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17,379 ideas, top voted first
· page 10 of 348
Outliner Improvement: Export Object to New .blend File and link
User Interface
9
5 Apr 2019
48
1
[2.8x] Crease option for Subsurface modifier.
Modeling
13
3 Dec 2018
48
1
Sculpt Clone brush
Sculpting
8
13 Nov 2018
48
0
Bevel Shader - Option to bevel non-local surfaces and other improvements
Shading and Textures
4
30 Aug 2018
48
1
Better Object AUTO Naming System
User Interface
13
30 Jul 2018
48
2
Automatic Texture Downsizing [ Scene optimisation ]
Painting
5
23 Jul 2018
48
3
Cache for compositor
Compositing
13
25 Mar 2016
48
0
Default Base Human Bodies
User Interface
9
15 Jan 2022
47
1
Shrinkwrap Modifier Option: "Match Surface Topology" & "Trim Unprojected" & "Target Collection"
General
5
3 Dec 2020
47
0
DLSS 2.0 Style Upscaler for Blender
General
15
25 Aug 2020
47
4
Allow Custom Properties as Inputs for Material Nodes
General
10
22 Aug 2020
47
0
Parent bones in Outliner with drag and drop
Rigging
3
14 Jul 2020
47
0
"Assign shortcut" & "Quick favorites" for the search menu
User Interface
Done
7
26 May 2020
47
0
Change the Modifier header color
General
10
21 Apr 2020
47
2
BEVEL(modifier) - improvement
Modeling
4
6 Mar 2020
47
0
Floating Panel Line Option
User Interface
24
6 Mar 2020
47
9
Add point for curve tool
Modeling
18
24 Jan 2020
47
0
Modification for Sequencer (VSE)
Rendering
19
15 Jan 2020
47
1
Random Color by Loose Part
Modeling
Done
3
11 Jan 2020
47
3
Add folders/collections for vertex groups/UVs/other mesh data
User Interface
Duplicate
4
25 Nov 2019
47
0
Avoid jump in size when switching images in the UV editor
User Interface
30 Oct 2019
47
0
Rename Monkey to Suzanne
User Interface
2
29 Sep 2019
47
5
Make Pack UV Islands command respect pinned islands
Modeling
24 Sep 2019
47
1
EEVEE Tessellation/Displacement (In Node Editor)
General
In Development
4
20 Sep 2019
47
0
Vertex Paint - Layer system and more.
Modeling
18
22 Jul 2019
47
2
Make highlighted nodes/paths colored & saveable
Shading and Textures
4
5 Apr 2019
47
1
"Object Name" box for all "Add Object" context popovers
Modeling
2
22 Jan 2019
47
0
Solution for handling alignment and usability of panel toggles (UPDATED)
User Interface
11
29 Jun 2018
47
4
Painterly effects on Blender (NPR related)
General
13
17 Jun 2018
47
1
Object Info Node -> Random Seed
Shading and Textures
6
24 Sep 2016
47
0
Enable viewport navigation via middle mouse button while modeling/selection tools are active
Modeling
12
29 Mar 2016
47
0
Sculpt Mode - Insert Primitives tool
Sculpting
14
29 Sep 2024
46
1
proportional editing based on vertex falloff
General
6
13 Mar 2021
46
1
Boundary Loop Weight for Boolean modifier.
Modeling
5
30 Jan 2021
46
1
Individual color for empties
General
4
6 Dec 2020
46
0
Make the wireframe slider fade opacity instead of chunks disappearing.
General
Done
9
13 Oct 2020
46
0
Array and Mirror modifiers for lights
General
12
1 Oct 2020
46
1
[UPDATE] Smooth fur - Bring these features back to Eevee from Blender Internal
Particles
Done
10
25 Sep 2020
46
0
We need linkable modifiers that affects multiple Objects at the same time
General
10
24 Sep 2020
46
0
Eevee Shadow Catcher
General
1
10 Aug 2020
46
0
Additional Force Field Falloff Visual Indicator (Color based).
General
3
29 Jul 2020
46
1
Add RMB option to create a New Collection.
General
3
25 May 2020
46
0
Bevel Modifier. UI Fix.
Modeling
7
6 Mar 2020
46
2
Preview audio waveforms in the File Browser
User Interface
7
13 Dec 2019
46
2
Extended statictics line
User Interface
In Development
14
11 Sep 2019
46
0
Tangent-Space Optimization for Interactive Animation Control
Animation
Incomplete
18
17 Jul 2019
46
3
Bevel option for merging overlapping vertices
Modeling
6
28 May 2019
46
0
A Better Way to Assign Material: The "Paint Bucket"
Painting
5
17 Apr 2019
46
2
Scene profiler
Modeling
6
18 Mar 2019
46
0
Curve Fill Mode should Default to Full (Paper cut)
Modeling
Done
6
13 Mar 2019
46
0
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