeling
1
5 Nov 2019
23
0
Bone Display and Vertex weights issue
Rigging
6
20 Oct 2019
23
0
Pixel Depth Offset in Blender
Shading and Textures
5
23 Sep 2019
23
0
Shift+move=extrude edges fast and easy (like 3ds Max )
Modeling
Incomplete
15
21 Sep 2019
23
4
Eliminate Tiling in Blender
Shading and Textures
13
21 Sep 2019
23
2
Customizable transform manipulator click detection
User Interface
6
11 Sep 2019
23
0
Depth of Field in Grease Pencil
Rendering
In Development
2
2 Sep 2019
23
0
Snap to 3D Cursor
Modeling
17
31 Aug 2019
23
3
While in Camera Perspective view/choose other cameras to view
Animation
3
14 Aug 2019
23
0
Interactive Rotate of the Viewport
User Interface
10
12 Aug 2019
23
2
Macro Recorder System similar to MEL in Maya
Scripting
16
2 Aug 2019
23
2
Once again; sidebar sorting
User Interface
4
24 Jul 2019
23
2
Make snapping work *through* culled (back)faces
Modeling
5
27 Jun 2019
23
0
Add "only render" option for viewport in 2.8
Rendering
17
6 Jun 2019
23
1
Better Object Custom Properties
User Interface
3
7 May 2019
23
0
Volume Refraction Shader (for a more physically-based way to do heat ripples and gravity wells)
Shading and Textures
Incomplete
14
2 May 2019
23
0
A convert mesh modifier
Modeling
9
25 Apr 2019
23
0
Improve Text Selection
Modeling
3
22 Apr 2019
23
0
move all duplication techniques to an improved array modifier
Modeling
3
16 Apr 2019
23
2
Nondestructive array along a curve
Modeling
Duplicate
7
15 Mar 2019
23
1
A checkmark doesn't make sense as the save symbol, at least not always ...
User Interface
Done
3
14 Mar 2019
23
0
VIEW OBJECT TYPES
General
Done
13
14 Mar 2019
23
3
Shift and Trace for Grease pencil.
Animation
11
19 Feb 2019
23
0
Add an "All" menu to shift-a in shader editor
Shading and Textures
10
13 Feb 2019
23
4
Selecting Grease pencil objects by the dope sheet
Animation
6
11 Jan 2019
23
0
Clicking canvas in node editor (shader editor) should deselect all and shift-click should select multiple nodes
User Interface
2
7 Jan 2019
23
0
Modifiers for fixing mesh problems
Modeling
3
2 Jan 2019
23
0
Quick favorites. PANELS.
User Interface
5
2 Jan 2019
23
1
Alternative solution to clean the image/movie field in UI
User Interface
2
21 Dec 2018
23
0
Enable Control Edges display for Subdivided meshes by Default
User Interface
1
10 Dec 2018
23
1
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